Index: ui/gfx/gl/gl_implementation_android.cc |
diff --git a/ui/gfx/gl/gl_implementation_android.cc b/ui/gfx/gl/gl_implementation_android.cc |
new file mode 100644 |
index 0000000000000000000000000000000000000000..690f5f92481eec94a35c43a071e18144b010b16f |
--- /dev/null |
+++ b/ui/gfx/gl/gl_implementation_android.cc |
@@ -0,0 +1,102 @@ |
+// Copyright (c) 2011 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+#include "base/base_paths.h" |
+#include "base/command_line.h" |
+#include "base/file_path.h" |
+#include "base/logging.h" |
+#include "base/native_library.h" |
+#include "base/path_service.h" |
+#include "ui/gfx/gl/gl_bindings.h" |
+#include "ui/gfx/gl/gl_implementation.h" |
+ |
+namespace gfx { |
+ |
+namespace { |
+ |
+void GL_BINDING_CALL MarshalClearDepthToClearDepthf(GLclampd depth) { |
+ glClearDepthf(static_cast<GLclampf>(depth)); |
+} |
+ |
+void GL_BINDING_CALL MarshalDepthRangeToDepthRangef(GLclampd z_near, |
+ GLclampd z_far) { |
+ glDepthRangef(static_cast<GLclampf>(z_near), static_cast<GLclampf>(z_far)); |
+} |
+ |
+base::NativeLibrary LoadLibrary(const FilePath& filename) { |
+ std::string error; |
+ base::NativeLibrary library = base::LoadNativeLibrary(filename, &error); |
+ if (!library) { |
+ VLOG(1) << "Failed to load " << filename.MaybeAsASCII() << ": " << error; |
+ return NULL; |
+ } |
+ return library; |
+} |
+ |
+base::NativeLibrary LoadLibrary(const char* filename) { |
+ return LoadLibrary(FilePath(filename)); |
+} |
+ |
+} // namespace anonymous |
+ |
+bool InitializeGLBindings(GLImplementation implementation) { |
+ // Prevent reinitialization with a different implementation. Once the gpu |
+ // unit tests have initialized with kGLImplementationMock, we don't want to |
+ // later switch to another GL implementation. |
+ if (GetGLImplementation() != kGLImplementationNone) |
+ return true; |
+ |
+ switch (implementation) { |
+ case kGLImplementationEGLGLES2: { |
+ base::NativeLibrary gles_library = LoadLibrary("libGLESv2.so"); |
+ if (!gles_library) |
+ return false; |
+ base::NativeLibrary egl_library = LoadLibrary("libEGL.so"); |
+ if (!egl_library) |
+ return false; |
+ |
+ // Note: Android is a GLES2 platform so no EXT or ARB entry points are |
+ // used by Chromium on such platforms. However, gl_bindings_autogen_gl.cc |
+ // code looks up the EXT entry points with eglGetProcAddress(), comparing |
+ // the resulting function pointers against NULL to decide whether it |
+ // should fall back to the non-EXT versions of these functions. |
+ // However, this is wrong as eglGetProcAddress() is not guaranteed to |
+ // return NULL if an extension is not supported. On Android, the |
+ // end-result is that we end up with the wrong function pointers for |
+ // many GL functions and the rendering is broken. |
jonathan.backer
2011/11/21 18:54:45
I see what you mean. glBlitFramebuffer for example
michaelbai
2011/11/21 19:29:04
Done. Also add issue link here.
|
+ // TODO(andreip): Fix this properly by modifying the generate_bindings.py |
+ // python script that generates the lookup code so that we give it two |
+ // lists: one of function names to look up on desktop GL and one for |
+ // those to look up on GLES2. |
+ AddGLNativeLibrary(egl_library); |
+ AddGLNativeLibrary(gles_library); |
+ SetGLImplementation(kGLImplementationEGLGLES2); |
+ |
+ InitializeGLBindingsGL(); |
+ InitializeGLBindingsEGL(); |
+ |
+ // These two functions take single precision float rather than double |
+ // precision float parameters in GLES. |
+ ::gfx::g_glClearDepth = MarshalClearDepthToClearDepthf; |
+ ::gfx::g_glDepthRange = MarshalDepthRangeToDepthRangef; |
+ break; |
+ } |
+ case kGLImplementationMockGL: { |
+ SetGLGetProcAddressProc(GetMockGLProcAddress); |
+ SetGLImplementation(kGLImplementationMockGL); |
+ InitializeGLBindingsGL(); |
+ break; |
+ } |
+ default: |
+ NOTIMPLEMENTED() << "InitializeGLBindings on Android"; |
+ return false; |
+ } |
+ |
+ return true; |
+} |
+ |
+void InitializeDebugGLBindings() { |
+} |
+ |
+} // namespace gfx |