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| 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 #include "base/base_paths.h" | |
| 6 #include "base/command_line.h" | |
| 7 #include "base/file_path.h" | |
| 8 #include "base/logging.h" | |
| 9 #include "base/native_library.h" | |
| 10 #include "base/path_service.h" | |
| 11 #include "ui/gfx/gl/gl_bindings.h" | |
| 12 #include "ui/gfx/gl/gl_implementation.h" | |
| 13 | |
| 14 namespace gfx { | |
| 15 | |
| 16 namespace { | |
| 17 | |
| 18 void GL_BINDING_CALL MarshalClearDepthToClearDepthf(GLclampd depth) { | |
| 19 glClearDepthf(static_cast<GLclampf>(depth)); | |
| 20 } | |
| 21 | |
| 22 void GL_BINDING_CALL MarshalDepthRangeToDepthRangef(GLclampd z_near, | |
| 23 GLclampd z_far) { | |
| 24 glDepthRangef(static_cast<GLclampf>(z_near), static_cast<GLclampf>(z_far)); | |
| 25 } | |
| 26 | |
| 27 base::NativeLibrary LoadLibrary(const FilePath& filename) { | |
| 28 std::string error; | |
| 29 base::NativeLibrary library = base::LoadNativeLibrary(filename, &error); | |
| 30 if (!library) { | |
| 31 VLOG(1) << "Failed to load " << filename.MaybeAsASCII() << ": " << error; | |
| 32 return NULL; | |
| 33 } | |
| 34 return library; | |
| 35 } | |
| 36 | |
| 37 base::NativeLibrary LoadLibrary(const char* filename) { | |
| 38 return LoadLibrary(FilePath(filename)); | |
| 39 } | |
| 40 | |
| 41 } // namespace anonymous | |
| 42 | |
| 43 bool InitializeGLBindings(GLImplementation implementation) { | |
| 44 // Prevent reinitialization with a different implementation. Once the gpu | |
| 45 // unit tests have initialized with kGLImplementationMock, we don't want to | |
| 46 // later switch to another GL implementation. | |
| 47 if (GetGLImplementation() != kGLImplementationNone) | |
| 48 return true; | |
| 49 | |
| 50 switch (implementation) { | |
| 51 case kGLImplementationEGLGLES2: { | |
| 52 base::NativeLibrary gles_library = LoadLibrary("libGLESv2.so"); | |
| 53 if (!gles_library) | |
| 54 return false; | |
| 55 base::NativeLibrary egl_library = LoadLibrary("libEGL.so"); | |
| 56 if (!egl_library) | |
| 57 return false; | |
| 58 | |
| 59 // Note: Android is a GLES2 platform so no EXT or ARB entry points are | |
| 60 // used by Chromium on such platforms. However, gl_bindings_autogen_gl.cc | |
| 61 // code looks up the EXT entry points with eglGetProcAddress(), comparing | |
| 62 // the resulting function pointers against NULL to decide whether it | |
| 63 // should fall back to the non-EXT versions of these functions. | |
| 64 // However, this is wrong as eglGetProcAddress() is not guaranteed to | |
| 65 // return NULL if an extension is not supported. On Android, the | |
| 66 // end-result is that we end up with the wrong function pointers for | |
| 67 // many GL functions and the rendering is broken. | |
|
jonathan.backer
2011/11/21 18:54:45
I see what you mean. glBlitFramebuffer for example
michaelbai
2011/11/21 19:29:04
Done. Also add issue link here.
| |
| 68 // TODO(andreip): Fix this properly by modifying the generate_bindings.py | |
| 69 // python script that generates the lookup code so that we give it two | |
| 70 // lists: one of function names to look up on desktop GL and one for | |
| 71 // those to look up on GLES2. | |
| 72 AddGLNativeLibrary(egl_library); | |
| 73 AddGLNativeLibrary(gles_library); | |
| 74 SetGLImplementation(kGLImplementationEGLGLES2); | |
| 75 | |
| 76 InitializeGLBindingsGL(); | |
| 77 InitializeGLBindingsEGL(); | |
| 78 | |
| 79 // These two functions take single precision float rather than double | |
| 80 // precision float parameters in GLES. | |
| 81 ::gfx::g_glClearDepth = MarshalClearDepthToClearDepthf; | |
| 82 ::gfx::g_glDepthRange = MarshalDepthRangeToDepthRangef; | |
| 83 break; | |
| 84 } | |
| 85 case kGLImplementationMockGL: { | |
| 86 SetGLGetProcAddressProc(GetMockGLProcAddress); | |
| 87 SetGLImplementation(kGLImplementationMockGL); | |
| 88 InitializeGLBindingsGL(); | |
| 89 break; | |
| 90 } | |
| 91 default: | |
| 92 NOTIMPLEMENTED() << "InitializeGLBindings on Android"; | |
| 93 return false; | |
| 94 } | |
| 95 | |
| 96 return true; | |
| 97 } | |
| 98 | |
| 99 void InitializeDebugGLBindings() { | |
| 100 } | |
| 101 | |
| 102 } // namespace gfx | |
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