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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 #include "base/base_paths.h" | |
6 #include "base/command_line.h" | |
7 #include "base/file_path.h" | |
8 #include "base/logging.h" | |
9 #include "base/native_library.h" | |
10 #include "base/path_service.h" | |
11 #include "ui/gfx/gl/gl_bindings.h" | |
12 #include "ui/gfx/gl/gl_implementation.h" | |
13 | |
14 namespace gfx { | |
15 | |
16 namespace { | |
17 | |
18 void GL_BINDING_CALL MarshalClearDepthToClearDepthf(GLclampd depth) { | |
19 glClearDepthf(static_cast<GLclampf>(depth)); | |
20 } | |
21 | |
22 void GL_BINDING_CALL MarshalDepthRangeToDepthRangef(GLclampd z_near, | |
23 GLclampd z_far) { | |
24 glDepthRangef(static_cast<GLclampf>(z_near), static_cast<GLclampf>(z_far)); | |
25 } | |
26 | |
27 base::NativeLibrary LoadLibrary(const FilePath& filename) { | |
28 std::string error; | |
29 base::NativeLibrary library = base::LoadNativeLibrary(filename, &error); | |
30 if (!library) { | |
31 VLOG(1) << "Failed to load " << filename.MaybeAsASCII() << ": " << error; | |
32 return NULL; | |
33 } | |
34 return library; | |
35 } | |
36 | |
37 base::NativeLibrary LoadLibrary(const char* filename) { | |
38 return LoadLibrary(FilePath(filename)); | |
39 } | |
40 | |
41 } // namespace anonymous | |
42 | |
43 bool InitializeGLBindings(GLImplementation implementation) { | |
44 // Prevent reinitialization with a different implementation. Once the gpu | |
45 // unit tests have initialized with kGLImplementationMock, we don't want to | |
46 // later switch to another GL implementation. | |
47 if (GetGLImplementation() != kGLImplementationNone) | |
48 return true; | |
49 | |
50 switch (implementation) { | |
51 case kGLImplementationEGLGLES2: { | |
52 base::NativeLibrary gles_library = LoadLibrary("libGLESv2.so"); | |
53 if (!gles_library) | |
54 return false; | |
55 base::NativeLibrary egl_library = LoadLibrary("libEGL.so"); | |
56 if (!egl_library) | |
57 return false; | |
58 | |
59 // Note: Android is a GLES2 platform so no EXT or ARB entry points are | |
60 // used by Chromium on such platforms. However, gl_bindings_autogen_gl.cc | |
61 // code looks up the EXT entry points with eglGetProcAddress(), comparing | |
62 // the resulting function pointers against NULL to decide whether it | |
63 // should fall back to the non-EXT versions of these functions. | |
64 // However, this is wrong as eglGetProcAddress() is not guaranteed to | |
65 // return NULL if an extension is not supported. On Android, the | |
66 // end-result is that we end up with the wrong function pointers for | |
67 // many GL functions and the rendering is broken. | |
jonathan.backer
2011/11/21 18:54:45
I see what you mean. glBlitFramebuffer for example
michaelbai
2011/11/21 19:29:04
Done. Also add issue link here.
| |
68 // TODO(andreip): Fix this properly by modifying the generate_bindings.py | |
69 // python script that generates the lookup code so that we give it two | |
70 // lists: one of function names to look up on desktop GL and one for | |
71 // those to look up on GLES2. | |
72 AddGLNativeLibrary(egl_library); | |
73 AddGLNativeLibrary(gles_library); | |
74 SetGLImplementation(kGLImplementationEGLGLES2); | |
75 | |
76 InitializeGLBindingsGL(); | |
77 InitializeGLBindingsEGL(); | |
78 | |
79 // These two functions take single precision float rather than double | |
80 // precision float parameters in GLES. | |
81 ::gfx::g_glClearDepth = MarshalClearDepthToClearDepthf; | |
82 ::gfx::g_glDepthRange = MarshalDepthRangeToDepthRangef; | |
83 break; | |
84 } | |
85 case kGLImplementationMockGL: { | |
86 SetGLGetProcAddressProc(GetMockGLProcAddress); | |
87 SetGLImplementation(kGLImplementationMockGL); | |
88 InitializeGLBindingsGL(); | |
89 break; | |
90 } | |
91 default: | |
92 NOTIMPLEMENTED() << "InitializeGLBindings on Android"; | |
93 return false; | |
94 } | |
95 | |
96 return true; | |
97 } | |
98 | |
99 void InitializeDebugGLBindings() { | |
100 } | |
101 | |
102 } // namespace gfx | |
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