Chromium Code Reviews| Index: ui/gfx/gl/gl_implementation_android.cc |
| diff --git a/ui/gfx/gl/gl_implementation_android.cc b/ui/gfx/gl/gl_implementation_android.cc |
| new file mode 100644 |
| index 0000000000000000000000000000000000000000..690f5f92481eec94a35c43a071e18144b010b16f |
| --- /dev/null |
| +++ b/ui/gfx/gl/gl_implementation_android.cc |
| @@ -0,0 +1,102 @@ |
| +// Copyright (c) 2011 The Chromium Authors. All rights reserved. |
| +// Use of this source code is governed by a BSD-style license that can be |
| +// found in the LICENSE file. |
| + |
| +#include "base/base_paths.h" |
| +#include "base/command_line.h" |
| +#include "base/file_path.h" |
| +#include "base/logging.h" |
| +#include "base/native_library.h" |
| +#include "base/path_service.h" |
| +#include "ui/gfx/gl/gl_bindings.h" |
| +#include "ui/gfx/gl/gl_implementation.h" |
| + |
| +namespace gfx { |
| + |
| +namespace { |
| + |
| +void GL_BINDING_CALL MarshalClearDepthToClearDepthf(GLclampd depth) { |
| + glClearDepthf(static_cast<GLclampf>(depth)); |
| +} |
| + |
| +void GL_BINDING_CALL MarshalDepthRangeToDepthRangef(GLclampd z_near, |
| + GLclampd z_far) { |
| + glDepthRangef(static_cast<GLclampf>(z_near), static_cast<GLclampf>(z_far)); |
| +} |
| + |
| +base::NativeLibrary LoadLibrary(const FilePath& filename) { |
| + std::string error; |
| + base::NativeLibrary library = base::LoadNativeLibrary(filename, &error); |
| + if (!library) { |
| + VLOG(1) << "Failed to load " << filename.MaybeAsASCII() << ": " << error; |
| + return NULL; |
| + } |
| + return library; |
| +} |
| + |
| +base::NativeLibrary LoadLibrary(const char* filename) { |
| + return LoadLibrary(FilePath(filename)); |
| +} |
| + |
| +} // namespace anonymous |
| + |
| +bool InitializeGLBindings(GLImplementation implementation) { |
| + // Prevent reinitialization with a different implementation. Once the gpu |
| + // unit tests have initialized with kGLImplementationMock, we don't want to |
| + // later switch to another GL implementation. |
| + if (GetGLImplementation() != kGLImplementationNone) |
| + return true; |
| + |
| + switch (implementation) { |
| + case kGLImplementationEGLGLES2: { |
| + base::NativeLibrary gles_library = LoadLibrary("libGLESv2.so"); |
| + if (!gles_library) |
| + return false; |
| + base::NativeLibrary egl_library = LoadLibrary("libEGL.so"); |
| + if (!egl_library) |
| + return false; |
| + |
| + // Note: Android is a GLES2 platform so no EXT or ARB entry points are |
| + // used by Chromium on such platforms. However, gl_bindings_autogen_gl.cc |
| + // code looks up the EXT entry points with eglGetProcAddress(), comparing |
| + // the resulting function pointers against NULL to decide whether it |
| + // should fall back to the non-EXT versions of these functions. |
| + // However, this is wrong as eglGetProcAddress() is not guaranteed to |
| + // return NULL if an extension is not supported. On Android, the |
| + // end-result is that we end up with the wrong function pointers for |
| + // many GL functions and the rendering is broken. |
|
jonathan.backer
2011/11/21 18:54:45
I see what you mean. glBlitFramebuffer for example
michaelbai
2011/11/21 19:29:04
Done. Also add issue link here.
|
| + // TODO(andreip): Fix this properly by modifying the generate_bindings.py |
| + // python script that generates the lookup code so that we give it two |
| + // lists: one of function names to look up on desktop GL and one for |
| + // those to look up on GLES2. |
| + AddGLNativeLibrary(egl_library); |
| + AddGLNativeLibrary(gles_library); |
| + SetGLImplementation(kGLImplementationEGLGLES2); |
| + |
| + InitializeGLBindingsGL(); |
| + InitializeGLBindingsEGL(); |
| + |
| + // These two functions take single precision float rather than double |
| + // precision float parameters in GLES. |
| + ::gfx::g_glClearDepth = MarshalClearDepthToClearDepthf; |
| + ::gfx::g_glDepthRange = MarshalDepthRangeToDepthRangef; |
| + break; |
| + } |
| + case kGLImplementationMockGL: { |
| + SetGLGetProcAddressProc(GetMockGLProcAddress); |
| + SetGLImplementation(kGLImplementationMockGL); |
| + InitializeGLBindingsGL(); |
| + break; |
| + } |
| + default: |
| + NOTIMPLEMENTED() << "InitializeGLBindings on Android"; |
| + return false; |
| + } |
| + |
| + return true; |
| +} |
| + |
| +void InitializeDebugGLBindings() { |
| +} |
| + |
| +} // namespace gfx |