Index: ui/base/ime/input_method_base.cc |
diff --git a/ui/base/ime/input_method_base.cc b/ui/base/ime/input_method_base.cc |
new file mode 100644 |
index 0000000000000000000000000000000000000000..e11a82e405f2ff799f5e6d7735c344e9f5798214 |
--- /dev/null |
+++ b/ui/base/ime/input_method_base.cc |
@@ -0,0 +1,110 @@ |
+// Copyright (c) 2011 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+#include "ui/base/ime/input_method_base.h" |
+ |
+#include "base/logging.h" |
+#include "ui/base/ime/input_method_delegate.h" |
+#include "ui/base/ime/text_input_client.h" |
+ |
+#if defined(USE_X11) |
+#include <X11/Xlib.h> |
+#include "base/message_pump_x.h" |
+#endif |
+ |
+namespace ui { |
+ |
+InputMethodBase::InputMethodBase() |
+ : delegate_(NULL), |
+ text_input_client_(NULL), |
+ system_toplevel_window_focused_(false) { |
+} |
+ |
+InputMethodBase::~InputMethodBase() { |
+} |
+ |
+void InputMethodBase::set_delegate( |
+ internal::InputMethodDelegate* delegate) { |
+ DCHECK(delegate); |
+ delegate_ = delegate; |
+} |
+ |
+void InputMethodBase::Init(const base::NativeWindow& system_toplevel_window) { |
+#if defined(USE_X11) |
+ Window focus = None; |
+ int revert_to = 0; |
+ XGetInputFocus(base::MessagePumpX::GetDefaultXDisplay(), &focus, &revert_to); |
+ if (focus == system_toplevel_window) |
+ OnFocus(); |
+#else |
+ // TODO(yusukes): Add OS_WIN implementation here. |
+ NOTIMPLEMENTED(); |
+#endif |
+} |
+ |
+void InputMethodBase::OnFocus() { |
+ DCHECK(!system_toplevel_window_focused_); |
+ system_toplevel_window_focused_ = true; |
+} |
+ |
+void InputMethodBase::OnBlur() { |
+ DCHECK(system_toplevel_window_focused_); |
+ system_toplevel_window_focused_ = false; |
+} |
+ |
+void InputMethodBase::SetFocusedTextInputClient(TextInputClient* client) { |
+ text_input_client_ = client; // NULL allowed. |
+ if (!client) |
James Su
2011/11/30 02:32:18
I think we still need to reset the input method wh
Yusuke Sato
2011/11/30 04:23:08
Added such functions. Please take another look at
|
+ return; |
+ // Force to update the input type since client's TextInputStateChanged() |
+ // function might not be called if text input types before the client loses |
+ // focus and after it acquires focus again are the same. |
+ OnTextInputTypeChanged(client); |
+ // Force to update caret bounds, in case the client thinks that the caret |
+ // bounds has not changed. |
+ OnCaretBoundsChanged(client); |
+} |
+ |
+TextInputClient* InputMethodBase::GetTextInputClient() const { |
+ return system_toplevel_window_focused_ ? text_input_client_ : NULL; |
+} |
+ |
+void InputMethodBase::OnTextInputTypeChanged(const TextInputClient* client) { |
+ if (!IsTextInputClientFocused(client)) |
+ return; |
+ // TODO(yusukes): Support TextInputTypeTracker for TOUCH_UI. |
+} |
+ |
+TextInputType InputMethodBase::GetTextInputType() const { |
+ TextInputClient* client = GetTextInputClient(); |
+ return client ? client->GetTextInputType() : TEXT_INPUT_TYPE_NONE; |
+} |
+ |
+bool InputMethodBase::IsTextInputClientFocused(const TextInputClient* client) { |
+ return client && (client == GetTextInputClient()); |
+} |
+ |
+bool InputMethodBase::IsTextInputTypeNone() const { |
+ return GetTextInputType() == TEXT_INPUT_TYPE_NONE; |
+} |
+ |
+void InputMethodBase::OnInputMethodChanged() const { |
+ TextInputClient* client = GetTextInputClient(); |
+ if (client && client->GetTextInputType() != TEXT_INPUT_TYPE_NONE) |
+ client->OnInputMethodChanged(); |
+} |
+ |
+void InputMethodBase::DispatchKeyEventPostIME( |
+ const base::NativeEvent& native_event) const { |
+ if (delegate_) |
+ delegate_->DispatchKeyEventPostIME(native_event); |
+} |
+ |
+void InputMethodBase::DispatchFabricatedKeyEventPostIME( |
+ EventType type, KeyboardCode key_code, int flags) const { |
+ if (delegate_) |
+ delegate_->DispatchFabricatedKeyEventPostIME(type, key_code, flags); |
+} |
+ |
+} // namespace ui |