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Unified Diff: ui/base/ime/input_method_base.cc

Issue 8576005: IME (input method editor) support for Aura, part 3 of 3: Use ui::InputMethod in ash. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: aura_win fix Created 9 years, 1 month ago
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Index: ui/base/ime/input_method_base.cc
diff --git a/ui/base/ime/input_method_base.cc b/ui/base/ime/input_method_base.cc
new file mode 100644
index 0000000000000000000000000000000000000000..16fc7ba458d6a11b5a45f9cd30bc280fd8916443
--- /dev/null
+++ b/ui/base/ime/input_method_base.cc
@@ -0,0 +1,101 @@
+// Copyright (c) 2011 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#include "ui/base/ime/input_method_base.h"
+
+#include "base/logging.h"
+#include "ui/base/ime/text_input_client.h"
+#include "ui/base/ime/input_method_delegate.h"
James Su 2011/11/24 03:57:03 order.
Yusuke Sato 2011/11/28 06:29:40 Done.
+
+#if defined(USE_X11)
+#include <X11/Xlib.h>
+#include "base/message_pump_x.h"
+#endif
+
+namespace ui {
+
+InputMethodBase::InputMethodBase()
+ : delegate_(NULL),
+ text_input_client_(NULL),
+ system_toplevel_window_focused_(false) {
+}
+
+InputMethodBase::~InputMethodBase() {
+}
+
+void InputMethodBase::set_delegate(
+ internal::InputMethodDelegate* delegate) {
+ DCHECK(delegate);
+ delegate_ = delegate;
+}
+
+void InputMethodBase::Init(const base::NativeWindow& system_toplevel_window) {
+#if defined(USE_X11)
+ Window focus = None;
+ int revert_to = 0;
+ XGetInputFocus(base::MessagePumpX::GetDefaultXDisplay(), &focus, &revert_to);
+ if (focus == system_toplevel_window)
+ OnFocus();
+#else
+ // TODO(yusukes): Add OS_WIN implementation here.
+ NOTIMPLEMENTED();
+#endif
+}
+
+void InputMethodBase::OnFocus() {
+ DCHECK(!system_toplevel_window_focused_);
+ system_toplevel_window_focused_ = true;
+}
+
+void InputMethodBase::OnBlur() {
+ DCHECK(system_toplevel_window_focused_);
+ system_toplevel_window_focused_ = false;
+}
+
+void InputMethodBase::SetFocusedTextInputClient(TextInputClient* client) {
+ text_input_client_ = client; // NULL allowed.
+}
+
+TextInputClient* InputMethodBase::GetTextInputClient() const {
+ return system_toplevel_window_focused_ ? text_input_client_ : NULL;
+}
+
+void InputMethodBase::OnTextInputTypeChanged(const TextInputClient* client) {
+ if (!client || client != GetTextInputClient())
+ return;
+ // TODO(yusukes): Support TextInputTypeTracker for TOUCH_UI.
+}
+
+TextInputType InputMethodBase::GetTextInputType() const {
+ return text_input_client_ ?
+ text_input_client_->GetTextInputType() : TEXT_INPUT_TYPE_NONE;
+}
+
+bool InputMethodBase::IsTextInputTypeNone() const {
+ return GetTextInputType() == TEXT_INPUT_TYPE_NONE;
+}
+
+void InputMethodBase::OnInputMethodChanged() const {
+ if (text_input_client_ &&
+ text_input_client_->GetTextInputType() != TEXT_INPUT_TYPE_NONE)
+ text_input_client_->OnInputMethodChanged();
+}
+
+void InputMethodBase::DispatchKeyEventPostIME(
+ const base::NativeEvent& native_event) const {
+ if (delegate_)
+ delegate_->DispatchKeyEventPostIME(native_event);
+}
+
+void InputMethodBase::DispatchFabricatedKeyEventPostIME(
+ EventType type, KeyboardCode key_code, int flags) const {
+ if (delegate_)
+ delegate_->DispatchFabricatedKeyEventPostIME(type, key_code, flags);
+}
+
+bool InputMethodBase::system_toplevel_window_focused() const {
+ return system_toplevel_window_focused_;
+}
+
+} // namespace ui

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