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Side by Side Diff: ui/base/ime/input_method_base.cc

Issue 8576005: IME (input method editor) support for Aura, part 3 of 3: Use ui::InputMethod in ash. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: aura_win fix Created 9 years ago
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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #include "ui/base/ime/input_method_base.h"
6
7 #include "base/logging.h"
8 #include "ui/base/ime/text_input_client.h"
9 #include "ui/base/ime/input_method_delegate.h"
James Su 2011/11/24 03:57:03 order.
Yusuke Sato 2011/11/28 06:29:40 Done.
10
11 #if defined(USE_X11)
12 #include <X11/Xlib.h>
13 #include "base/message_pump_x.h"
14 #endif
15
16 namespace ui {
17
18 InputMethodBase::InputMethodBase()
19 : delegate_(NULL),
20 text_input_client_(NULL),
21 system_toplevel_window_focused_(false) {
22 }
23
24 InputMethodBase::~InputMethodBase() {
25 }
26
27 void InputMethodBase::set_delegate(
28 internal::InputMethodDelegate* delegate) {
29 DCHECK(delegate);
30 delegate_ = delegate;
31 }
32
33 void InputMethodBase::Init(const base::NativeWindow& system_toplevel_window) {
34 #if defined(USE_X11)
35 Window focus = None;
36 int revert_to = 0;
37 XGetInputFocus(base::MessagePumpX::GetDefaultXDisplay(), &focus, &revert_to);
38 if (focus == system_toplevel_window)
39 OnFocus();
40 #else
41 // TODO(yusukes): Add OS_WIN implementation here.
42 NOTIMPLEMENTED();
43 #endif
44 }
45
46 void InputMethodBase::OnFocus() {
47 DCHECK(!system_toplevel_window_focused_);
48 system_toplevel_window_focused_ = true;
49 }
50
51 void InputMethodBase::OnBlur() {
52 DCHECK(system_toplevel_window_focused_);
53 system_toplevel_window_focused_ = false;
54 }
55
56 void InputMethodBase::SetFocusedTextInputClient(TextInputClient* client) {
57 text_input_client_ = client; // NULL allowed.
58 }
59
60 TextInputClient* InputMethodBase::GetTextInputClient() const {
61 return system_toplevel_window_focused_ ? text_input_client_ : NULL;
62 }
63
64 void InputMethodBase::OnTextInputTypeChanged(const TextInputClient* client) {
65 if (!client || client != GetTextInputClient())
66 return;
67 // TODO(yusukes): Support TextInputTypeTracker for TOUCH_UI.
68 }
69
70 TextInputType InputMethodBase::GetTextInputType() const {
71 return text_input_client_ ?
72 text_input_client_->GetTextInputType() : TEXT_INPUT_TYPE_NONE;
73 }
74
75 bool InputMethodBase::IsTextInputTypeNone() const {
76 return GetTextInputType() == TEXT_INPUT_TYPE_NONE;
77 }
78
79 void InputMethodBase::OnInputMethodChanged() const {
80 if (text_input_client_ &&
81 text_input_client_->GetTextInputType() != TEXT_INPUT_TYPE_NONE)
82 text_input_client_->OnInputMethodChanged();
83 }
84
85 void InputMethodBase::DispatchKeyEventPostIME(
86 const base::NativeEvent& native_event) const {
87 if (delegate_)
88 delegate_->DispatchKeyEventPostIME(native_event);
89 }
90
91 void InputMethodBase::DispatchFabricatedKeyEventPostIME(
92 EventType type, KeyboardCode key_code, int flags) const {
93 if (delegate_)
94 delegate_->DispatchFabricatedKeyEventPostIME(type, key_code, flags);
95 }
96
97 bool InputMethodBase::system_toplevel_window_focused() const {
98 return system_toplevel_window_focused_;
99 }
100
101 } // namespace ui
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