Index: ui/base/ime/input_method.h |
diff --git a/ui/base/ime/input_method.h b/ui/base/ime/input_method.h |
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+// Copyright (c) 2011 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+#ifndef UI_BASE_IME_INPUT_METHOD_H_ |
+#define UI_BASE_IME_INPUT_METHOD_H_ |
+#pragma once |
+ |
+#include <string> |
+ |
+#include "base/basictypes.h" |
+#include "base/event_types.h" |
+#include "base/i18n/rtl.h" |
+#include "ui/base/ime/text_input_type.h" |
+#include "ui/base/keycodes/keyboard_codes.h" |
+#include "ui/gfx/native_widget_types.h" |
+#include "ui/base/ui_export.h" |
+ |
+namespace ui { |
+ |
+namespace internal { |
+class InputMethodDelegate; |
+} // namespace internal |
+ |
+class TextInputClient; |
+ |
+// An interface implemented by an object that encapsulates a native input method |
+// service provided by the underlying operating system, and acts as a "system |
+// wide" input method for all Chrome windows. A class that implements this |
+// interface should behave as follows: |
+// - Receives a keyboard event directly from a message dispatcher for the |
+// system through the InputMethod::DispatchKeyEvent API, and forwards it to |
+// an underlying input method for the OS. |
+// - The input method should handle the key event either of the following ways: |
+// 1) Send the original key down event to the focused window, which is e.g. |
+// a NativeWidgetAura (NWA) or a RenderWidgetHostViewAura (RWHVA), using |
+// internal::InputMethodDelegate::DispatchKeyEventPostIME API, then send |
+// a Char event using TextInputClient::InsertChar API to a text input |
+// client, which is, again, e.g. NWA or RWHVA, and then send the original |
+// key up event to the same window. |
+// 2) Send VKEY_PROCESSKEY event to the window using the DispatchKeyEvent API, |
+// then update IME status (e.g. composition text) using TextInputClient, |
+// and then send the original key up event to the window. |
+// - Keeps track of the active top-level gfx::NativeWindow to see which window |
+// can call APIs, OnTextInputTypeChanged, OnCaretBoundsChanged, and |
+// CancelComposition, that change the state of the input method. |
+// In Aura environment, aura::DesktopHost creates an instance of ui::InputMethod |
+// and owns it. |
+class UI_EXPORT InputMethod { |
+ public: |
+ virtual ~InputMethod(); |
+ |
+ // Sets the delegate used by this InputMethod instance. It should only be |
+ // called by an object which manages the whole UI (e.g. aura::DesktopHost). |
+ virtual void set_delegate(internal::InputMethodDelegate* delegate) = 0; |
+ |
+ // Sets the text input client which receives text input events such as |
+ // SetCompositionText(). |client| can be NULL. A gfx::NativeWindow which |
+ // implementes TextInputClient interface, e.g. NWA and RWHVA, should register |
+ // itself by calling the method when it is focused, and unregister itself by |
+ // calling the metho with NULL when it is unfocused. |
+ virtual void set_text_input_client(TextInputClient* client) = 0; |
James Su
2011/11/21 08:23:36
How about rename it to SetFocusedTextInputClient()
Yusuke Sato
2011/11/22 11:09:30
Done.
|
+ |
+ // Gets the current text input client. Returns NULL when no client is set. |
+ virtual TextInputClient* text_input_client() const = 0; |
James Su
2011/11/21 08:23:36
We may rename it to GetTextInputClient() as well.
Yusuke Sato
2011/11/22 11:09:30
Done.
|
+ |
+ // Initializes the InputMethod object. |
+ virtual void Init() = 0; |
James Su
2011/11/21 08:23:36
This method should have a parameter to tell this u
Yusuke Sato
2011/11/22 11:09:30
Done.
|
+ |
+ // Dispatches a key event to the input method. The key event will be |
+ // dispatched back to the caller via |
+ // ui::InputMethodDelegate::DispatchKeyEventPostIME(), once it's processed by |
+ // the input method. It should only be called by a message dispatcher. |
+ virtual void DispatchKeyEvent(gfx::NativeEvent native_key_event) = 0; |
James Su
2011/11/21 08:23:36
It's better to use the real system event type (bas
Yusuke Sato
2011/11/22 11:09:30
Done.
|
+ |
+ // Called by the focused |window| whenever its text input type is changed. |
+ // Before calling this method, the focused |window| must confirm or clear |
+ // existing composition text and call InputMethod::CancelComposition() when |
+ // necessary. Otherwise unexpected behavior may happen. This method has no |
+ // effect if the |window| is not inside the active window. |
+ virtual void OnTextInputTypeChanged(gfx::NativeWindow window) = 0; |
James Su
2011/11/21 08:23:36
Using |window| as parameter makes no sense here. W
Yusuke Sato
2011/11/22 11:09:30
Done.
|
+ |
+ // Called by the focused |window| whenever its caret bounds is changed. |
+ // This method has no effect if the |window| is not inside the active window. |
+ virtual void OnCaretBoundsChanged(gfx::NativeWindow window) = 0; |
James Su
2011/11/21 08:23:36
Same as above method.
The only problem is how to t
Yusuke Sato
2011/11/22 11:09:30
Done.
|
+ |
+ // Called by the focused |window| to ask the input method cancel the ongoing |
+ // composition session. This method has no effect if the |window| is not |
+ // inside the active window. |
+ virtual void CancelComposition(gfx::NativeWindow window) = 0; |
James Su
2011/11/21 08:23:36
ditto.
Yusuke Sato
2011/11/22 11:09:30
Done.
|
+ |
+ // Returns the locale of current keyboard layout or input method, as a BCP-47 |
+ // tag, or an empty string if the input method cannot provide it. |
+ virtual std::string GetInputLocale() = 0; |
+ |
+ // Returns the text direction of current keyboard layout or input method, or |
+ // base::i18n::UNKNOWN_DIRECTION if the input method cannot provide it. |
+ virtual base::i18n::TextDirection GetInputTextDirection() = 0; |
+ |
+ // Checks if the input method is active, i.e. if it's ready for processing |
+ // keyboard event and generate composition or text result. |
+ // If the input method is inactive, then it's not necessary to inform it the |
+ // changes of caret bounds and text input type. |
+ // Note: character results may still be generated and sent to the text input |
+ // client by calling TextInputClient::InsertChar(), even if the input method |
+ // is not active. |
+ virtual bool IsActive() = 0; |
+ |
+ // Gets the text input type of the focused text input client. Returns |
+ // ui::TEXT_INPUT_TYPE_NONE if there is no focused client. |
+ virtual TextInputType GetTextInputType() const = 0; |
+ |
+ // We emulate Windows' WM_KEYDOWN and WM_CHAR messages. WM_CHAR events are |
+ // only generated for certain keys; see |
+ // http://msdn.microsoft.com/en-us/library/windows/desktop/ms646268.aspx. |
+ static bool ShouldSendCharEventForKeyboardCode(KeyboardCode keycode); |
James Su
2011/11/21 08:23:36
I'm wondering why we need this method. On Linux, i
Yusuke Sato
2011/11/22 11:09:30
Removed.
|
+}; |
+ |
+} // namespace ui |
+ |
+#endif // UI_BASE_IME_INPUT_METHOD_H_ |