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Unified Diff: ui/base/ime/input_method.h

Issue 8576005: IME (input method editor) support for Aura, part 3 of 3: Use ui::InputMethod in ash. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: rebase, review Created 9 years, 1 month ago
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Index: ui/base/ime/input_method.h
diff --git a/ui/base/ime/input_method.h b/ui/base/ime/input_method.h
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index 0000000000000000000000000000000000000000..708ab9ff04fd30bdc2ada40fba3aa97dc081294c
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+++ b/ui/base/ime/input_method.h
@@ -0,0 +1,121 @@
+// Copyright (c) 2011 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#ifndef UI_BASE_IME_INPUT_METHOD_H_
+#define UI_BASE_IME_INPUT_METHOD_H_
+#pragma once
+
+#include <string>
+
+#include "base/basictypes.h"
+#include "base/event_types.h"
+#include "base/i18n/rtl.h"
+#include "ui/base/ime/text_input_type.h"
+#include "ui/base/keycodes/keyboard_codes.h"
+#include "ui/gfx/native_widget_types.h"
+#include "ui/base/ui_export.h"
+
+namespace ui {
+
+namespace internal {
+class InputMethodDelegate;
+} // namespace internal
+
+class TextInputClient;
+
+// An interface implemented by an object that encapsulates a native input method
+// service provided by the underlying operating system, and acts as a "system
+// wide" input method for all Chrome windows. A class that implements this
+// interface should behave as follows:
+// - Receives a keyboard event directly from a message dispatcher for the
+// system through the InputMethod::DispatchKeyEvent API, and forwards it to
+// an underlying input method for the OS.
+// - The input method should handle the key event either of the following ways:
+// 1) Send the original key down event to the focused window, which is e.g.
+// a NativeWidgetAura (NWA) or a RenderWidgetHostViewAura (RWHVA), using
+// internal::InputMethodDelegate::DispatchKeyEventPostIME API, then send
+// a Char event using TextInputClient::InsertChar API to a text input
+// client, which is, again, e.g. NWA or RWHVA, and then send the original
+// key up event to the same window.
+// 2) Send VKEY_PROCESSKEY event to the window using the DispatchKeyEvent API,
+// then update IME status (e.g. composition text) using TextInputClient,
+// and then send the original key up event to the window.
+// - Keeps track of the active top-level gfx::NativeWindow to see which window
+// can call APIs, OnTextInputTypeChanged, OnCaretBoundsChanged, and
+// CancelComposition, that change the state of the input method.
+// In Aura environment, aura::DesktopHost creates an instance of ui::InputMethod
+// and owns it.
+class UI_EXPORT InputMethod {
+ public:
+ virtual ~InputMethod();
+
+ // Sets the delegate used by this InputMethod instance. It should only be
+ // called by an object which manages the whole UI (e.g. aura::DesktopHost).
+ virtual void set_delegate(internal::InputMethodDelegate* delegate) = 0;
+
+ // Sets the text input client which receives text input events such as
+ // SetCompositionText(). |client| can be NULL. A gfx::NativeWindow which
+ // implementes TextInputClient interface, e.g. NWA and RWHVA, should register
+ // itself by calling the method when it is focused, and unregister itself by
+ // calling the metho with NULL when it is unfocused.
+ virtual void set_text_input_client(TextInputClient* client) = 0;
James Su 2011/11/21 08:23:36 How about rename it to SetFocusedTextInputClient()
Yusuke Sato 2011/11/22 11:09:30 Done.
+
+ // Gets the current text input client. Returns NULL when no client is set.
+ virtual TextInputClient* text_input_client() const = 0;
James Su 2011/11/21 08:23:36 We may rename it to GetTextInputClient() as well.
Yusuke Sato 2011/11/22 11:09:30 Done.
+
+ // Initializes the InputMethod object.
+ virtual void Init() = 0;
James Su 2011/11/21 08:23:36 This method should have a parameter to tell this u
Yusuke Sato 2011/11/22 11:09:30 Done.
+
+ // Dispatches a key event to the input method. The key event will be
+ // dispatched back to the caller via
+ // ui::InputMethodDelegate::DispatchKeyEventPostIME(), once it's processed by
+ // the input method. It should only be called by a message dispatcher.
+ virtual void DispatchKeyEvent(gfx::NativeEvent native_key_event) = 0;
James Su 2011/11/21 08:23:36 It's better to use the real system event type (bas
Yusuke Sato 2011/11/22 11:09:30 Done.
+
+ // Called by the focused |window| whenever its text input type is changed.
+ // Before calling this method, the focused |window| must confirm or clear
+ // existing composition text and call InputMethod::CancelComposition() when
+ // necessary. Otherwise unexpected behavior may happen. This method has no
+ // effect if the |window| is not inside the active window.
+ virtual void OnTextInputTypeChanged(gfx::NativeWindow window) = 0;
James Su 2011/11/21 08:23:36 Using |window| as parameter makes no sense here. W
Yusuke Sato 2011/11/22 11:09:30 Done.
+
+ // Called by the focused |window| whenever its caret bounds is changed.
+ // This method has no effect if the |window| is not inside the active window.
+ virtual void OnCaretBoundsChanged(gfx::NativeWindow window) = 0;
James Su 2011/11/21 08:23:36 Same as above method. The only problem is how to t
Yusuke Sato 2011/11/22 11:09:30 Done.
+
+ // Called by the focused |window| to ask the input method cancel the ongoing
+ // composition session. This method has no effect if the |window| is not
+ // inside the active window.
+ virtual void CancelComposition(gfx::NativeWindow window) = 0;
James Su 2011/11/21 08:23:36 ditto.
Yusuke Sato 2011/11/22 11:09:30 Done.
+
+ // Returns the locale of current keyboard layout or input method, as a BCP-47
+ // tag, or an empty string if the input method cannot provide it.
+ virtual std::string GetInputLocale() = 0;
+
+ // Returns the text direction of current keyboard layout or input method, or
+ // base::i18n::UNKNOWN_DIRECTION if the input method cannot provide it.
+ virtual base::i18n::TextDirection GetInputTextDirection() = 0;
+
+ // Checks if the input method is active, i.e. if it's ready for processing
+ // keyboard event and generate composition or text result.
+ // If the input method is inactive, then it's not necessary to inform it the
+ // changes of caret bounds and text input type.
+ // Note: character results may still be generated and sent to the text input
+ // client by calling TextInputClient::InsertChar(), even if the input method
+ // is not active.
+ virtual bool IsActive() = 0;
+
+ // Gets the text input type of the focused text input client. Returns
+ // ui::TEXT_INPUT_TYPE_NONE if there is no focused client.
+ virtual TextInputType GetTextInputType() const = 0;
+
+ // We emulate Windows' WM_KEYDOWN and WM_CHAR messages. WM_CHAR events are
+ // only generated for certain keys; see
+ // http://msdn.microsoft.com/en-us/library/windows/desktop/ms646268.aspx.
+ static bool ShouldSendCharEventForKeyboardCode(KeyboardCode keycode);
James Su 2011/11/21 08:23:36 I'm wondering why we need this method. On Linux, i
Yusuke Sato 2011/11/22 11:09:30 Removed.
+};
+
+} // namespace ui
+
+#endif // UI_BASE_IME_INPUT_METHOD_H_
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