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Side by Side Diff: ui/base/ime/input_method.h

Issue 8576005: IME (input method editor) support for Aura, part 3 of 3: Use ui::InputMethod in ash. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: rebase, review Created 9 years, 1 month ago
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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #ifndef UI_BASE_IME_INPUT_METHOD_H_
6 #define UI_BASE_IME_INPUT_METHOD_H_
7 #pragma once
8
9 #include <string>
10
11 #include "base/basictypes.h"
12 #include "base/event_types.h"
13 #include "base/i18n/rtl.h"
14 #include "ui/base/ime/text_input_type.h"
15 #include "ui/base/keycodes/keyboard_codes.h"
16 #include "ui/gfx/native_widget_types.h"
17 #include "ui/base/ui_export.h"
18
19 namespace ui {
20
21 namespace internal {
22 class InputMethodDelegate;
23 } // namespace internal
24
25 class TextInputClient;
26
27 // An interface implemented by an object that encapsulates a native input method
28 // service provided by the underlying operating system, and acts as a "system
29 // wide" input method for all Chrome windows. A class that implements this
30 // interface should behave as follows:
31 // - Receives a keyboard event directly from a message dispatcher for the
32 // system through the InputMethod::DispatchKeyEvent API, and forwards it to
33 // an underlying input method for the OS.
34 // - The input method should handle the key event either of the following ways:
35 // 1) Send the original key down event to the focused window, which is e.g.
36 // a NativeWidgetAura (NWA) or a RenderWidgetHostViewAura (RWHVA), using
37 // internal::InputMethodDelegate::DispatchKeyEventPostIME API, then send
38 // a Char event using TextInputClient::InsertChar API to a text input
39 // client, which is, again, e.g. NWA or RWHVA, and then send the original
40 // key up event to the same window.
41 // 2) Send VKEY_PROCESSKEY event to the window using the DispatchKeyEvent API,
42 // then update IME status (e.g. composition text) using TextInputClient,
43 // and then send the original key up event to the window.
44 // - Keeps track of the active top-level gfx::NativeWindow to see which window
45 // can call APIs, OnTextInputTypeChanged, OnCaretBoundsChanged, and
46 // CancelComposition, that change the state of the input method.
47 // In Aura environment, aura::DesktopHost creates an instance of ui::InputMethod
48 // and owns it.
49 class UI_EXPORT InputMethod {
50 public:
51 virtual ~InputMethod();
52
53 // Sets the delegate used by this InputMethod instance. It should only be
54 // called by an object which manages the whole UI (e.g. aura::DesktopHost).
55 virtual void set_delegate(internal::InputMethodDelegate* delegate) = 0;
56
57 // Sets the text input client which receives text input events such as
58 // SetCompositionText(). |client| can be NULL. A gfx::NativeWindow which
59 // implementes TextInputClient interface, e.g. NWA and RWHVA, should register
60 // itself by calling the method when it is focused, and unregister itself by
61 // calling the metho with NULL when it is unfocused.
62 virtual void set_text_input_client(TextInputClient* client) = 0;
James Su 2011/11/21 08:23:36 How about rename it to SetFocusedTextInputClient()
Yusuke Sato 2011/11/22 11:09:30 Done.
63
64 // Gets the current text input client. Returns NULL when no client is set.
65 virtual TextInputClient* text_input_client() const = 0;
James Su 2011/11/21 08:23:36 We may rename it to GetTextInputClient() as well.
Yusuke Sato 2011/11/22 11:09:30 Done.
66
67 // Initializes the InputMethod object.
68 virtual void Init() = 0;
James Su 2011/11/21 08:23:36 This method should have a parameter to tell this u
Yusuke Sato 2011/11/22 11:09:30 Done.
69
70 // Dispatches a key event to the input method. The key event will be
71 // dispatched back to the caller via
72 // ui::InputMethodDelegate::DispatchKeyEventPostIME(), once it's processed by
73 // the input method. It should only be called by a message dispatcher.
74 virtual void DispatchKeyEvent(gfx::NativeEvent native_key_event) = 0;
James Su 2011/11/21 08:23:36 It's better to use the real system event type (bas
Yusuke Sato 2011/11/22 11:09:30 Done.
75
76 // Called by the focused |window| whenever its text input type is changed.
77 // Before calling this method, the focused |window| must confirm or clear
78 // existing composition text and call InputMethod::CancelComposition() when
79 // necessary. Otherwise unexpected behavior may happen. This method has no
80 // effect if the |window| is not inside the active window.
81 virtual void OnTextInputTypeChanged(gfx::NativeWindow window) = 0;
James Su 2011/11/21 08:23:36 Using |window| as parameter makes no sense here. W
Yusuke Sato 2011/11/22 11:09:30 Done.
82
83 // Called by the focused |window| whenever its caret bounds is changed.
84 // This method has no effect if the |window| is not inside the active window.
85 virtual void OnCaretBoundsChanged(gfx::NativeWindow window) = 0;
James Su 2011/11/21 08:23:36 Same as above method. The only problem is how to t
Yusuke Sato 2011/11/22 11:09:30 Done.
86
87 // Called by the focused |window| to ask the input method cancel the ongoing
88 // composition session. This method has no effect if the |window| is not
89 // inside the active window.
90 virtual void CancelComposition(gfx::NativeWindow window) = 0;
James Su 2011/11/21 08:23:36 ditto.
Yusuke Sato 2011/11/22 11:09:30 Done.
91
92 // Returns the locale of current keyboard layout or input method, as a BCP-47
93 // tag, or an empty string if the input method cannot provide it.
94 virtual std::string GetInputLocale() = 0;
95
96 // Returns the text direction of current keyboard layout or input method, or
97 // base::i18n::UNKNOWN_DIRECTION if the input method cannot provide it.
98 virtual base::i18n::TextDirection GetInputTextDirection() = 0;
99
100 // Checks if the input method is active, i.e. if it's ready for processing
101 // keyboard event and generate composition or text result.
102 // If the input method is inactive, then it's not necessary to inform it the
103 // changes of caret bounds and text input type.
104 // Note: character results may still be generated and sent to the text input
105 // client by calling TextInputClient::InsertChar(), even if the input method
106 // is not active.
107 virtual bool IsActive() = 0;
108
109 // Gets the text input type of the focused text input client. Returns
110 // ui::TEXT_INPUT_TYPE_NONE if there is no focused client.
111 virtual TextInputType GetTextInputType() const = 0;
112
113 // We emulate Windows' WM_KEYDOWN and WM_CHAR messages. WM_CHAR events are
114 // only generated for certain keys; see
115 // http://msdn.microsoft.com/en-us/library/windows/desktop/ms646268.aspx.
116 static bool ShouldSendCharEventForKeyboardCode(KeyboardCode keycode);
James Su 2011/11/21 08:23:36 I'm wondering why we need this method. On Linux, i
Yusuke Sato 2011/11/22 11:09:30 Removed.
117 };
118
119 } // namespace ui
120
121 #endif // UI_BASE_IME_INPUT_METHOD_H_
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