Index: remoting/protocol/client_event_dispatcher.h |
diff --git a/remoting/protocol/client_event_dispatcher.h b/remoting/protocol/client_event_dispatcher.h |
new file mode 100644 |
index 0000000000000000000000000000000000000000..ce3759d5e9bfb3ff8d3b067ed235109a505d5993 |
--- /dev/null |
+++ b/remoting/protocol/client_event_dispatcher.h |
@@ -0,0 +1,46 @@ |
+// Copyright (c) 2011 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+#ifndef REMOTING_PROTOCOL_CLIENT_INPUT_DISPATCHER_H_ |
+#define REMOTING_PROTOCOL_CLIENT_INPUT_DISPATCHER_H_ |
+ |
+#include "base/basictypes.h" |
+#include "base/memory/ref_counted.h" |
+#include "remoting/protocol/input_stub.h" |
+ |
+namespace base { |
+class MessageLoopProxy; |
+} // namespace base |
+ |
+namespace remoting { |
+namespace protocol { |
+ |
+class BufferedSocketWriter; |
+class Session; |
+ |
+// ClientEventDispatcher manages the event channel on the client |
+// side. It implements InputStub for outgoing input messages. |
+class ClientEventDispatcher : public InputStub { |
+ public: |
+ ClientEventDispatcher(); |
+ virtual ~ClientEventDispatcher(); |
+ |
+ // Initialize the event channel and the dispatcher for the |
+ // |session|. |
+ void Init(Session* session); |
+ |
+ // InputStub implementation. |
+ virtual void InjectKeyEvent(const KeyEvent& event); |
+ virtual void InjectMouseEvent(const MouseEvent& event); |
+ |
+ private: |
+ scoped_refptr<BufferedSocketWriter> writer_; |
+ |
+ DISALLOW_COPY_AND_ASSIGN(ClientEventDispatcher); |
+}; |
+ |
+} // namespace protocol |
+} // namespace remoting |
+ |
+#endif // REMOTING_PROTOCOL_CLIENT_INPUT_DISPATCHER_H_ |