| Index: remoting/protocol/client_event_dispatcher.h
|
| diff --git a/remoting/protocol/client_event_dispatcher.h b/remoting/protocol/client_event_dispatcher.h
|
| new file mode 100644
|
| index 0000000000000000000000000000000000000000..ce3759d5e9bfb3ff8d3b067ed235109a505d5993
|
| --- /dev/null
|
| +++ b/remoting/protocol/client_event_dispatcher.h
|
| @@ -0,0 +1,46 @@
|
| +// Copyright (c) 2011 The Chromium Authors. All rights reserved.
|
| +// Use of this source code is governed by a BSD-style license that can be
|
| +// found in the LICENSE file.
|
| +
|
| +#ifndef REMOTING_PROTOCOL_CLIENT_INPUT_DISPATCHER_H_
|
| +#define REMOTING_PROTOCOL_CLIENT_INPUT_DISPATCHER_H_
|
| +
|
| +#include "base/basictypes.h"
|
| +#include "base/memory/ref_counted.h"
|
| +#include "remoting/protocol/input_stub.h"
|
| +
|
| +namespace base {
|
| +class MessageLoopProxy;
|
| +} // namespace base
|
| +
|
| +namespace remoting {
|
| +namespace protocol {
|
| +
|
| +class BufferedSocketWriter;
|
| +class Session;
|
| +
|
| +// ClientEventDispatcher manages the event channel on the client
|
| +// side. It implements InputStub for outgoing input messages.
|
| +class ClientEventDispatcher : public InputStub {
|
| + public:
|
| + ClientEventDispatcher();
|
| + virtual ~ClientEventDispatcher();
|
| +
|
| + // Initialize the event channel and the dispatcher for the
|
| + // |session|.
|
| + void Init(Session* session);
|
| +
|
| + // InputStub implementation.
|
| + virtual void InjectKeyEvent(const KeyEvent& event);
|
| + virtual void InjectMouseEvent(const MouseEvent& event);
|
| +
|
| + private:
|
| + scoped_refptr<BufferedSocketWriter> writer_;
|
| +
|
| + DISALLOW_COPY_AND_ASSIGN(ClientEventDispatcher);
|
| +};
|
| +
|
| +} // namespace protocol
|
| +} // namespace remoting
|
| +
|
| +#endif // REMOTING_PROTOCOL_CLIENT_INPUT_DISPATCHER_H_
|
|
|