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| 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. |
| 4 |
| 5 #ifndef REMOTING_PROTOCOL_CLIENT_INPUT_DISPATCHER_H_ |
| 6 #define REMOTING_PROTOCOL_CLIENT_INPUT_DISPATCHER_H_ |
| 7 |
| 8 #include "base/basictypes.h" |
| 9 #include "base/memory/ref_counted.h" |
| 10 #include "remoting/protocol/input_stub.h" |
| 11 |
| 12 namespace base { |
| 13 class MessageLoopProxy; |
| 14 } // namespace base |
| 15 |
| 16 namespace remoting { |
| 17 namespace protocol { |
| 18 |
| 19 class BufferedSocketWriter; |
| 20 class Session; |
| 21 |
| 22 // ClientEventDispatcher manages the event channel on the client |
| 23 // side. It implements InputStub for outgoing input messages. |
| 24 class ClientEventDispatcher : public InputStub { |
| 25 public: |
| 26 ClientEventDispatcher(); |
| 27 virtual ~ClientEventDispatcher(); |
| 28 |
| 29 // Initialize the event channel and the dispatcher for the |
| 30 // |session|. |
| 31 void Init(Session* session); |
| 32 |
| 33 // InputStub implementation. |
| 34 virtual void InjectKeyEvent(const KeyEvent& event); |
| 35 virtual void InjectMouseEvent(const MouseEvent& event); |
| 36 |
| 37 private: |
| 38 scoped_refptr<BufferedSocketWriter> writer_; |
| 39 |
| 40 DISALLOW_COPY_AND_ASSIGN(ClientEventDispatcher); |
| 41 }; |
| 42 |
| 43 } // namespace protocol |
| 44 } // namespace remoting |
| 45 |
| 46 #endif // REMOTING_PROTOCOL_CLIENT_INPUT_DISPATCHER_H_ |
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