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Unified Diff: content/browser/gamepad/gamepad_provider_unittest.cc

Issue 8568029: Add gamepad hardware data fetcher, and higher level thread container (Closed) Base URL: http://git.chromium.org/chromium/src.git@master
Patch Set: swap search path order for platformsdk/directx Created 9 years, 1 month ago
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Index: content/browser/gamepad/gamepad_provider_unittest.cc
diff --git a/content/browser/gamepad/gamepad_provider_unittest.cc b/content/browser/gamepad/gamepad_provider_unittest.cc
new file mode 100644
index 0000000000000000000000000000000000000000..e11099806d6c63709bccc76a8fd421f2ba19a309
--- /dev/null
+++ b/content/browser/gamepad/gamepad_provider_unittest.cc
@@ -0,0 +1,123 @@
+// Copyright (c) 2011 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#include "base/memory/scoped_ptr.h"
+#include "base/process_util.h"
+#include "base/synchronization/waitable_event.h"
+#include "base/system_monitor/system_monitor.h"
+#include "content/browser/gamepad/gamepad_provider.h"
+#include "content/common/gamepad_messages.h"
+#include "testing/gtest/include/gtest/gtest.h"
+
+namespace {
+
+class MockDataFetcher : public gamepad::DataFetcher {
+ public:
+ MockDataFetcher() : read_data_(false, false) {
+ memset(&test_data, 0, sizeof(test_data));
+ }
+ virtual void GetGamepadData(WebKit::WebGamepads* pads,
+ bool devices_changed_hint) OVERRIDE {
+ *pads = test_data;
+ read_data_.Signal();
+ }
+
+ void SetData(WebKit::WebGamepads& data) {
+ test_data = data;
+ }
+
+ void WaitForDataRead() { return read_data_.Wait(); }
+
+ WebKit::WebGamepads test_data;
+ base::WaitableEvent read_data_;
+};
+
+// Main test fixture
+class GamepadProviderTest : public testing::Test {
+ public:
+ gamepad::Provider* CreateProvider() {
+#if defined(OS_MACOSX)
+ base::SystemMonitor::AllocateSystemIOPorts();
+#endif
+ system_monitor_.reset(new base::SystemMonitor);
+ mock_data_fetcher_ = new MockDataFetcher;
+ provider_ = new gamepad::Provider(mock_data_fetcher_);
+ return provider_.get();
+ }
+
+ protected:
+ GamepadProviderTest() {
+ }
+
+ MessageLoop main_message_loop_;
+ scoped_ptr<base::SystemMonitor> system_monitor_;
+ MockDataFetcher* mock_data_fetcher_;
+ scoped_refptr<gamepad::Provider> provider_;
+};
+
+TEST_F(GamepadProviderTest, BasicStartStop) {
+ gamepad::Provider* provider = CreateProvider();
+ provider->Start();
+ provider->Stop();
+ // Just ensure that there's no asserts on startup, shutdown, or destroy.
+}
+
+TEST_F(GamepadProviderTest, PollingAccess) {
+ using namespace gamepad;
+
+ Provider* provider = CreateProvider();
+ provider->Start();
+
+ WebKit::WebGamepads test_data;
+ test_data.length = 1;
+ test_data.items[0].connected = true;
+ test_data.items[0].timestamp = 0;
+ test_data.items[0].buttonsLength = 1;
+ test_data.items[0].axesLength = 2;
+ test_data.items[0].buttons[0] = 1.f;
+ test_data.items[0].axes[0] = -1.f;
+ test_data.items[0].axes[1] = .5f;
+ mock_data_fetcher_->SetData(test_data);
+
+ main_message_loop_.RunAllPending();
+
+ mock_data_fetcher_->WaitForDataRead();
+
+ // Renderer-side, pull data out of poll buffer.
+ base::SharedMemoryHandle handle =
+ provider->GetRendererSharedMemoryHandle(base::GetCurrentProcessHandle());
+ scoped_ptr<base::SharedMemory> shared_memory(
+ new base::SharedMemory(handle, true));
+ EXPECT_TRUE(shared_memory->Map(sizeof(GamepadHardwareBuffer)));
+ void* mem = shared_memory->memory();
+
+ GamepadHardwareBuffer* hwbuf = static_cast<GamepadHardwareBuffer*>(mem);
+ // See gamepad_hardware_buffer.h for details on the read discipline.
+ base::subtle::Atomic32 start, end;
+ WebKit::WebGamepads output;
+ int contention_count;
+
+ // Here we're attempting to test the read discipline during contention. If
+ // we fail to read this many times, then the read thread is starving, and we
+ // should fail the test.
+ for (contention_count = 0; contention_count < 10; ++contention_count) {
+ end = base::subtle::Acquire_Load(&hwbuf->end_marker);
+ memcpy(&output, &hwbuf->buffer, sizeof(output));
+ start = base::subtle::Acquire_Load(&hwbuf->start_marker);
+ if (start == end)
+ break;
+ base::PlatformThread::YieldCurrentThread();
+ }
+ EXPECT_GT(10, contention_count);
+ EXPECT_EQ(1u, output.length);
+ EXPECT_EQ(1u, output.items[0].buttonsLength);
+ EXPECT_EQ(1.f, output.items[0].buttons[0]);
+ EXPECT_EQ(2u, output.items[0].axesLength);
+ EXPECT_EQ(-1.f, output.items[0].axes[0]);
+ EXPECT_EQ(0.5f, output.items[0].axes[1]);
+
+ provider->Stop();
+}
+
+} // namespace
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