Chromium Code Reviews
chromiumcodereview-hr@appspot.gserviceaccount.com (chromiumcodereview-hr) | Please choose your nickname with Settings | Help | Chromium Project | Gerrit Changes | Sign out
(377)

Side by Side Diff: content/browser/gamepad/gamepad_provider_unittest.cc

Issue 8568029: Add gamepad hardware data fetcher, and higher level thread container (Closed) Base URL: http://git.chromium.org/chromium/src.git@master
Patch Set: swap search path order for platformsdk/directx Created 9 years, 1 month ago
Use n/p to move between diff chunks; N/P to move between comments. Draft comments are only viewable by you.
Jump to:
View unified diff | Download patch
« no previous file with comments | « content/browser/gamepad/gamepad_provider.cc ('k') | content/content_browser.gypi » ('j') | no next file with comments »
Toggle Intra-line Diffs ('i') | Expand Comments ('e') | Collapse Comments ('c') | Show Comments Hide Comments ('s')
OLDNEW
(Empty)
1 // Copyright (c) 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #include "base/memory/scoped_ptr.h"
6 #include "base/process_util.h"
7 #include "base/synchronization/waitable_event.h"
8 #include "base/system_monitor/system_monitor.h"
9 #include "content/browser/gamepad/gamepad_provider.h"
10 #include "content/common/gamepad_messages.h"
11 #include "testing/gtest/include/gtest/gtest.h"
12
13 namespace {
14
15 class MockDataFetcher : public gamepad::DataFetcher {
16 public:
17 MockDataFetcher() : read_data_(false, false) {
18 memset(&test_data, 0, sizeof(test_data));
19 }
20 virtual void GetGamepadData(WebKit::WebGamepads* pads,
21 bool devices_changed_hint) OVERRIDE {
22 *pads = test_data;
23 read_data_.Signal();
24 }
25
26 void SetData(WebKit::WebGamepads& data) {
27 test_data = data;
28 }
29
30 void WaitForDataRead() { return read_data_.Wait(); }
31
32 WebKit::WebGamepads test_data;
33 base::WaitableEvent read_data_;
34 };
35
36 // Main test fixture
37 class GamepadProviderTest : public testing::Test {
38 public:
39 gamepad::Provider* CreateProvider() {
40 #if defined(OS_MACOSX)
41 base::SystemMonitor::AllocateSystemIOPorts();
42 #endif
43 system_monitor_.reset(new base::SystemMonitor);
44 mock_data_fetcher_ = new MockDataFetcher;
45 provider_ = new gamepad::Provider(mock_data_fetcher_);
46 return provider_.get();
47 }
48
49 protected:
50 GamepadProviderTest() {
51 }
52
53 MessageLoop main_message_loop_;
54 scoped_ptr<base::SystemMonitor> system_monitor_;
55 MockDataFetcher* mock_data_fetcher_;
56 scoped_refptr<gamepad::Provider> provider_;
57 };
58
59 TEST_F(GamepadProviderTest, BasicStartStop) {
60 gamepad::Provider* provider = CreateProvider();
61 provider->Start();
62 provider->Stop();
63 // Just ensure that there's no asserts on startup, shutdown, or destroy.
64 }
65
66 TEST_F(GamepadProviderTest, PollingAccess) {
67 using namespace gamepad;
68
69 Provider* provider = CreateProvider();
70 provider->Start();
71
72 WebKit::WebGamepads test_data;
73 test_data.length = 1;
74 test_data.items[0].connected = true;
75 test_data.items[0].timestamp = 0;
76 test_data.items[0].buttonsLength = 1;
77 test_data.items[0].axesLength = 2;
78 test_data.items[0].buttons[0] = 1.f;
79 test_data.items[0].axes[0] = -1.f;
80 test_data.items[0].axes[1] = .5f;
81 mock_data_fetcher_->SetData(test_data);
82
83 main_message_loop_.RunAllPending();
84
85 mock_data_fetcher_->WaitForDataRead();
86
87 // Renderer-side, pull data out of poll buffer.
88 base::SharedMemoryHandle handle =
89 provider->GetRendererSharedMemoryHandle(base::GetCurrentProcessHandle());
90 scoped_ptr<base::SharedMemory> shared_memory(
91 new base::SharedMemory(handle, true));
92 EXPECT_TRUE(shared_memory->Map(sizeof(GamepadHardwareBuffer)));
93 void* mem = shared_memory->memory();
94
95 GamepadHardwareBuffer* hwbuf = static_cast<GamepadHardwareBuffer*>(mem);
96 // See gamepad_hardware_buffer.h for details on the read discipline.
97 base::subtle::Atomic32 start, end;
98 WebKit::WebGamepads output;
99 int contention_count;
100
101 // Here we're attempting to test the read discipline during contention. If
102 // we fail to read this many times, then the read thread is starving, and we
103 // should fail the test.
104 for (contention_count = 0; contention_count < 10; ++contention_count) {
105 end = base::subtle::Acquire_Load(&hwbuf->end_marker);
106 memcpy(&output, &hwbuf->buffer, sizeof(output));
107 start = base::subtle::Acquire_Load(&hwbuf->start_marker);
108 if (start == end)
109 break;
110 base::PlatformThread::YieldCurrentThread();
111 }
112 EXPECT_GT(10, contention_count);
113 EXPECT_EQ(1u, output.length);
114 EXPECT_EQ(1u, output.items[0].buttonsLength);
115 EXPECT_EQ(1.f, output.items[0].buttons[0]);
116 EXPECT_EQ(2u, output.items[0].axesLength);
117 EXPECT_EQ(-1.f, output.items[0].axes[0]);
118 EXPECT_EQ(0.5f, output.items[0].axes[1]);
119
120 provider->Stop();
121 }
122
123 } // namespace
OLDNEW
« no previous file with comments | « content/browser/gamepad/gamepad_provider.cc ('k') | content/content_browser.gypi » ('j') | no next file with comments »

Powered by Google App Engine
This is Rietveld 408576698