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Unified Diff: content/browser/gamepad/gamepad_provider.h

Issue 8568029: Add gamepad hardware data fetcher, and higher level thread container (Closed) Base URL: http://git.chromium.org/chromium/src.git@master
Patch Set: Created 9 years, 1 month ago
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Index: content/browser/gamepad/gamepad_provider.h
diff --git a/content/browser/gamepad/gamepad_provider.h b/content/browser/gamepad/gamepad_provider.h
new file mode 100644
index 0000000000000000000000000000000000000000..0e7edcb60997a97f3d98862c7244f07fb51f9f14
--- /dev/null
+++ b/content/browser/gamepad/gamepad_provider.h
@@ -0,0 +1,99 @@
+// Copyright (c) 2011 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#ifndef CONTENT_BROWSER_GAMEPAD_PROVIDER_H_
+#define CONTENT_BROWSER_GAMEPAD_PROVIDER_H_
+
+#include "base/memory/scoped_ptr.h"
+#include "base/memory/weak_ptr.h"
+#include "base/shared_memory.h"
+#include "base/system_monitor/system_monitor.h"
+#include "base/task.h"
+#include "content/browser/gamepad/data_fetcher.h"
+#include "content/common/gamepad_hardware_buffer.h"
+#include "webkit/glue/gamepad_util.h"
+#if defined(OS_WIN)
+#include "content/browser/gamepad/data_fetcher_win.h"
+#endif
+
+class MessageLoop;
+
+namespace base {
+class Thread;
+}
+
+struct GamepadMsg_Updated_Params;
+
+namespace gamepad {
+
+// Define the default data fetcher that Provider will use if none is supplied.
+// (PlatformDataFetcher).
+#if defined(OS_WIN)
+
+typedef DataFetcherWindows PlatformDataFetcher;
+
+#else
+
+class EmptyDataFetcher {
+ public:
+ void GetGamepadData(WebKit::WebGamepads& pads, bool) {
+ pads.length = 0;
+ }
+};
+typedef EmptyDataFetcher PlatformDataFetcher;
+
+#endif
+
+class Provider : public base::RefCountedThreadSafe<Provider>,
+ public base::SystemMonitor::DevicesChangedObserver {
+ public:
+ Provider(DataFetcher* fetcher = NULL);
jam 2011/11/16 00:24:58 nit: use explicit and no default parameters, per s
scottmg 2011/11/16 18:04:35 Done.
+
+ // Starts or Stops the provider. Called from creator_loop_.
+ void Start();
+ void Stop();
+ base::SharedMemoryHandle GetRendererSharedMemoryHandle(
+ base::ProcessHandle renderer_process);
+
+ private:
+
jam 2011/11/16 00:24:58 nit: no blank line after private
scottmg 2011/11/16 18:04:35 Done.
+ // Method for starting the polling, runs on polling_thread_.
+ void DoInitializePollingThread();
+
+ // Method for polling a DataFetcher. Runs on the polling_thread_.
+ void DoPoll();
+ void ScheduleDoPoll();
+
+ void OnDevicesChanged() OVERRIDE;
+
+ GamepadHardwareBuffer* SharedMemoryAsHardwareBuffer();
+
+ enum { kDesiredSamplingIntervalMs = 16 };
+
+ // The Message Loop on which this object was created.
+ // Typically the I/O loop, but may be something else during testing.
+ MessageLoop* creator_loop_;
jam 2011/11/16 00:24:58 nit: we prefer MessageLoopProxy
scottmg 2011/11/16 18:04:35 Done.
+ scoped_ptr<DataFetcher> provided_fetcher_;
+
+ // When polling_thread_ is running, members below are only to be used
+ // from that thread.
+ scoped_ptr<DataFetcher> data_fetcher_;
+ base::SharedMemory gamepad_shared_memory_;
+ bool devices_changed_;
+
+ // Polling is done on this background thread.
+ scoped_ptr<base::Thread> polling_thread_;
+
+ friend class base::RefCountedThreadSafe<Provider>;
jam 2011/11/16 00:24:58 nit: friend statements usually go right after the
scottmg 2011/11/16 18:04:35 Done.
+ static Provider* instance_;
+ base::WeakPtrFactory<Provider> weak_factory_;
+
+ DISALLOW_COPY_AND_ASSIGN(Provider);
jam 2011/11/16 00:24:58 nit: this usually goes last
scottmg 2011/11/16 18:04:35 Done.
+ friend class base::RefCountedThreadSafe<Provider>;
jam 2011/11/16 00:24:58 nit: duplicated
scottmg 2011/11/16 18:04:35 Done.
+ virtual ~Provider();
jam 2011/11/16 00:24:58 nit: functions are listed before variables. usuall
scottmg 2011/11/16 18:04:35 Done.
+};
+
+} // namespace gamepad
+
+#endif // CONTENT_BROWSER_GAMEPAD_PROVIDER_H_

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