Index: content/browser/gamepad/data_fetcher_win.h |
diff --git a/content/browser/gamepad/data_fetcher_win.h b/content/browser/gamepad/data_fetcher_win.h |
new file mode 100644 |
index 0000000000000000000000000000000000000000..ac6cc3b4e5d9a03b02935e6b8eb23642279ba099 |
--- /dev/null |
+++ b/content/browser/gamepad/data_fetcher_win.h |
@@ -0,0 +1,30 @@ |
+// Copyright (c) 2011 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+#ifndef CONTENT_BROWSER_GAMEPAD_DATA_FETCHER_WIN_H_ |
+#define CONTENT_BROWSER_GAMEPAD_DATA_FETCHER_WIN_H_ |
+ |
+#include "build/build_config.h" |
+ |
+#ifndef WIN32_LEAN_AND_MEAN |
+#define WIN32_LEAN_AND_MEAN |
+#endif |
+#include <windows.h> |
+#include <XInput.h> |
+ |
+#include "base/compiler_specific.h" |
+#include "content/browser/gamepad/data_fetcher.h" |
+#include "third_party/WebKit/Source/WebKit/chromium/public/WebGamepads.h" |
jam
2011/11/16 00:24:58
forward declare
scottmg
2011/11/16 18:04:35
Done.
|
+ |
+namespace gamepad { |
+ |
+class DataFetcherWindows : public DataFetcher { |
+ public: |
+ virtual void GetGamepadData(WebKit::WebGamepads& pads, |
+ bool devices_changed_hint) OVERRIDE; |
+}; |
+ |
+} // namespace gamepad |
+ |
+#endif // CONTENT_BROWSER_GAMEPAD_DATA_FETCHER_WIN_H_ |