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| 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 #ifndef CONTENT_BROWSER_GAMEPAD_DATA_FETCHER_WIN_H_ | |
| 6 #define CONTENT_BROWSER_GAMEPAD_DATA_FETCHER_WIN_H_ | |
| 7 | |
| 8 #include "build/build_config.h" | |
| 9 | |
| 10 #ifndef WIN32_LEAN_AND_MEAN | |
| 11 #define WIN32_LEAN_AND_MEAN | |
| 12 #endif | |
| 13 #include <windows.h> | |
| 14 #include <XInput.h> | |
| 15 | |
| 16 #include "base/compiler_specific.h" | |
| 17 #include "content/browser/gamepad/data_fetcher.h" | |
| 18 #include "third_party/WebKit/Source/WebKit/chromium/public/WebGamepads.h" | |
|
jam
2011/11/16 00:24:58
forward declare
scottmg
2011/11/16 18:04:35
Done.
| |
| 19 | |
| 20 namespace gamepad { | |
| 21 | |
| 22 class DataFetcherWindows : public DataFetcher { | |
| 23 public: | |
| 24 virtual void GetGamepadData(WebKit::WebGamepads& pads, | |
| 25 bool devices_changed_hint) OVERRIDE; | |
| 26 }; | |
| 27 | |
| 28 } // namespace gamepad | |
| 29 | |
| 30 #endif // CONTENT_BROWSER_GAMEPAD_DATA_FETCHER_WIN_H_ | |
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