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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 #ifndef CONTENT_BROWSER_GAMEPAD_DATA_FETCHER_WIN_H_ | |
6 #define CONTENT_BROWSER_GAMEPAD_DATA_FETCHER_WIN_H_ | |
7 | |
8 #include "build/build_config.h" | |
9 | |
10 #ifndef WIN32_LEAN_AND_MEAN | |
11 #define WIN32_LEAN_AND_MEAN | |
12 #endif | |
13 #include <windows.h> | |
14 #include <XInput.h> | |
15 | |
16 #include "base/compiler_specific.h" | |
17 #include "content/browser/gamepad/data_fetcher.h" | |
18 #include "third_party/WebKit/Source/WebKit/chromium/public/WebGamepads.h" | |
jam
2011/11/16 00:24:58
forward declare
scottmg
2011/11/16 18:04:35
Done.
| |
19 | |
20 namespace gamepad { | |
21 | |
22 class DataFetcherWindows : public DataFetcher { | |
23 public: | |
24 virtual void GetGamepadData(WebKit::WebGamepads& pads, | |
25 bool devices_changed_hint) OVERRIDE; | |
26 }; | |
27 | |
28 } // namespace gamepad | |
29 | |
30 #endif // CONTENT_BROWSER_GAMEPAD_DATA_FETCHER_WIN_H_ | |
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