Index: ui/aura_shell/shadow_controller_unittest.cc |
diff --git a/ui/aura_shell/shadow_controller_unittest.cc b/ui/aura_shell/shadow_controller_unittest.cc |
new file mode 100644 |
index 0000000000000000000000000000000000000000..523543f9430ca3c99a1023a23d10bb5df81b178a |
--- /dev/null |
+++ b/ui/aura_shell/shadow_controller_unittest.cc |
@@ -0,0 +1,90 @@ |
+// Copyright (c) 2011 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+#include "base/memory/scoped_ptr.h" |
+#include "ui/aura/client/aura_constants.h" |
+#include "ui/aura/client/shadow_types.h" |
+#include "ui/aura/desktop.h" |
+#include "ui/aura/window.h" |
+#include "ui/aura_shell/shadow.h" |
+#include "ui/aura_shell/shadow_controller.h" |
+#include "ui/aura_shell/shell.h" |
+#include "ui/aura_shell/test/aura_shell_test_base.h" |
+ |
+namespace aura_shell { |
+namespace test { |
+ |
+typedef aura_shell::test::AuraShellTestBase ShadowControllerTest; |
+ |
+// Tests that various methods in Window update the Shadow object as expected. |
+TEST_F(ShadowControllerTest, Shadow) { |
+ scoped_ptr<aura::Window> window(new aura::Window(NULL)); |
+ window->SetType(aura::WINDOW_TYPE_NORMAL); |
+ window->SetIntProperty(aura::kShadowTypeKey, aura::SHADOW_TYPE_RECTANGULAR); |
+ window->Init(ui::Layer::LAYER_HAS_TEXTURE); |
+ window->SetParent(NULL); |
+ |
+ // We shouldn't create the shadow before the window is visible. |
+ internal::ShadowController::TestApi api( |
+ aura_shell::Shell::GetInstance()->shadow_controller()); |
+ EXPECT_TRUE(api.GetShadowForWindow(window.get()) == NULL); |
+ |
+ // The shadow's visibility should be updated along with the window's. |
+ window->Show(); |
+ const internal::Shadow* shadow = api.GetShadowForWindow(window.get()); |
+ ASSERT_TRUE(shadow != NULL); |
+ EXPECT_TRUE(shadow->layer()->visible()); |
+ window->Hide(); |
+ EXPECT_FALSE(shadow->layer()->visible()); |
+ |
+ // If the shadow is disabled, it shouldn't be shown even when the window is. |
+ window->SetIntProperty(aura::kShadowTypeKey, aura::SHADOW_TYPE_NONE); |
+ window->Show(); |
+ EXPECT_FALSE(shadow->layer()->visible()); |
+ window->SetIntProperty(aura::kShadowTypeKey, aura::SHADOW_TYPE_RECTANGULAR); |
+ EXPECT_TRUE(shadow->layer()->visible()); |
+ |
+ // The shadow's layer should have the same parent as the window's. |
+ EXPECT_EQ(window->parent()->layer(), shadow->layer()->parent()); |
+ |
+ // TODO(derat): Test stacking (after adding additional methods to ui::Layer so |
+ // that stacking order can be queried). |
+ |
+ // When we remove the window from the hierarchy, its shadow should be removed |
+ // too. |
+ window->parent()->RemoveChild(window.get()); |
+ EXPECT_TRUE(shadow->layer()->parent() == NULL); |
+ |
+ aura::Window* window_ptr = window.get(); |
+ window.reset(); |
+ EXPECT_TRUE(api.GetShadowForWindow(window_ptr) == NULL); |
+} |
+ |
+// Tests that the window's shadow's bounds are updated correctly. |
+TEST_F(ShadowControllerTest, ShadowBounds) { |
+ scoped_ptr<aura::Window> window(new aura::Window(NULL)); |
+ window->SetType(aura::WINDOW_TYPE_NORMAL); |
+ window->Init(ui::Layer::LAYER_HAS_TEXTURE); |
+ window->SetParent(NULL); |
+ window->Show(); |
+ |
+ const gfx::Rect kOldBounds(20, 30, 400, 300); |
+ window->SetBounds(kOldBounds); |
+ |
+ // When the shadow is first created, it should use the window's bounds. |
+ window->SetIntProperty(aura::kShadowTypeKey, aura::SHADOW_TYPE_RECTANGULAR); |
+ internal::ShadowController::TestApi api( |
+ aura_shell::Shell::GetInstance()->shadow_controller()); |
+ const internal::Shadow* shadow = api.GetShadowForWindow(window.get()); |
+ ASSERT_TRUE(shadow != NULL); |
+ EXPECT_EQ(kOldBounds, shadow->content_bounds()); |
+ |
+ // When we change the window's bounds, the shadow's should be updated too. |
+ gfx::Rect kNewBounds(50, 60, 500, 400); |
+ window->SetBounds(kNewBounds); |
+ EXPECT_EQ(kNewBounds, shadow->content_bounds()); |
+} |
+ |
+} // namespace test |
+} // namespace aura_shell |