| Index: ui/aura_shell/shadow_controller.cc
|
| diff --git a/ui/aura_shell/shadow_controller.cc b/ui/aura_shell/shadow_controller.cc
|
| new file mode 100644
|
| index 0000000000000000000000000000000000000000..e2f2d8064a54ae88a3d048e6d6025366f33e97dc
|
| --- /dev/null
|
| +++ b/ui/aura_shell/shadow_controller.cc
|
| @@ -0,0 +1,143 @@
|
| +// Copyright (c) 2011 The Chromium Authors. All rights reserved.
|
| +// Use of this source code is governed by a BSD-style license that can be
|
| +// found in the LICENSE file.
|
| +
|
| +#include "ui/aura_shell/shadow_controller.h"
|
| +
|
| +#include <utility>
|
| +
|
| +#include "base/logging.h"
|
| +#include "ui/aura/client/aura_constants.h"
|
| +#include "ui/aura/client/shadow_types.h"
|
| +#include "ui/aura/desktop.h"
|
| +#include "ui/aura/window.h"
|
| +#include "ui/aura_shell/shadow.h"
|
| +
|
| +using std::make_pair;
|
| +
|
| +namespace aura_shell {
|
| +namespace internal {
|
| +
|
| +ShadowController::ShadowController() {
|
| + aura::Desktop::GetInstance()->AddObserver(this);
|
| +}
|
| +
|
| +ShadowController::~ShadowController() {
|
| + for (WindowShadowMap::const_iterator it = window_shadows_.begin();
|
| + it != window_shadows_.end(); ++it) {
|
| + it->first->RemoveObserver(this);
|
| + }
|
| + aura::Desktop::GetInstance()->RemoveObserver(this);
|
| +}
|
| +
|
| +void ShadowController::OnWindowInitialized(aura::Window* window) {
|
| + window->AddObserver(this);
|
| +}
|
| +
|
| +void ShadowController::OnWindowParentChanged(aura::Window* window,
|
| + aura::Window* parent) {
|
| + Shadow* shadow = GetShadowForWindow(window);
|
| +
|
| + if (parent) {
|
| + if (shadow) {
|
| + parent->layer()->Add(shadow->layer());
|
| + StackShadowBelowWindow(shadow, window);
|
| + } else {
|
| + if (ShouldShowShadowForWindow(window))
|
| + CreateShadowForWindow(window);
|
| + }
|
| + } else {
|
| + if (shadow && shadow->layer()->parent())
|
| + shadow->layer()->parent()->Remove(shadow->layer());
|
| + }
|
| +}
|
| +
|
| +void ShadowController::OnPropertyChanged(aura::Window* window,
|
| + const char* name,
|
| + void* old) {
|
| + if (name == aura::kShadowTypeKey)
|
| + HandlePossibleShadowVisibilityChange(window);
|
| +}
|
| +
|
| +void ShadowController::OnWindowVisibilityChanged(aura::Window* window,
|
| + bool visible) {
|
| + HandlePossibleShadowVisibilityChange(window);
|
| +}
|
| +
|
| +void ShadowController::OnWindowBoundsChanged(aura::Window* window,
|
| + const gfx::Rect& bounds) {
|
| + Shadow* shadow = GetShadowForWindow(window);
|
| + if (shadow)
|
| + shadow->SetContentBounds(bounds);
|
| +}
|
| +
|
| +void ShadowController::OnWindowStackingChanged(aura::Window* window) {
|
| + Shadow* shadow = GetShadowForWindow(window);
|
| + if (shadow)
|
| + StackShadowBelowWindow(shadow, window);
|
| +}
|
| +
|
| +void ShadowController::OnWindowDestroyed(aura::Window* window) {
|
| + window_shadows_.erase(window);
|
| +}
|
| +
|
| +bool ShadowController::ShouldShowShadowForWindow(aura::Window* window) const {
|
| + const aura::ShadowType type = static_cast<aura::ShadowType>(
|
| + window->GetIntProperty(aura::kShadowTypeKey));
|
| + bool requested = false;
|
| + switch (type) {
|
| + case aura::SHADOW_TYPE_NONE:
|
| + break;
|
| + case aura::SHADOW_TYPE_RECTANGULAR:
|
| + requested = true;
|
| + break;
|
| + default:
|
| + NOTREACHED() << "Unknown shadow type " << type;
|
| + }
|
| +
|
| + return requested && window->layer()->visible();
|
| +}
|
| +
|
| +Shadow* ShadowController::GetShadowForWindow(aura::Window* window) {
|
| + WindowShadowMap::const_iterator it = window_shadows_.find(window);
|
| + return it != window_shadows_.end() ? it->second.get() : NULL;
|
| +}
|
| +
|
| +void ShadowController::HandlePossibleShadowVisibilityChange(
|
| + aura::Window* window) {
|
| + const bool should_show = ShouldShowShadowForWindow(window);
|
| + Shadow* shadow = GetShadowForWindow(window);
|
| + if (shadow)
|
| + shadow->layer()->SetVisible(should_show);
|
| + else if (should_show && !shadow)
|
| + CreateShadowForWindow(window);
|
| +}
|
| +
|
| +void ShadowController::CreateShadowForWindow(aura::Window* window) {
|
| + linked_ptr<Shadow> shadow(new Shadow());
|
| + window_shadows_.insert(make_pair(window, shadow));
|
| +
|
| + shadow->Init();
|
| + shadow->SetContentBounds(window->bounds());
|
| + shadow->layer()->SetVisible(ShouldShowShadowForWindow(window));
|
| +
|
| + if (window->parent()) {
|
| + window->parent()->layer()->Add(shadow->layer());
|
| + StackShadowBelowWindow(shadow.get(), window);
|
| + }
|
| +}
|
| +
|
| +void ShadowController::StackShadowBelowWindow(Shadow* shadow,
|
| + aura::Window* window) {
|
| + ui::Layer* parent_layer = window->parent()->layer();
|
| + DCHECK_EQ(shadow->layer()->parent(), parent_layer);
|
| +
|
| + // TODO(derat): Add a MoveBelow() method and use that instead (although we
|
| + // then run the risk of other layers getting stacked between a window and its
|
| + // shadow).
|
| + parent_layer->MoveAbove(shadow->layer(), window->layer());
|
| + parent_layer->MoveAbove(window->layer(), shadow->layer());
|
| +}
|
| +
|
| +} // namespace internal
|
| +} // namespace aura_shell
|
|
|