Index: ui/aura_shell/shadow_controller.h |
diff --git a/ui/aura_shell/shadow_controller.h b/ui/aura_shell/shadow_controller.h |
new file mode 100644 |
index 0000000000000000000000000000000000000000..19fbfad88904a818f7b4fa613050f107e1707a2d |
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+++ b/ui/aura_shell/shadow_controller.h |
@@ -0,0 +1,96 @@ |
+// Copyright (c) 2011 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+#ifndef UI_AURA_SHELL_SHADOW_CONTROLLER_H_ |
+#define UI_AURA_SHELL_SHADOW_CONTROLLER_H_ |
+#pragma once |
+ |
+#include <map> |
+ |
+#include "base/basictypes.h" |
+#include "base/compiler_specific.h" |
+#include "base/memory/linked_ptr.h" |
+#include "ui/aura/desktop_observer.h" |
+#include "ui/aura/window_observer.h" |
+ |
+namespace aura { |
+class Window; |
+} |
+namespace gfx { |
+class Rect; |
+} |
+ |
+namespace aura_shell { |
+namespace internal { |
+ |
+class Shadow; |
+ |
+// ShadowController observes changes to windows and creates and updates drop |
+// shadows as needed. |
+class ShadowController : public aura::DesktopObserver, |
+ public aura::WindowObserver { |
+public: |
+ class TestApi { |
+ public: |
+ explicit TestApi(ShadowController* controller) : controller_(controller) {} |
+ ~TestApi() {} |
+ |
+ Shadow* GetShadowForWindow(aura::Window* window) { |
+ return controller_->GetShadowForWindow(window); |
+ } |
+ |
+ private: |
+ ShadowController* controller_; // not owned |
+ |
+ DISALLOW_COPY_AND_ASSIGN(TestApi); |
+ }; |
+ |
+ explicit ShadowController(); |
+ virtual ~ShadowController(); |
+ |
+ // aura::DesktopObserver override: |
+ virtual void OnWindowInitialized(aura::Window* window) OVERRIDE; |
+ |
+ // aura::WindowObserver overrides: |
+ virtual void OnWindowParentChanged( |
+ aura::Window* window, aura::Window* parent) OVERRIDE; |
+ virtual void OnPropertyChanged( |
+ aura::Window* window, const char* name, void* old) OVERRIDE; |
+ virtual void OnWindowVisibilityChanged( |
+ aura::Window* window, bool visible) OVERRIDE; |
+ virtual void OnWindowBoundsChanged( |
+ aura::Window* window, const gfx::Rect& bounds) OVERRIDE; |
+ virtual void OnWindowStackingChanged(aura::Window* window) OVERRIDE; |
+ virtual void OnWindowDestroyed(aura::Window* window) OVERRIDE; |
+ |
+ private: |
+ typedef std::map<aura::Window*, linked_ptr<Shadow> > WindowShadowMap; |
+ |
+ // Checks if |window| is visible and contains a property requesting a shadow. |
+ bool ShouldShowShadowForWindow(aura::Window* window) const; |
+ |
+ // Returns |window|'s shadow from |window_shadows_|, or NULL if no shadow |
+ // exists. |
+ Shadow* GetShadowForWindow(aura::Window* window); |
+ |
+ // Shows or hides |window|'s shadow as needed (creating the shadow if |
+ // necessary). |
+ void HandlePossibleShadowVisibilityChange(aura::Window* window); |
+ |
+ // Creates a new shadow for |window| and stores it in |window_shadows_|. The |
+ // shadow's visibility, bounds, and stacking are initialized appropriately. |
+ void CreateShadowForWindow(aura::Window* window); |
+ |
+ // Stacks |shadow|'s layer directly beneath |window|'s layer. |
+ void StackShadowBelowWindow(Shadow* shadow, aura::Window* window); |
+ |
+ WindowShadowMap window_shadows_; |
+ |
+ DISALLOW_COPY_AND_ASSIGN(ShadowController); |
+}; |
+ |
+} // namepsace aura_shell |
+} // namepsace internal |
+ |
+#endif // UI_AURA_SHELL_SHADOW_CONTROLLER_H_ |