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Unified Diff: content/common/gpu/media/dxva_video_decode_accelerator.h

Issue 8510039: Initial implementation of the DXVA 2.0 H.264 hardware decoder for pepper for Windows. The decodin... (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src/
Patch Set: '' Created 9 years ago
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Index: content/common/gpu/media/dxva_video_decode_accelerator.h
===================================================================
--- content/common/gpu/media/dxva_video_decode_accelerator.h (revision 0)
+++ content/common/gpu/media/dxva_video_decode_accelerator.h (revision 0)
@@ -0,0 +1,132 @@
+// Copyright (c) 2011 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#ifndef CONTENT_COMMON_GPU_MEDIA_DVX_VIDEO_DECODE_ACCELERATOR_H_
+#define CONTENT_COMMON_GPU_MEDIA_DVX_VIDEO_DECODE_ACCELERATOR_H_
+
+#include <d3d9.h>
+#include <dxva2api.h>
+#include <map>
+#include <mfidl.h>
+#include <vector>
+
+#include "base/message_loop.h"
+#include "base/win/scoped_comptr.h"
+#include "media/video/video_decode_accelerator.h"
+#include "third_party/angle/include/EGL/egl.h"
+#include "third_party/angle/include/EGL/eglext.h"
+
+interface IMFSample;
+interface IDirect3DSurface9;
+
+// Class to provide a DXVA 2.0 based accelerator behind VideoDecodeAccelerator
+// interface.
+// This class lives on a single thread and DCHECKs that it is never accessed
+// from any other.
+class DXVAVideoDecodeAccelerator : public media::VideoDecodeAccelerator {
+ public:
+ typedef enum {
+ kUninitialized, // un-initialized.
+ kNormal, // normal playing state.
+ kResetting, // upon received Reset(), before ResetDone()
+ kEosDrain, // upon input EOS received.
+ kStopped, // upon output EOS received.
+ } State;
+
+ // Does not take ownership of |client| which must outlive |*this|.
+ explicit DXVAVideoDecodeAccelerator(
+ media::VideoDecodeAccelerator::Client* client,
+ base::ProcessHandle renderer_process);
+ virtual ~DXVAVideoDecodeAccelerator();
+
+ // media::VideoDecodeAccelerator implementation.
+ bool Initialize(Profile profile) OVERRIDE;
+ void Decode(const media::BitstreamBuffer& bitstream_buffer) OVERRIDE;
+ virtual void AssignPictureBuffers(
+ const std::vector<media::PictureBuffer>& buffers) OVERRIDE;
+ void ReusePictureBuffer(int32 picture_buffer_id) OVERRIDE;
+ void Flush() OVERRIDE;
+ void Reset() OVERRIDE;
+ void Destroy() OVERRIDE;
+
+ private:
+ bool CreateD3DDevManager();
+ bool InitDecoder();
+ bool CheckDecoderDxvaSupport();
+ bool SetDecoderMediaTypes();
+ bool SetDecoderInputMediaType();
+ bool SetDecoderOutputMediaType(const GUID& subtype);
+ bool SendMFTMessage(MFT_MESSAGE_TYPE msg, int32 param);
+ bool GetStreamsInfoAndBufferReqs();
+ bool DoDecode();
+ bool ProcessOutputSample(IMFSample* sample);
+ bool CopyOutputSampleDataToPictureBuffer(IDirect3DSurface9* dest_surface,
+ media::PictureBuffer buffer,
+ int32 input_buffer_id);
+ void ProcessPendingSamples();
+
+ private:
+ MessageLoop* message_loop_;
+ // To expose client callbacks from VideoDecodeAccelerator.
+ // NOTE: all calls to this object *MUST* be executed in message_loop_.
+ media::VideoDecodeAccelerator::Client* client_;
+
+ base::win::ScopedComPtr<IDirect3D9> d3d9_;
+ base::win::ScopedComPtr<IDirect3DDevice9> device_;
+ base::win::ScopedComPtr<IDirect3DDeviceManager9> device_manager_;
+ base::win::ScopedComPtr<IMFTransform> decoder_;
+
+ UINT32 surface_width_;
+ UINT32 surface_height_;
+
+ // Current state of the decoder.
+ State state_;
+
+ MFT_INPUT_STREAM_INFO input_stream_info_;
+ MFT_OUTPUT_STREAM_INFO output_stream_info_;
+
+ // Contains information about a decoded sample.
+ struct PendingSampleInfo {
+ base::win::ScopedComPtr<IDirect3DSurface9> surface;
+ int32 input_buffer_id;
+ };
+
+ typedef std::vector<PendingSampleInfo>
+ PendingOutputSamples;
+
+ // List of output samples for rendering.
+ PendingOutputSamples pending_output_samples_;
+
+ // Maintains information about a DXVA picture buffer, i.e. whether it is
+ // available for rendering, the texture information, etc.
+ struct DXVAPictureBuffer {
+ DXVAPictureBuffer()
+ : picture_buffer(0, gfx::Size(), 0) {
+ available = false;
+ }
+ bool available;
+ media::PictureBuffer picture_buffer;
+ };
+
+ typedef std::map<int32, DXVAPictureBuffer> OutputBuffers;
+ OutputBuffers available_pictures_;
+
+ // Set to true if we requested picture slots from the plugin.
+ bool pictures_requested_;
+
+ // Contains the list of input buffer ids which map to frame time from the
+ // plugin.
+ std::vector<int32> input_buffer_frame_times_;
+
+ // Handle to the renderer process.
+ base::ProcessHandle renderer_process_;
+
+#if !defined(NDEBUG)
+ uint32 decode_start_time_;
+ int inputs_before_decode_;
+#endif // !defined(NDEBUG)
+};
+
+#endif // CONTENT_COMMON_GPU_MEDIA_DVX_VIDEO_DECODE_ACCELERATOR_H_
+

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