Chromium Code Reviews| Index: content/common/gpu/media/dxva_video_decode_accelerator.h |
| =================================================================== |
| --- content/common/gpu/media/dxva_video_decode_accelerator.h (revision 0) |
| +++ content/common/gpu/media/dxva_video_decode_accelerator.h (revision 0) |
| @@ -0,0 +1,132 @@ |
| +// Copyright (c) 2011 The Chromium Authors. All rights reserved. |
| +// Use of this source code is governed by a BSD-style license that can be |
| +// found in the LICENSE file. |
| + |
| +#ifndef CONTENT_COMMON_GPU_MEDIA_DVX_VIDEO_DECODE_ACCELERATOR_H_ |
| +#define CONTENT_COMMON_GPU_MEDIA_DVX_VIDEO_DECODE_ACCELERATOR_H_ |
| + |
| +#include <d3d9.h> |
| +#include <dxva2api.h> |
| +#include <map> |
| +#include <mfidl.h> |
| +#include <vector> |
| + |
| +#include "base/message_loop.h" |
| +#include "base/win/scoped_comptr.h" |
| +#include "media/video/video_decode_accelerator.h" |
| +#include "third_party/angle/include/EGL/egl.h" |
| +#include "third_party/angle/include/EGL/eglext.h" |
| + |
| +interface IMFSample; |
| +interface IDirect3DSurface9; |
| + |
| +// Class to provide a DXVA 2.0 based accelerator behind VideoDecodeAccelerator |
| +// interface. |
| +// This class lives on a single thread and DCHECKs that it is never accessed |
| +// from any other. |
| +class DXVAVideoDecodeAccelerator : public media::VideoDecodeAccelerator { |
| + public: |
| + typedef enum { |
| + kUninitialized, // un-initialized. |
| + kNormal, // normal playing state. |
| + kResetting, // upon received Reset(), before ResetDone() |
| + kEosDrain, // upon input EOS received. |
| + kStopped, // upon output EOS received. |
| + } State; |
| + |
| + // Does not take ownership of |client| which must outlive |*this|. |
| + explicit DXVAVideoDecodeAccelerator( |
|
apatrick_chromium
2011/12/13 02:00:13
nit: explicit is redundant
|
| + media::VideoDecodeAccelerator::Client* client, |
| + base::ProcessHandle renderer_process); |
| + virtual ~DXVAVideoDecodeAccelerator(); |
| + |
| + // media::VideoDecodeAccelerator implementation. |
| + bool Initialize(Profile profile) OVERRIDE; |
| + void Decode(const media::BitstreamBuffer& bitstream_buffer) OVERRIDE; |
| + virtual void AssignPictureBuffers( |
| + const std::vector<media::PictureBuffer>& buffers) OVERRIDE; |
| + void ReusePictureBuffer(int32 picture_buffer_id) OVERRIDE; |
| + void Flush() OVERRIDE; |
| + void Reset() OVERRIDE; |
| + void Destroy() OVERRIDE; |
| + |
| + private: |
| + bool CreateD3DDevManager(); |
| + bool InitDecoder(); |
| + bool CheckDecoderDxvaSupport(); |
| + bool SetDecoderMediaTypes(); |
| + bool SetDecoderInputMediaType(); |
| + bool SetDecoderOutputMediaType(const GUID& subtype); |
| + bool SendMFTMessage(MFT_MESSAGE_TYPE msg, int32 param); |
| + bool GetStreamsInfoAndBufferReqs(); |
| + bool DoDecode(); |
| + bool ProcessOutputSample(IMFSample* sample); |
| + bool CopyOutputSampleDataToPictureBuffer(IDirect3DSurface9* dest_surface, |
| + media::PictureBuffer buffer, |
| + int32 input_buffer_id); |
| + void ProcessPendingSamples(); |
| + |
| + private: |
| + MessageLoop* message_loop_; |
|
apatrick_chromium
2011/12/13 02:00:13
MessageLoopProxy might be safer here if there is a
ananta
2011/12/13 02:51:18
Done.
|
| + // To expose client callbacks from VideoDecodeAccelerator. |
| + // NOTE: all calls to this object *MUST* be executed in message_loop_. |
| + media::VideoDecodeAccelerator::Client* client_; |
| + |
| + base::win::ScopedComPtr<IDirect3D9> d3d9_; |
| + base::win::ScopedComPtr<IDirect3DDevice9> device_; |
| + base::win::ScopedComPtr<IDirect3DDeviceManager9> device_manager_; |
| + base::win::ScopedComPtr<IMFTransform> decoder_; |
| + |
| + UINT32 surface_width_; |
| + UINT32 surface_height_; |
| + |
| + // Current state of the decoder. |
| + State state_; |
| + |
| + MFT_INPUT_STREAM_INFO input_stream_info_; |
| + MFT_OUTPUT_STREAM_INFO output_stream_info_; |
| + |
| + // Contains information about a decoded sample. |
| + struct PendingSampleInfo { |
| + base::win::ScopedComPtr<IDirect3DSurface9> surface; |
| + int32 input_buffer_id; |
| + }; |
| + |
| + typedef std::vector<PendingSampleInfo> |
| + PendingOutputSamples; |
| + |
| + // List of output samples for rendering. |
| + PendingOutputSamples pending_output_samples_; |
| + |
| + // Maintains information about a DXVA picture buffer, i.e. whether it is |
| + // available for rendering, the texture information, etc. |
| + struct DXVAPictureBuffer { |
| + DXVAPictureBuffer() |
| + : picture_buffer(0, gfx::Size(), 0) { |
| + available = false; |
| + } |
| + bool available; |
| + media::PictureBuffer picture_buffer; |
| + }; |
| + |
| + typedef std::map<int32, DXVAPictureBuffer> OutputBuffers; |
| + OutputBuffers available_pictures_; |
| + |
| + // Set to true if we requested picture slots from the plugin. |
| + bool pictures_requested_; |
| + |
| + // Contains the list of input buffer ids which map to frame time from the |
| + // plugin. |
| + std::vector<int32> input_buffer_frame_times_; |
| + |
| + // Handle to the renderer process. |
| + base::ProcessHandle renderer_process_; |
| + |
| +#if !defined(NDEBUG) |
| + uint32 decode_start_time_; |
| + int inputs_before_decode_; |
| +#endif // !defined(NDEBUG) |
| +}; |
| + |
| +#endif // CONTENT_COMMON_GPU_MEDIA_DVX_VIDEO_DECODE_ACCELERATOR_H_ |
| + |