Chromium Code Reviews| Index: content/renderer/media/audio_device.cc |
| =================================================================== |
| --- content/renderer/media/audio_device.cc (revision 110348) |
| +++ content/renderer/media/audio_device.cc (working copy) |
| @@ -12,28 +12,77 @@ |
| #include "content/common/media/audio_messages.h" |
| #include "content/common/view_messages.h" |
| #include "content/renderer/render_thread_impl.h" |
| +#include "media/audio/audio_output_controller.h" |
| #include "media/audio/audio_util.h" |
| +AudioDevice::AudioDevice() |
| + : buffer_size_(0), |
| + channels_(0), |
| + bits_per_sample_(16), |
| + sample_rate_(0), |
| + latency_format_(AudioParameters::AUDIO_PCM_LOW_LATENCY), |
| + callback_(0), |
| + is_initialized_(false), |
| + audio_delay_milliseconds_(0), |
| + volume_(1.0), |
| + stream_id_(0), |
| + play_on_start_(true), |
| + is_started_(false), |
| + shared_memory_size_(0) { |
| + filter_ = RenderThreadImpl::current()->audio_message_filter(); |
| +} |
| + |
| AudioDevice::AudioDevice(size_t buffer_size, |
| int channels, |
| double sample_rate, |
| RenderCallback* callback) |
| - : buffer_size_(buffer_size), |
| - channels_(channels), |
| - bits_per_sample_(16), |
| - sample_rate_(sample_rate), |
| - callback_(callback), |
| + : bits_per_sample_(16), |
| + is_initialized_(false), |
| audio_delay_milliseconds_(0), |
| volume_(1.0), |
| - stream_id_(0) { |
| + stream_id_(0), |
| + play_on_start_(true), |
| + is_started_(false), |
| + shared_memory_size_(0) { |
| filter_ = RenderThreadImpl::current()->audio_message_filter(); |
| + Initialize(buffer_size, |
| + channels, |
| + sample_rate, |
| + AudioParameters::AUDIO_PCM_LOW_LATENCY, |
| + callback); |
| +} |
| + |
| +void AudioDevice::Initialize(size_t buffer_size, |
| + int channels, |
| + double sample_rate, |
| + AudioParameters::Format latency_format, |
| + RenderCallback* callback) { |
| + CHECK_EQ(0, stream_id_) << |
| + "AudioDevice::Initialize() must be called before Start()"; |
| + |
| + buffer_size_ = buffer_size; |
| + channels_ = channels; |
| + sample_rate_ = sample_rate; |
| + latency_format_ = latency_format; |
| + callback_ = callback; |
| + |
| + // Cleanup from any previous initialization. |
| + for (size_t i = 0; i < audio_data_.size(); ++i) |
| + delete [] audio_data_[i]; |
| + |
| audio_data_.reserve(channels); |
| for (int i = 0; i < channels; ++i) { |
| float* channel_data = new float[buffer_size]; |
| audio_data_.push_back(channel_data); |
| } |
| + |
| + is_initialized_ = true; |
| } |
| +bool AudioDevice::IsInitialized() { |
| + return is_initialized_; |
| +} |
| + |
| AudioDevice::~AudioDevice() { |
| // The current design requires that the user calls Stop() before deleting |
| // this class. |
| @@ -44,7 +93,7 @@ |
| void AudioDevice::Start() { |
| AudioParameters params; |
| - params.format = AudioParameters::AUDIO_PCM_LOW_LATENCY; |
| + params.format = latency_format_; |
| params.channels = channels_; |
| params.sample_rate = static_cast<int>(sample_rate_); |
| params.bits_per_sample = bits_per_sample_; |
| @@ -71,11 +120,7 @@ |
| // with OnLowLatencyCreated() and to ensure that Stop() acts as a synchronous |
| // function call. |
| if (completion.TimedWait(kMaxTimeOut)) { |
| - if (audio_thread_.get()) { |
| - socket_->Close(); |
| - audio_thread_->Join(); |
| - audio_thread_.reset(NULL); |
| - } |
| + ShutDownAudioThread(); |
| } else { |
| LOG(ERROR) << "Failed to shut down audio output on IO thread"; |
| return false; |
| @@ -84,6 +129,18 @@ |
| return true; |
| } |
| +void AudioDevice::Play() { |
| + ChildProcess::current()->io_message_loop()->PostTask( |
| + FROM_HERE, |
| + base::Bind(&AudioDevice::PlayOnIOThread, this)); |
| +} |
| + |
| +void AudioDevice::Pause(bool flush) { |
| + ChildProcess::current()->io_message_loop()->PostTask( |
| + FROM_HERE, |
| + base::Bind(&AudioDevice::PauseOnIOThread, this, flush)); |
| +} |
| + |
| bool AudioDevice::SetVolume(double volume) { |
| if (volume < 0 || volume > 1.0) |
| return false; |
| @@ -103,7 +160,7 @@ |
| } |
| void AudioDevice::InitializeOnIOThread(const AudioParameters& params) { |
| - // Make sure we don't call Start() more than once. |
| + // Make sure we don't create the stream more than once. |
| DCHECK_EQ(0, stream_id_); |
| if (stream_id_) |
| return; |
| @@ -112,15 +169,32 @@ |
| Send(new AudioHostMsg_CreateStream(stream_id_, params, true)); |
| } |
| -void AudioDevice::StartOnIOThread() { |
| - if (stream_id_) |
| +void AudioDevice::PlayOnIOThread() { |
|
no longer working on chromium
2011/11/28 15:17:41
What happens if the clients call Play() or Pause()
vrk (LEFT CHROMIUM)
2011/12/02 22:54:46
This is a good question, but I think it may be som
|
| + if (stream_id_ && is_started_) |
| Send(new AudioHostMsg_PlayStream(stream_id_)); |
| + else |
| + play_on_start_ = true; |
| } |
| +void AudioDevice::PauseOnIOThread(bool flush) { |
|
no longer working on chromium
2011/11/28 15:17:41
Same question as PlayOnIOThread()
vrk (LEFT CHROMIUM)
2011/12/02 22:54:46
Ditto above.
|
| + if (stream_id_ && is_started_) { |
| + Send(new AudioHostMsg_PauseStream(stream_id_)); |
| + if (flush) |
| + Send(new AudioHostMsg_FlushStream(stream_id_)); |
| + } else { |
| + // Note that |flush| isn't relevant here since this is the case where |
| + // the stream is first starting. |
| + play_on_start_ = false; |
| + } |
| +} |
| + |
| void AudioDevice::ShutDownOnIOThread(base::WaitableEvent* completion) { |
|
no longer working on chromium
2011/11/28 15:17:41
We should clean up all the states like is_started,
vrk (LEFT CHROMIUM)
2011/12/02 22:54:46
Yeah, these states are probably an indication that
|
| + is_started_ = false; |
| + |
| // Make sure we don't call shutdown more than once. |
| if (!stream_id_) { |
| - completion->Signal(); |
| + if (completion) |
| + completion->Signal(); |
| return; |
| } |
| @@ -128,7 +202,8 @@ |
| Send(new AudioHostMsg_CloseStream(stream_id_)); |
|
vrk (LEFT CHROMIUM)
2011/11/22 01:17:39
Doesn't AudioHostMsg_CloseStream need to be synchr
vrk (LEFT CHROMIUM)
2011/12/02 22:54:46
Since this potential problem was not introduced by
|
| stream_id_ = 0; |
| - completion->Signal(); |
| + if (completion) |
| + completion->Signal(); |
| } |
| void AudioDevice::SetVolumeOnIOThread(double volume) { |
| @@ -138,20 +213,17 @@ |
| void AudioDevice::OnRequestPacket(AudioBuffersState buffers_state) { |
| // This method does not apply to the low-latency system. |
| - NOTIMPLEMENTED(); |
| } |
| void AudioDevice::OnStateChanged(AudioStreamState state) { |
| if (state == kAudioStreamError) { |
| DLOG(WARNING) << "AudioDevice::OnStateChanged(kError)"; |
| } |
| - NOTIMPLEMENTED(); |
| } |
| void AudioDevice::OnCreated( |
| base::SharedMemoryHandle handle, uint32 length) { |
| // Not needed in this simple implementation. |
| - NOTIMPLEMENTED(); |
| } |
| void AudioDevice::OnLowLatencyCreated( |
| @@ -178,20 +250,32 @@ |
| shared_memory_.reset(new base::SharedMemory(handle, false)); |
| shared_memory_->Map(length); |
| + shared_memory_size_ = length; |
| DCHECK_GE(length, buffer_size_ * sizeof(int16) * channels_); |
| - socket_.reset(new base::SyncSocket(socket_handle)); |
| - // Allow the client to pre-populate the buffer. |
| - FireRenderCallback(); |
| + { |
| + // Synchronize with ShutDownAudioThread(). |
| + base::AutoLock auto_lock(lock_); |
| - audio_thread_.reset( |
| - new base::DelegateSimpleThread(this, "renderer_audio_thread")); |
| - audio_thread_->Start(); |
| + socket_.reset(new base::SyncSocket(socket_handle)); |
| + // Allow the client to pre-populate the buffer. |
| + FireRenderCallback(); |
| - MessageLoop::current()->PostTask( |
| - FROM_HERE, |
| - base::Bind(&AudioDevice::StartOnIOThread, this)); |
| + DCHECK(!audio_thread_.get()); |
| + audio_thread_.reset( |
| + new base::DelegateSimpleThread(this, "renderer_audio_thread")); |
| + audio_thread_->Start(); |
| + } |
| + |
| + // We handle the case where Play() and/or Pause() may have been called |
| + // multiple times before OnLowLatencyCreated() gets called. |
| + is_started_ = true; |
| + if (play_on_start_) { |
| + MessageLoop::current()->PostTask( |
| + FROM_HERE, |
| + base::Bind(&AudioDevice::PlayOnIOThread, this)); |
|
no longer working on chromium
2011/11/28 15:17:41
One potential racing condition here, for example,
vrk (LEFT CHROMIUM)
2011/12/02 22:54:46
Yes, you're right; good catch! I think calling Pla
|
| + } |
| } |
| void AudioDevice::OnVolume(double volume) { |
| @@ -210,9 +294,14 @@ |
| const int samples_per_ms = static_cast<int>(sample_rate_) / 1000; |
| const int bytes_per_ms = channels_ * (bits_per_sample_ / 8) * samples_per_ms; |
| - while ((sizeof(pending_data) == socket_->Receive(&pending_data, |
| - sizeof(pending_data))) && |
| - (pending_data >= 0)) { |
| + while (sizeof(pending_data) == |
| + socket_->Receive(&pending_data, sizeof(pending_data))) { |
| + if (pending_data == media::AudioOutputController::kPauseMark) { |
| + memset(shared_memory_data(), 0, shared_memory_size_); |
| + continue; |
| + } else if (pending_data < 0) { |
| + break; |
| + } |
| // Convert the number of pending bytes in the render buffer |
| // into milliseconds. |
| audio_delay_milliseconds_ = pending_data / bytes_per_ms; |
| @@ -228,12 +317,30 @@ |
| callback_->Render(audio_data_, buffer_size_, audio_delay_milliseconds_); |
| // Interleave, scale, and clip to int16. |
| + // TODO(crogers): avoid converting to integer here, and pass the data |
| + // to the browser process as float, so we don't lose precision for |
| + // audio hardware which has better than 16bit precision. |
| media::InterleaveFloatToInt16(audio_data_, |
| static_cast<int16*>(shared_memory_data()), |
| buffer_size_); |
| } |
| } |
| +void AudioDevice::ShutDownAudioThread() { |
|
no longer working on chromium
2011/11/28 15:17:41
Please see comment in Stop().
vrk (LEFT CHROMIUM)
2011/12/02 22:54:46
Done.
|
| + // Synchronize with OnLowLatencyCreated(). |
| + base::AutoLock auto_lock(lock_); |
| + |
| + if (socket_.get()) { |
| + socket_->Close(); |
| + } |
| + if (audio_thread_.get()) { |
| + audio_thread_->Join(); |
| + audio_thread_.reset(NULL); |
| + } |
| + // Note that the socket can't be reset until *after* joining the thread. |
| + socket_.reset(NULL); |
| +} |
| + |
| double AudioDevice::GetAudioHardwareSampleRate() { |
| // Uses cached value if possible. |
| static double hardware_sample_rate = 0; |