Index: media/video/video_decode_context.h |
diff --git a/media/video/video_decode_context.h b/media/video/video_decode_context.h |
deleted file mode 100644 |
index 55740f78053e3487e83a9bd603034fba4a6dfe3f..0000000000000000000000000000000000000000 |
--- a/media/video/video_decode_context.h |
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@@ -1,84 +0,0 @@ |
-// Copyright (c) 2010 The Chromium Authors. All rights reserved. |
-// Use of this source code is governed by a BSD-style license that can be |
-// found in the LICENSE file. |
- |
-#ifndef MEDIA_VIDEO_VIDEO_DECODE_CONTEXT_H_ |
-#define MEDIA_VIDEO_VIDEO_DECODE_CONTEXT_H_ |
- |
-#include <vector> |
- |
-#include "base/task.h" |
-#include "media/base/video_frame.h" |
- |
-namespace media { |
- |
-class VideoFrame; |
- |
-// A VideoDecodeContext is used by VideoDecodeEngine to provide the following |
-// functions: |
-// |
-// 1. Provides access to hardware video decoding device. |
-// 2. Allocate VideoFrame objects that are used to carry the decoded video |
-// frames. |
-// 3. Upload a device specific buffer to some common VideoFrame storage types. |
-// In many cases a VideoDecodeEngine provides its own buffer, these buffer |
-// are usually device specific and a conversion step is needed. Instead of |
-// handling these many cases in the renderer a VideoDecodeContext is used |
-// to convert the device specific buffer to a common storage format, e.g. |
-// GL textures or system memory. This way we keep the device specific code |
-// in the VideoDecodeEngine and VideoDecodeContext pair. |
-class VideoDecodeContext { |
- public: |
- virtual ~VideoDecodeContext() {} |
- |
- // Obtain a handle to the hardware video decoder device. The type of the |
- // handle is a contract between the implementation of VideoDecodeContext and |
- // VideoDecodeEngine. |
- // |
- // If a hardware device is not needed this method should return NULL. |
- virtual void* GetDevice() = 0; |
- |
- // Allocate |n| video frames with dimension |width| and |height|. |task| |
- // is called when allocation has completed. |
- // |
- // |frames| is the output parameter for VideFrame(s) allocated. |
- virtual void AllocateVideoFrames( |
- int n, size_t width, size_t height, VideoFrame::Format format, |
- std::vector<scoped_refptr<VideoFrame> >* frames, |
- Task* task) = 0; |
- |
- // Release all video frames allocated by the context. After making this call |
- // VideoDecodeEngine should not use the VideoFrame allocated because they |
- // could be destroyed. |
- virtual void ReleaseAllVideoFrames() = 0; |
- |
- // Upload a device specific buffer to a video frame. The video frame was |
- // allocated via AllocateVideoFrames(). |
- // This method is used if a VideoDecodeEngine cannot write directly to a |
- // VideoFrame, e.g. upload should be done on a different thread, the subsystem |
- // require some special treatment to generate a VideoFrame. The goal is to |
- // keep VideoDecodeEngine a reusable component and also adapt to different |
- // system by having a different VideoDecodeContext. |
- // |
- // |frame| is a VideoFrame allocated via AllocateVideoFrames(). |
- // |
- // |buffer| is of type void*, it is of an internal type in VideoDecodeEngine |
- // that points to the buffer that contains the video frame. |
- // Implementor should know how to handle it. |
- // |
- // |task| is executed if the operation was completed successfully. |
- virtual void ConvertToVideoFrame(void* buffer, |
- scoped_refptr<VideoFrame> frame, |
- Task* task) = 0; |
- |
- // Destroy this context asynchronously. When the operation is done |task| |
- // is called. It is safe to delete this object only after |task| is called. |
- // |
- // ReleaseVideoFrames() need to be called with all the video frames allocated |
- // before making this call. |
- virtual void Destroy(Task* task) = 0; |
-}; |
- |
-} // namespace media |
- |
-#endif // MEDIA_VIDEO_VIDEO_DECODE_CONTEXT_H_ |