| Index: media/video/video_decode_context.h
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| diff --git a/media/video/video_decode_context.h b/media/video/video_decode_context.h
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| deleted file mode 100644
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| index 55740f78053e3487e83a9bd603034fba4a6dfe3f..0000000000000000000000000000000000000000
|
| --- a/media/video/video_decode_context.h
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| +++ /dev/null
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| @@ -1,84 +0,0 @@
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| -// Copyright (c) 2010 The Chromium Authors. All rights reserved.
|
| -// Use of this source code is governed by a BSD-style license that can be
|
| -// found in the LICENSE file.
|
| -
|
| -#ifndef MEDIA_VIDEO_VIDEO_DECODE_CONTEXT_H_
|
| -#define MEDIA_VIDEO_VIDEO_DECODE_CONTEXT_H_
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| -
|
| -#include <vector>
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| -
|
| -#include "base/task.h"
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| -#include "media/base/video_frame.h"
|
| -
|
| -namespace media {
|
| -
|
| -class VideoFrame;
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| -
|
| -// A VideoDecodeContext is used by VideoDecodeEngine to provide the following
|
| -// functions:
|
| -//
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| -// 1. Provides access to hardware video decoding device.
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| -// 2. Allocate VideoFrame objects that are used to carry the decoded video
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| -// frames.
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| -// 3. Upload a device specific buffer to some common VideoFrame storage types.
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| -// In many cases a VideoDecodeEngine provides its own buffer, these buffer
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| -// are usually device specific and a conversion step is needed. Instead of
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| -// handling these many cases in the renderer a VideoDecodeContext is used
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| -// to convert the device specific buffer to a common storage format, e.g.
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| -// GL textures or system memory. This way we keep the device specific code
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| -// in the VideoDecodeEngine and VideoDecodeContext pair.
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| -class VideoDecodeContext {
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| - public:
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| - virtual ~VideoDecodeContext() {}
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| -
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| - // Obtain a handle to the hardware video decoder device. The type of the
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| - // handle is a contract between the implementation of VideoDecodeContext and
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| - // VideoDecodeEngine.
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| - //
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| - // If a hardware device is not needed this method should return NULL.
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| - virtual void* GetDevice() = 0;
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| -
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| - // Allocate |n| video frames with dimension |width| and |height|. |task|
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| - // is called when allocation has completed.
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| - //
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| - // |frames| is the output parameter for VideFrame(s) allocated.
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| - virtual void AllocateVideoFrames(
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| - int n, size_t width, size_t height, VideoFrame::Format format,
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| - std::vector<scoped_refptr<VideoFrame> >* frames,
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| - Task* task) = 0;
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| -
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| - // Release all video frames allocated by the context. After making this call
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| - // VideoDecodeEngine should not use the VideoFrame allocated because they
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| - // could be destroyed.
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| - virtual void ReleaseAllVideoFrames() = 0;
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| -
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| - // Upload a device specific buffer to a video frame. The video frame was
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| - // allocated via AllocateVideoFrames().
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| - // This method is used if a VideoDecodeEngine cannot write directly to a
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| - // VideoFrame, e.g. upload should be done on a different thread, the subsystem
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| - // require some special treatment to generate a VideoFrame. The goal is to
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| - // keep VideoDecodeEngine a reusable component and also adapt to different
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| - // system by having a different VideoDecodeContext.
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| - //
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| - // |frame| is a VideoFrame allocated via AllocateVideoFrames().
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| - //
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| - // |buffer| is of type void*, it is of an internal type in VideoDecodeEngine
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| - // that points to the buffer that contains the video frame.
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| - // Implementor should know how to handle it.
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| - //
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| - // |task| is executed if the operation was completed successfully.
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| - virtual void ConvertToVideoFrame(void* buffer,
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| - scoped_refptr<VideoFrame> frame,
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| - Task* task) = 0;
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| -
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| - // Destroy this context asynchronously. When the operation is done |task|
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| - // is called. It is safe to delete this object only after |task| is called.
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| - //
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| - // ReleaseVideoFrames() need to be called with all the video frames allocated
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| - // before making this call.
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| - virtual void Destroy(Task* task) = 0;
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| -};
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| -
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| -} // namespace media
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| -
|
| -#endif // MEDIA_VIDEO_VIDEO_DECODE_CONTEXT_H_
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|
|