Index: media/video/video_decode_engine.h |
diff --git a/media/video/video_decode_engine.h b/media/video/video_decode_engine.h |
index cd1f9860402e4eafb716c2103d88d86abbfab13f..cb08f2ab0e4982267afb70d3581db32f5493752d 100644 |
--- a/media/video/video_decode_engine.h |
+++ b/media/video/video_decode_engine.h |
@@ -12,13 +12,9 @@ |
#include "media/base/video_frame.h" |
#include "ui/gfx/size.h" |
-class MessageLoop; |
- |
namespace media { |
class Buffer; |
-class VideoDecodeContext; |
- |
struct PipelineStatistics; |
class MEDIA_EXPORT VideoDecodeEngine { |
@@ -67,17 +63,9 @@ class MEDIA_EXPORT VideoDecodeEngine { |
// Initialize the engine with specified configuration. |
// |
- // |decode_context| is used for allocation of VideoFrame. |
- // It is important that |decode_context| is called only on |message_loop|. |
- // |
- // TODO(hclam): Currently refactoring code to use VideoDecodeContext so |
- // |context| may be NULL in some cases. |
- // |
// Engine should call EventHandler::OnInitializeDone() whether the |
// initialization operation finished successfully or not. |
- virtual void Initialize(MessageLoop* message_loop, |
Ami GONE FROM CHROMIUM
2011/10/28 16:47:31
What is up w/ dropping message_loop_ from the engi
scherkus (not reviewing)
2011/10/28 17:00:38
it's not even used by FFVDE haha
Ami GONE FROM CHROMIUM
2011/10/28 17:23:17
Wow.
|
- EventHandler* event_handler, |
- VideoDecodeContext* context, |
+ virtual void Initialize(EventHandler* event_handler, |
const VideoDecoderConfig& config) = 0; |
// Uninitialize the engine. Engine should destroy all resources and call |