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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef MEDIA_VIDEO_VIDEO_DECODE_ENGINE_H_ | 5 #ifndef MEDIA_VIDEO_VIDEO_DECODE_ENGINE_H_ |
6 #define MEDIA_VIDEO_VIDEO_DECODE_ENGINE_H_ | 6 #define MEDIA_VIDEO_VIDEO_DECODE_ENGINE_H_ |
7 | 7 |
8 #include "base/callback.h" | 8 #include "base/callback.h" |
9 #include "base/memory/scoped_ptr.h" | 9 #include "base/memory/scoped_ptr.h" |
10 #include "media/base/media_export.h" | 10 #include "media/base/media_export.h" |
11 #include "media/base/video_decoder_config.h" | 11 #include "media/base/video_decoder_config.h" |
12 #include "media/base/video_frame.h" | 12 #include "media/base/video_frame.h" |
13 #include "ui/gfx/size.h" | 13 #include "ui/gfx/size.h" |
14 | 14 |
15 class MessageLoop; | |
16 | |
17 namespace media { | 15 namespace media { |
18 | 16 |
19 class Buffer; | 17 class Buffer; |
20 class VideoDecodeContext; | |
21 | |
22 struct PipelineStatistics; | 18 struct PipelineStatistics; |
23 | 19 |
24 class MEDIA_EXPORT VideoDecodeEngine { | 20 class MEDIA_EXPORT VideoDecodeEngine { |
25 public: | 21 public: |
26 struct MEDIA_EXPORT EventHandler { | 22 struct MEDIA_EXPORT EventHandler { |
27 public: | 23 public: |
28 virtual ~EventHandler() {} | 24 virtual ~EventHandler() {} |
29 virtual void OnInitializeComplete(bool success) = 0; | 25 virtual void OnInitializeComplete(bool success) = 0; |
30 virtual void OnUninitializeComplete() = 0; | 26 virtual void OnUninitializeComplete() = 0; |
31 virtual void OnFlushComplete() = 0; | 27 virtual void OnFlushComplete() = 0; |
(...skipping 28 matching lines...) Expand all Loading... | |
60 // method is called to return the video frame object to the owner. | 56 // method is called to return the video frame object to the owner. |
61 // The content of the video frame may be invalid. | 57 // The content of the video frame may be invalid. |
62 virtual void ConsumeVideoFrame(scoped_refptr<VideoFrame> frame, | 58 virtual void ConsumeVideoFrame(scoped_refptr<VideoFrame> frame, |
63 const PipelineStatistics& statistics) = 0; | 59 const PipelineStatistics& statistics) = 0; |
64 }; | 60 }; |
65 | 61 |
66 virtual ~VideoDecodeEngine() {} | 62 virtual ~VideoDecodeEngine() {} |
67 | 63 |
68 // Initialize the engine with specified configuration. | 64 // Initialize the engine with specified configuration. |
69 // | 65 // |
70 // |decode_context| is used for allocation of VideoFrame. | |
71 // It is important that |decode_context| is called only on |message_loop|. | |
72 // | |
73 // TODO(hclam): Currently refactoring code to use VideoDecodeContext so | |
74 // |context| may be NULL in some cases. | |
75 // | |
76 // Engine should call EventHandler::OnInitializeDone() whether the | 66 // Engine should call EventHandler::OnInitializeDone() whether the |
77 // initialization operation finished successfully or not. | 67 // initialization operation finished successfully or not. |
78 virtual void Initialize(MessageLoop* message_loop, | 68 virtual void Initialize(EventHandler* event_handler, |
Ami GONE FROM CHROMIUM
2011/10/28 16:47:31
What is up w/ dropping message_loop_ from the engi
scherkus (not reviewing)
2011/10/28 17:00:38
it's not even used by FFVDE haha
Ami GONE FROM CHROMIUM
2011/10/28 17:23:17
Wow.
| |
79 EventHandler* event_handler, | |
80 VideoDecodeContext* context, | |
81 const VideoDecoderConfig& config) = 0; | 69 const VideoDecoderConfig& config) = 0; |
82 | 70 |
83 // Uninitialize the engine. Engine should destroy all resources and call | 71 // Uninitialize the engine. Engine should destroy all resources and call |
84 // EventHandler::OnUninitializeComplete(). | 72 // EventHandler::OnUninitializeComplete(). |
85 virtual void Uninitialize() = 0; | 73 virtual void Uninitialize() = 0; |
86 | 74 |
87 // Flush the engine. Engine should return all the buffers to owner ( which | 75 // Flush the engine. Engine should return all the buffers to owner ( which |
88 // could be itself. ) then call EventHandler::OnFlushDone(). | 76 // could be itself. ) then call EventHandler::OnFlushDone(). |
89 virtual void Flush() = 0; | 77 virtual void Flush() = 0; |
90 | 78 |
(...skipping 20 matching lines...) Expand all Loading... | |
111 // is called by the user to return the video frame object. | 99 // is called by the user to return the video frame object. |
112 // | 100 // |
113 // In response to this method call, ConsumeVideoFrame() is called with a | 101 // In response to this method call, ConsumeVideoFrame() is called with a |
114 // video frame object containing decoded video content. | 102 // video frame object containing decoded video content. |
115 virtual void ProduceVideoFrame(scoped_refptr<VideoFrame> frame) = 0; | 103 virtual void ProduceVideoFrame(scoped_refptr<VideoFrame> frame) = 0; |
116 }; | 104 }; |
117 | 105 |
118 } // namespace media | 106 } // namespace media |
119 | 107 |
120 #endif // MEDIA_VIDEO_VIDEO_DECODE_ENGINE_H_ | 108 #endif // MEDIA_VIDEO_VIDEO_DECODE_ENGINE_H_ |
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