| Index: ui/gfx/compositor/screen_rotation.cc
|
| diff --git a/ui/aura/screen_rotation.cc b/ui/gfx/compositor/screen_rotation.cc
|
| similarity index 71%
|
| rename from ui/aura/screen_rotation.cc
|
| rename to ui/gfx/compositor/screen_rotation.cc
|
| index 6b468174dabac95f9f14885a0803dfebfc714edf..df399e22f176961f77dc5500c1a692a6f2406b90 100644
|
| --- a/ui/aura/screen_rotation.cc
|
| +++ b/ui/gfx/compositor/screen_rotation.cc
|
| @@ -2,7 +2,7 @@
|
| // Use of this source code is governed by a BSD-style license that can be
|
| // found in the LICENSE file.
|
|
|
| -#include "ui/aura/screen_rotation.h"
|
| +#include "ui/gfx/compositor/screen_rotation.h"
|
|
|
| #include "base/debug/trace_event.h"
|
| #include "base/time.h"
|
| @@ -11,6 +11,8 @@
|
| #include "ui/gfx/rect.h"
|
| #include "ui/gfx/transform.h"
|
|
|
| +namespace ui {
|
| +
|
| namespace {
|
|
|
| const int k90DegreeTransitionDurationMs = 350;
|
| @@ -27,22 +29,19 @@ base::TimeDelta GetTransitionDuration(int degrees) {
|
| } // namespace
|
|
|
| ScreenRotation::ScreenRotation(int degrees)
|
| - : ui::LayerAnimationElement(GetProperties(),
|
| - GetTransitionDuration(degrees)),
|
| + : LayerAnimationElement(GetProperties(), GetTransitionDuration(degrees)),
|
| degrees_(degrees) {
|
| }
|
|
|
| ScreenRotation::~ScreenRotation() {
|
| }
|
|
|
| -void ScreenRotation::OnStart(ui::LayerAnimationDelegate* delegate) {
|
| - //TRACE_EVENT0("ScreenRotation", "init");
|
| -
|
| +void ScreenRotation::OnStart(LayerAnimationDelegate* delegate) {
|
| // No rotation required.
|
| if (degrees_ == 0)
|
| return;
|
|
|
| - const ui::Transform& current_transform = delegate->GetTransformForAnimation();
|
| + const Transform& current_transform = delegate->GetTransformForAnimation();
|
| const gfx::Rect& bounds = delegate->GetBoundsForAnimation();
|
|
|
| gfx::Point old_pivot;
|
| @@ -69,26 +68,26 @@ void ScreenRotation::OnStart(ui::LayerAnimationDelegate* delegate) {
|
| current_transform.TransformPoint(new_pivot);
|
| current_transform.TransformPoint(new_origin_);
|
|
|
| - scoped_ptr<ui::InterpolatedTransform> rotation(
|
| - new ui::InterpolatedTransformAboutPivot(
|
| + scoped_ptr<InterpolatedTransform> rotation(
|
| + new InterpolatedTransformAboutPivot(
|
| old_pivot,
|
| - new ui::InterpolatedRotation(0, degrees_)));
|
| + new InterpolatedRotation(0, degrees_)));
|
|
|
| - scoped_ptr<ui::InterpolatedTransform> translation(
|
| - new ui::InterpolatedTranslation(
|
| + scoped_ptr<InterpolatedTransform> translation(
|
| + new InterpolatedTranslation(
|
| gfx::Point(0, 0),
|
| gfx::Point(new_pivot.x() - old_pivot.x(),
|
| new_pivot.y() - old_pivot.y())));
|
|
|
| float scale_factor = 0.9f;
|
| - scoped_ptr<ui::InterpolatedTransform> scale_down(
|
| - new ui::InterpolatedScale(1.0f, scale_factor, 0.0f, 0.5f));
|
| + scoped_ptr<InterpolatedTransform> scale_down(
|
| + new InterpolatedScale(1.0f, scale_factor, 0.0f, 0.5f));
|
|
|
| - scoped_ptr<ui::InterpolatedTransform> scale_up(
|
| - new ui::InterpolatedScale(1.0f, 1.0f / scale_factor, 0.5f, 1.0f));
|
| + scoped_ptr<InterpolatedTransform> scale_up(
|
| + new InterpolatedScale(1.0f, 1.0f / scale_factor, 0.5f, 1.0f));
|
|
|
| interpolated_transform_.reset(
|
| - new ui::InterpolatedConstantTransform(current_transform));
|
| + new InterpolatedConstantTransform(current_transform));
|
|
|
| scale_up->SetChild(scale_down.release());
|
| translation->SetChild(scale_up.release());
|
| @@ -97,8 +96,7 @@ void ScreenRotation::OnStart(ui::LayerAnimationDelegate* delegate) {
|
| }
|
|
|
| void ScreenRotation::OnProgress(double t,
|
| - ui::LayerAnimationDelegate* delegate) {
|
| - //TRACE_EVENT0("ScreenRotation", "Progress");
|
| + LayerAnimationDelegate* delegate) {
|
| delegate->SetTransformFromAnimation(interpolated_transform_->Interpolate(t));
|
| delegate->ScheduleDrawForAnimation();
|
| }
|
| @@ -111,10 +109,12 @@ void ScreenRotation::OnAbort() {
|
| }
|
|
|
| // static
|
| -const ui::LayerAnimationElement::AnimatableProperties&
|
| +const LayerAnimationElement::AnimatableProperties&
|
| ScreenRotation::GetProperties() {
|
| static LayerAnimationElement::AnimatableProperties properties;
|
| if (properties.empty())
|
| properties.insert(LayerAnimationElement::TRANSFORM);
|
| return properties;
|
| }
|
| +
|
| +} // namespace ui
|
|
|