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Issue 8402002: Reenable triggering of screen rotations by sensors. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Gardening Created 9 years, 1 month ago
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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "ui/aura/screen_rotation.h" 5 #include "ui/gfx/compositor/screen_rotation.h"
6 6
7 #include "base/debug/trace_event.h" 7 #include "base/debug/trace_event.h"
8 #include "base/time.h" 8 #include "base/time.h"
9 #include "ui/gfx/compositor/layer_animation_delegate.h" 9 #include "ui/gfx/compositor/layer_animation_delegate.h"
10 #include "ui/gfx/interpolated_transform.h" 10 #include "ui/gfx/interpolated_transform.h"
11 #include "ui/gfx/rect.h" 11 #include "ui/gfx/rect.h"
12 #include "ui/gfx/transform.h" 12 #include "ui/gfx/transform.h"
13 13
14 namespace ui {
15
14 namespace { 16 namespace {
15 17
16 const int k90DegreeTransitionDurationMs = 350; 18 const int k90DegreeTransitionDurationMs = 350;
17 const int k180DegreeTransitionDurationMs = 550; 19 const int k180DegreeTransitionDurationMs = 550;
18 20
19 base::TimeDelta GetTransitionDuration(int degrees) { 21 base::TimeDelta GetTransitionDuration(int degrees) {
20 if (degrees == 180) 22 if (degrees == 180)
21 return base::TimeDelta::FromMilliseconds(k180DegreeTransitionDurationMs); 23 return base::TimeDelta::FromMilliseconds(k180DegreeTransitionDurationMs);
22 else if (degrees == 0) 24 else if (degrees == 0)
23 return base::TimeDelta::FromMilliseconds(0); 25 return base::TimeDelta::FromMilliseconds(0);
24 return base::TimeDelta::FromMilliseconds(k90DegreeTransitionDurationMs); 26 return base::TimeDelta::FromMilliseconds(k90DegreeTransitionDurationMs);
25 } 27 }
26 28
27 } // namespace 29 } // namespace
28 30
29 ScreenRotation::ScreenRotation(int degrees) 31 ScreenRotation::ScreenRotation(int degrees)
30 : ui::LayerAnimationElement(GetProperties(), 32 : LayerAnimationElement(GetProperties(), GetTransitionDuration(degrees)),
31 GetTransitionDuration(degrees)),
32 degrees_(degrees) { 33 degrees_(degrees) {
33 } 34 }
34 35
35 ScreenRotation::~ScreenRotation() { 36 ScreenRotation::~ScreenRotation() {
36 } 37 }
37 38
38 void ScreenRotation::OnStart(ui::LayerAnimationDelegate* delegate) { 39 void ScreenRotation::OnStart(LayerAnimationDelegate* delegate) {
39 //TRACE_EVENT0("ScreenRotation", "init");
40
41 // No rotation required. 40 // No rotation required.
42 if (degrees_ == 0) 41 if (degrees_ == 0)
43 return; 42 return;
44 43
45 const ui::Transform& current_transform = delegate->GetTransformForAnimation(); 44 const Transform& current_transform = delegate->GetTransformForAnimation();
46 const gfx::Rect& bounds = delegate->GetBoundsForAnimation(); 45 const gfx::Rect& bounds = delegate->GetBoundsForAnimation();
47 46
48 gfx::Point old_pivot; 47 gfx::Point old_pivot;
49 gfx::Point new_pivot; 48 gfx::Point new_pivot;
50 49
51 int width = bounds.width(); 50 int width = bounds.width();
52 int height = bounds.height(); 51 int height = bounds.height();
53 52
54 switch (degrees_) { 53 switch (degrees_) {
55 case 90: 54 case 90:
56 new_origin_ = new_pivot = gfx::Point(width, 0); 55 new_origin_ = new_pivot = gfx::Point(width, 0);
57 break; 56 break;
58 case -90: 57 case -90:
59 new_origin_ = new_pivot = gfx::Point(0, height); 58 new_origin_ = new_pivot = gfx::Point(0, height);
60 break; 59 break;
61 case 180: 60 case 180:
62 new_pivot = old_pivot = gfx::Point(width / 2, height / 2); 61 new_pivot = old_pivot = gfx::Point(width / 2, height / 2);
63 new_origin_.SetPoint(width, height); 62 new_origin_.SetPoint(width, height);
64 break; 63 break;
65 } 64 }
66 65
67 // Convert points to world space. 66 // Convert points to world space.
68 current_transform.TransformPoint(old_pivot); 67 current_transform.TransformPoint(old_pivot);
69 current_transform.TransformPoint(new_pivot); 68 current_transform.TransformPoint(new_pivot);
70 current_transform.TransformPoint(new_origin_); 69 current_transform.TransformPoint(new_origin_);
71 70
72 scoped_ptr<ui::InterpolatedTransform> rotation( 71 scoped_ptr<InterpolatedTransform> rotation(
73 new ui::InterpolatedTransformAboutPivot( 72 new InterpolatedTransformAboutPivot(
74 old_pivot, 73 old_pivot,
75 new ui::InterpolatedRotation(0, degrees_))); 74 new InterpolatedRotation(0, degrees_)));
76 75
77 scoped_ptr<ui::InterpolatedTransform> translation( 76 scoped_ptr<InterpolatedTransform> translation(
78 new ui::InterpolatedTranslation( 77 new InterpolatedTranslation(
79 gfx::Point(0, 0), 78 gfx::Point(0, 0),
80 gfx::Point(new_pivot.x() - old_pivot.x(), 79 gfx::Point(new_pivot.x() - old_pivot.x(),
81 new_pivot.y() - old_pivot.y()))); 80 new_pivot.y() - old_pivot.y())));
82 81
83 float scale_factor = 0.9f; 82 float scale_factor = 0.9f;
84 scoped_ptr<ui::InterpolatedTransform> scale_down( 83 scoped_ptr<InterpolatedTransform> scale_down(
85 new ui::InterpolatedScale(1.0f, scale_factor, 0.0f, 0.5f)); 84 new InterpolatedScale(1.0f, scale_factor, 0.0f, 0.5f));
86 85
87 scoped_ptr<ui::InterpolatedTransform> scale_up( 86 scoped_ptr<InterpolatedTransform> scale_up(
88 new ui::InterpolatedScale(1.0f, 1.0f / scale_factor, 0.5f, 1.0f)); 87 new InterpolatedScale(1.0f, 1.0f / scale_factor, 0.5f, 1.0f));
89 88
90 interpolated_transform_.reset( 89 interpolated_transform_.reset(
91 new ui::InterpolatedConstantTransform(current_transform)); 90 new InterpolatedConstantTransform(current_transform));
92 91
93 scale_up->SetChild(scale_down.release()); 92 scale_up->SetChild(scale_down.release());
94 translation->SetChild(scale_up.release()); 93 translation->SetChild(scale_up.release());
95 rotation->SetChild(translation.release()); 94 rotation->SetChild(translation.release());
96 interpolated_transform_->SetChild(rotation.release()); 95 interpolated_transform_->SetChild(rotation.release());
97 } 96 }
98 97
99 void ScreenRotation::OnProgress(double t, 98 void ScreenRotation::OnProgress(double t,
100 ui::LayerAnimationDelegate* delegate) { 99 LayerAnimationDelegate* delegate) {
101 //TRACE_EVENT0("ScreenRotation", "Progress");
102 delegate->SetTransformFromAnimation(interpolated_transform_->Interpolate(t)); 100 delegate->SetTransformFromAnimation(interpolated_transform_->Interpolate(t));
103 delegate->ScheduleDrawForAnimation(); 101 delegate->ScheduleDrawForAnimation();
104 } 102 }
105 103
106 void ScreenRotation::OnGetTarget(TargetValue* target) const { 104 void ScreenRotation::OnGetTarget(TargetValue* target) const {
107 target->transform = interpolated_transform_->Interpolate(1.0); 105 target->transform = interpolated_transform_->Interpolate(1.0);
108 } 106 }
109 107
110 void ScreenRotation::OnAbort() { 108 void ScreenRotation::OnAbort() {
111 } 109 }
112 110
113 // static 111 // static
114 const ui::LayerAnimationElement::AnimatableProperties& 112 const LayerAnimationElement::AnimatableProperties&
115 ScreenRotation::GetProperties() { 113 ScreenRotation::GetProperties() {
116 static LayerAnimationElement::AnimatableProperties properties; 114 static LayerAnimationElement::AnimatableProperties properties;
117 if (properties.empty()) 115 if (properties.empty())
118 properties.insert(LayerAnimationElement::TRANSFORM); 116 properties.insert(LayerAnimationElement::TRANSFORM);
119 return properties; 117 return properties;
120 } 118 }
119
120 } // namespace ui
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