| Index: ui/aura/desktop.cc
|
| diff --git a/ui/aura/desktop.cc b/ui/aura/desktop.cc
|
| index 07edd119e56a49ef6959963163ca607618673427..4b16a0acb99ef2abe1113193594f3ca710b27660 100644
|
| --- a/ui/aura/desktop.cc
|
| +++ b/ui/aura/desktop.cc
|
| @@ -21,7 +21,6 @@
|
| #include "ui/aura/event_filter.h"
|
| #include "ui/aura/focus_manager.h"
|
| #include "ui/aura/screen_aura.h"
|
| -#include "ui/aura/screen_rotation.h"
|
| #include "ui/aura/toplevel_window_container.h"
|
| #include "ui/aura/window.h"
|
| #include "ui/aura/window_delegate.h"
|
| @@ -29,6 +28,7 @@
|
| #include "ui/gfx/compositor/layer.h"
|
| #include "ui/gfx/compositor/layer_animation_sequence.h"
|
| #include "ui/gfx/compositor/layer_animator.h"
|
| +#include "ui/gfx/compositor/screen_rotation.h"
|
| #include "ui/gfx/interpolated_transform.h"
|
|
|
| using std::string;
|
| @@ -44,22 +44,6 @@ static const int kDefaultHostWindowY = 200;
|
| static const int kDefaultHostWindowWidth = 1280;
|
| static const int kDefaultHostWindowHeight = 1024;
|
|
|
| -#if !defined(NDEBUG)
|
| -// Converts degrees to an angle in the range [-180, 180).
|
| -int NormalizeAngle(int degrees) {
|
| - while (degrees <= -180) degrees += 360;
|
| - while (degrees > 180) degrees -= 360;
|
| - return degrees;
|
| -}
|
| -
|
| -static int SymmetricRound(float x) {
|
| - return static_cast<int>(
|
| - x > 0
|
| - ? std::floor(x + 0.5f)
|
| - : std::ceil(x - 0.5f));
|
| -}
|
| -#endif
|
| -
|
| class DefaultDesktopDelegate : public DesktopDelegate {
|
| public:
|
| explicit DefaultDesktopDelegate(Desktop* desktop) : desktop_(desktop) {}
|
| @@ -168,37 +152,35 @@ bool MaybeFullScreen(DesktopHost* host, KeyEvent* event) {
|
| }
|
|
|
| bool MaybeRotate(Desktop* desktop, KeyEvent* event) {
|
| - if ((event->flags() & ui::EF_SHIFT_DOWN) &&
|
| - (event->flags() & ui::EF_ALT_DOWN)) {
|
| - bool should_rotate = true;
|
| - int new_degrees = 0;
|
| - switch (event->key_code()) {
|
| - case ui::VKEY_UP: new_degrees = 0; break;
|
| - case ui::VKEY_DOWN: new_degrees = 180; break;
|
| - case ui::VKEY_RIGHT: new_degrees = 90; break;
|
| - case ui::VKEY_LEFT: new_degrees = -90; break;
|
| - default: should_rotate = false; break;
|
| - }
|
| -
|
| - if (should_rotate) {
|
| - float rotation = 0.0f;
|
| - int degrees = 0;
|
| - const ui::Transform& transform = desktop->layer()->GetTargetTransform();
|
| - if (ui::InterpolatedTransform::FactorTRS(transform,
|
| - NULL, &rotation, NULL))
|
| - degrees = NormalizeAngle(new_degrees - SymmetricRound(rotation));
|
| -
|
| - if (degrees != 0) {
|
| - desktop->layer()->GetAnimator()->set_preemption_strategy(
|
| - ui::LayerAnimator::REPLACE_QUEUED_ANIMATIONS);
|
| - scoped_ptr<ui::LayerAnimationSequence> screen_rotation(
|
| - new ui::LayerAnimationSequence(new ScreenRotation(degrees)));
|
| - screen_rotation->AddObserver(desktop);
|
| - desktop->layer()->GetAnimator()->ScheduleAnimation(
|
| - screen_rotation.release());
|
| - return true;
|
| - }
|
| + if ((event->flags() & ui::EF_CONTROL_DOWN) &&
|
| + event->key_code() == ui::VKEY_HOME) {
|
| + static int i = 0;
|
| + int delta = 0;
|
| + switch (i) {
|
| + case 0: delta = 90; break;
|
| + case 1: delta = 90; break;
|
| + case 2: delta = 90; break;
|
| + case 3: delta = 90; break;
|
| + case 4: delta = -90; break;
|
| + case 5: delta = -90; break;
|
| + case 6: delta = -90; break;
|
| + case 7: delta = -90; break;
|
| + case 8: delta = -90; break;
|
| + case 9: delta = 180; break;
|
| + case 10: delta = 180; break;
|
| + case 11: delta = 90; break;
|
| + case 12: delta = 180; break;
|
| + case 13: delta = 180; break;
|
| }
|
| + i = (i + 1) % 14;
|
| + desktop->layer()->GetAnimator()->set_preemption_strategy(
|
| + ui::LayerAnimator::REPLACE_QUEUED_ANIMATIONS);
|
| + scoped_ptr<ui::LayerAnimationSequence> screen_rotation(
|
| + new ui::LayerAnimationSequence(new ui::ScreenRotation(delta)));
|
| + screen_rotation->AddObserver(desktop);
|
| + desktop->layer()->GetAnimator()->ScheduleAnimation(
|
| + screen_rotation.release());
|
| + return true;
|
| }
|
| return false;
|
| }
|
|
|