| Index: chrome/browser/ui/touch/animation/screen_rotation_setter.cc
|
| diff --git a/chrome/browser/ui/touch/animation/screen_rotation_setter.cc b/chrome/browser/ui/touch/animation/screen_rotation_setter.cc
|
| new file mode 100644
|
| index 0000000000000000000000000000000000000000..a20774bd116b01a97d74505b5d82424d43e39447
|
| --- /dev/null
|
| +++ b/chrome/browser/ui/touch/animation/screen_rotation_setter.cc
|
| @@ -0,0 +1,134 @@
|
| +// Copyright (c) 2011 The Chromium Authors. All rights reserved.
|
| +// Use of this source code is governed by a BSD-style license that can be
|
| +// found in the LICENSE file.
|
| +
|
| +#include "chrome/browser/ui/touch/animation/screen_rotation_setter.h"
|
| +
|
| +#include "base/memory/scoped_ptr.h"
|
| +#include "chrome/browser/ui/touch/animation/screen_rotation.h"
|
| +#include "ui/gfx/compositor/layer.h"
|
| +#include "ui/gfx/interpolated_transform.h"
|
| +#include "views/layer_property_setter.h"
|
| +#include "views/view.h"
|
| +
|
| +namespace {
|
| +
|
| +static int SymmetricRound(float x) {
|
| + return static_cast<int>(
|
| + x > 0
|
| + ? std::floor(x + 0.5f)
|
| + : std::ceil(x - 0.5f));
|
| +}
|
| +
|
| +// A screen rotation setter is a LayerPropertySetter that initiates screen
|
| +// rotations in response to calls to |SetTransform|. Calls to |SetBounds| are
|
| +// applied to the layer immediately.
|
| +class ScreenRotationSetter : public views::LayerPropertySetter,
|
| + public ScreenRotationListener {
|
| + public:
|
| + explicit ScreenRotationSetter(views::View* view);
|
| +
|
| + // implementation of LayerPropertySetter
|
| + virtual void Installed(ui::Layer* layer) OVERRIDE;
|
| + virtual void Uninstalled(ui::Layer* layer) OVERRIDE;
|
| + virtual void SetTransform(ui::Layer* layer,
|
| + const ui::Transform& transform) OVERRIDE;
|
| + virtual void SetBounds(ui::Layer* layer, const gfx::Rect& bounds) OVERRIDE;
|
| +
|
| + // implementation of ScreenRotationListener
|
| + virtual void OnScreenRotationCompleted(const ui::Transform& final_transform,
|
| + const gfx::Rect& final_rect) OVERRIDE;
|
| +
|
| + private:
|
| + // This is the currently animating rotation. We hang onto it so that if a
|
| + // call to |SetTransform| is made during the rotation, we can update the
|
| + // target orientation of this rotation.
|
| + scoped_ptr<ScreenRotation> rotation_;
|
| +
|
| + // If a call to SetBounds happens during a rotation its effect is delayed
|
| + // until the rotation completes. If this happens several times, only the last
|
| + // call to SetBounds will have any effect.
|
| + scoped_ptr<gfx::Rect> pending_bounds_;
|
| +
|
| + // If a call to SetTransform happens during a rotation its effect is delayed
|
| + // until the rotation completes. If this happens several times, only the last
|
| + // call to SetTransform will have any effect.
|
| + scoped_ptr<ui::Transform> pending_transform_;
|
| +
|
| + // The screen rotation setter is associated with a view so that the view's
|
| + // bounds may be set when the animation completes.
|
| + views::View* view_;
|
| +
|
| + DISALLOW_COPY_AND_ASSIGN(ScreenRotationSetter);
|
| +};
|
| +
|
| +
|
| +ScreenRotationSetter::ScreenRotationSetter(views::View* view) : view_(view) {
|
| +}
|
| +
|
| +void ScreenRotationSetter::Installed(ui::Layer* layer) OVERRIDE {
|
| +}
|
| +
|
| +void ScreenRotationSetter::Uninstalled(ui::Layer* layer) OVERRIDE {
|
| + if (rotation_.get())
|
| + rotation_->Stop();
|
| +}
|
| +
|
| +void ScreenRotationSetter::SetTransform(ui::Layer* layer,
|
| + const ui::Transform& transform) {
|
| + if (rotation_.get()) {
|
| + pending_transform_.reset(new ui::Transform(transform));
|
| + } else {
|
| + float new_degrees, old_degrees;
|
| + if (ui::InterpolatedTransform::FactorTRS(transform,
|
| + NULL, &new_degrees, NULL) &&
|
| + ui::InterpolatedTransform::FactorTRS(layer->transform(),
|
| + NULL, &old_degrees, NULL)) {
|
| + rotation_.reset(new ScreenRotation(view_,
|
| + this,
|
| + SymmetricRound(old_degrees),
|
| + SymmetricRound(new_degrees)));
|
| + }
|
| + }
|
| +}
|
| +
|
| +void ScreenRotationSetter::SetBounds(ui::Layer* layer,
|
| + const gfx::Rect& bounds) {
|
| + // cache bounds changes during an animation.
|
| + if (rotation_.get())
|
| + pending_bounds_.reset(new gfx::Rect(bounds));
|
| + else
|
| + layer->SetBounds(bounds);
|
| +}
|
| +
|
| +void ScreenRotationSetter::OnScreenRotationCompleted(
|
| + const ui::Transform& final_transform,
|
| + const gfx::Rect& final_bounds) {
|
| + // destroy the animation.
|
| + rotation_.reset();
|
| +
|
| + if (pending_bounds_.get() && view_->layer()) {
|
| + // If there are any pending bounds changes, they will have already been
|
| + // applied to the view, and are waiting to be applied to the layer.
|
| + view_->layer()->SetBounds(*pending_bounds_);
|
| + pending_bounds_.reset();
|
| + } else if (!final_bounds.IsEmpty()) {
|
| + // Otherwise we may have new bounds as the result of the completed screen
|
| + // rotation. Apply these to the view.
|
| + view_->SetBoundsRect(final_bounds);
|
| + }
|
| +
|
| + if (pending_transform_.get() && view_->layer()) {
|
| + // If there is a pending transformation, we need to initiate another
|
| + // animation.
|
| + SetTransform(view_->layer(), *pending_transform_);
|
| + pending_transform_.reset();
|
| + }
|
| +}
|
| +
|
| +} // namespace
|
| +
|
| +views::LayerPropertySetter* ScreenRotationSetterFactory::Create(
|
| + views::View* view) {
|
| + return new ScreenRotationSetter(view);
|
| +}
|
|
|