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| 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. |
| 4 |
| 5 #include "chrome/browser/ui/touch/animation/screen_rotation_setter.h" |
| 6 |
| 7 #include "base/memory/scoped_ptr.h" |
| 8 #include "chrome/browser/ui/touch/animation/screen_rotation.h" |
| 9 #include "ui/gfx/compositor/layer.h" |
| 10 #include "ui/gfx/interpolated_transform.h" |
| 11 #include "views/layer_property_setter.h" |
| 12 #include "views/view.h" |
| 13 |
| 14 namespace { |
| 15 |
| 16 static int SymmetricRound(float x) { |
| 17 return static_cast<int>( |
| 18 x > 0 |
| 19 ? std::floor(x + 0.5f) |
| 20 : std::ceil(x - 0.5f)); |
| 21 } |
| 22 |
| 23 // A screen rotation setter is a LayerPropertySetter that initiates screen |
| 24 // rotations in response to calls to |SetTransform|. Calls to |SetBounds| are |
| 25 // applied to the layer immediately. |
| 26 class ScreenRotationSetter : public views::LayerPropertySetter, |
| 27 public ScreenRotationListener { |
| 28 public: |
| 29 explicit ScreenRotationSetter(views::View* view); |
| 30 |
| 31 // implementation of LayerPropertySetter |
| 32 virtual void Installed(ui::Layer* layer) OVERRIDE; |
| 33 virtual void Uninstalled(ui::Layer* layer) OVERRIDE; |
| 34 virtual void SetTransform(ui::Layer* layer, |
| 35 const ui::Transform& transform) OVERRIDE; |
| 36 virtual void SetBounds(ui::Layer* layer, const gfx::Rect& bounds) OVERRIDE; |
| 37 |
| 38 // implementation of ScreenRotationListener |
| 39 virtual void OnScreenRotationCompleted(const ui::Transform& final_transform, |
| 40 const gfx::Rect& final_rect) OVERRIDE; |
| 41 |
| 42 private: |
| 43 // This is the currently animating rotation. We hang onto it so that if a |
| 44 // call to |SetTransform| is made during the rotation, we can update the |
| 45 // target orientation of this rotation. |
| 46 scoped_ptr<ScreenRotation> rotation_; |
| 47 |
| 48 // If a call to SetBounds happens during a rotation its effect is delayed |
| 49 // until the rotation completes. If this happens several times, only the last |
| 50 // call to SetBounds will have any effect. |
| 51 scoped_ptr<gfx::Rect> pending_bounds_; |
| 52 |
| 53 // If a call to SetTransform happens during a rotation its effect is delayed |
| 54 // until the rotation completes. If this happens several times, only the last |
| 55 // call to SetTransform will have any effect. |
| 56 scoped_ptr<ui::Transform> pending_transform_; |
| 57 |
| 58 // The screen rotation setter is associated with a view so that the view's |
| 59 // bounds may be set when the animation completes. |
| 60 views::View* view_; |
| 61 |
| 62 DISALLOW_COPY_AND_ASSIGN(ScreenRotationSetter); |
| 63 }; |
| 64 |
| 65 |
| 66 ScreenRotationSetter::ScreenRotationSetter(views::View* view) : view_(view) { |
| 67 } |
| 68 |
| 69 void ScreenRotationSetter::Installed(ui::Layer* layer) OVERRIDE { |
| 70 } |
| 71 |
| 72 void ScreenRotationSetter::Uninstalled(ui::Layer* layer) OVERRIDE { |
| 73 if (rotation_.get()) |
| 74 rotation_->Stop(); |
| 75 } |
| 76 |
| 77 void ScreenRotationSetter::SetTransform(ui::Layer* layer, |
| 78 const ui::Transform& transform) { |
| 79 if (rotation_.get()) { |
| 80 pending_transform_.reset(new ui::Transform(transform)); |
| 81 } else { |
| 82 float new_degrees, old_degrees; |
| 83 if (ui::InterpolatedTransform::FactorTRS(transform, |
| 84 NULL, &new_degrees, NULL) && |
| 85 ui::InterpolatedTransform::FactorTRS(layer->transform(), |
| 86 NULL, &old_degrees, NULL)) { |
| 87 rotation_.reset(new ScreenRotation(view_, |
| 88 this, |
| 89 SymmetricRound(old_degrees), |
| 90 SymmetricRound(new_degrees))); |
| 91 } |
| 92 } |
| 93 } |
| 94 |
| 95 void ScreenRotationSetter::SetBounds(ui::Layer* layer, |
| 96 const gfx::Rect& bounds) { |
| 97 // cache bounds changes during an animation. |
| 98 if (rotation_.get()) |
| 99 pending_bounds_.reset(new gfx::Rect(bounds)); |
| 100 else |
| 101 layer->SetBounds(bounds); |
| 102 } |
| 103 |
| 104 void ScreenRotationSetter::OnScreenRotationCompleted( |
| 105 const ui::Transform& final_transform, |
| 106 const gfx::Rect& final_bounds) { |
| 107 // destroy the animation. |
| 108 rotation_.reset(); |
| 109 |
| 110 if (pending_bounds_.get() && view_->layer()) { |
| 111 // If there are any pending bounds changes, they will have already been |
| 112 // applied to the view, and are waiting to be applied to the layer. |
| 113 view_->layer()->SetBounds(*pending_bounds_); |
| 114 pending_bounds_.reset(); |
| 115 } else if (!final_bounds.IsEmpty()) { |
| 116 // Otherwise we may have new bounds as the result of the completed screen |
| 117 // rotation. Apply these to the view. |
| 118 view_->SetBoundsRect(final_bounds); |
| 119 } |
| 120 |
| 121 if (pending_transform_.get() && view_->layer()) { |
| 122 // If there is a pending transformation, we need to initiate another |
| 123 // animation. |
| 124 SetTransform(view_->layer(), *pending_transform_); |
| 125 pending_transform_.reset(); |
| 126 } |
| 127 } |
| 128 |
| 129 } // namespace |
| 130 |
| 131 views::LayerPropertySetter* ScreenRotationSetterFactory::Create( |
| 132 views::View* view) { |
| 133 return new ScreenRotationSetter(view); |
| 134 } |
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