Index: ui/gfx/transform.h |
diff --git a/ui/gfx/transform.h b/ui/gfx/transform.h |
index 483aa564652c9cf47d2b0ae49d475406a3a9a596..4f830d59cdd07165dd3faf80a5bcbad7565937d7 100644 |
--- a/ui/gfx/transform.h |
+++ b/ui/gfx/transform.h |
@@ -69,6 +69,9 @@ class UI_EXPORT Transform { |
// Does the transformation change anything? |
bool HasChange() const; |
+ // Inverts the transform which is passed in. Returns true if successful. |
sky
2011/10/24 21:09:00
This description is a bit misleading. I think you
|
+ bool GetInverse(Transform* transform) const; |
+ |
// Applies the transformation on the point. Returns true if the point is |
// transformed successfully. |
void TransformPoint(gfx::Point3f& point) const; |