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| 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef UI_GFX_TRANSFORM_H_ | 5 #ifndef UI_GFX_TRANSFORM_H_ |
| 6 #define UI_GFX_TRANSFORM_H_ | 6 #define UI_GFX_TRANSFORM_H_ |
| 7 #pragma once | 7 #pragma once |
| 8 | 8 |
| 9 #include "third_party/skia/include/utils/SkMatrix44.h" | 9 #include "third_party/skia/include/utils/SkMatrix44.h" |
| 10 #include "ui/base/ui_export.h" | 10 #include "ui/base/ui_export.h" |
| (...skipping 51 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
| 62 // (i.e. 'this = this * transform;'). | 62 // (i.e. 'this = this * transform;'). |
| 63 void PreconcatTransform(const Transform& transform); | 63 void PreconcatTransform(const Transform& transform); |
| 64 | 64 |
| 65 // Applies a transformation on the current transformation | 65 // Applies a transformation on the current transformation |
| 66 // (i.e. 'this = transform * this;'). | 66 // (i.e. 'this = transform * this;'). |
| 67 void ConcatTransform(const Transform& transform); | 67 void ConcatTransform(const Transform& transform); |
| 68 | 68 |
| 69 // Does the transformation change anything? | 69 // Does the transformation change anything? |
| 70 bool HasChange() const; | 70 bool HasChange() const; |
| 71 | 71 |
| 72 // Inverts the transform which is passed in. Returns true if successful. | |
|
sky
2011/10/24 21:09:00
This description is a bit misleading. I think you
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| 73 bool GetInverse(Transform* transform) const; | |
| 74 | |
| 72 // Applies the transformation on the point. Returns true if the point is | 75 // Applies the transformation on the point. Returns true if the point is |
| 73 // transformed successfully. | 76 // transformed successfully. |
| 74 void TransformPoint(gfx::Point3f& point) const; | 77 void TransformPoint(gfx::Point3f& point) const; |
| 75 | 78 |
| 76 // Applies the transformation on the point. Returns true if the point is | 79 // Applies the transformation on the point. Returns true if the point is |
| 77 // transformed successfully. Rounds the result to the nearest point. | 80 // transformed successfully. Rounds the result to the nearest point. |
| 78 void TransformPoint(gfx::Point& point) const; | 81 void TransformPoint(gfx::Point& point) const; |
| 79 | 82 |
| 80 // Applies the reverse transformation on the point. Returns true if the | 83 // Applies the reverse transformation on the point. Returns true if the |
| 81 // transformation can be inverted. | 84 // transformation can be inverted. |
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| 108 gfx::Point3f& point) const; | 111 gfx::Point3f& point) const; |
| 109 | 112 |
| 110 SkMatrix44 matrix_; | 113 SkMatrix44 matrix_; |
| 111 | 114 |
| 112 // copy/assign are allowed. | 115 // copy/assign are allowed. |
| 113 }; | 116 }; |
| 114 | 117 |
| 115 }// namespace ui | 118 }// namespace ui |
| 116 | 119 |
| 117 #endif // UI_GFX_TRANSFORM_H_ | 120 #endif // UI_GFX_TRANSFORM_H_ |
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