Index: ui/gfx/compositor/layer.h |
diff --git a/ui/gfx/compositor/layer.h b/ui/gfx/compositor/layer.h |
index f98021de9ef6f64612a9a03d25e695afd62bcb01..a410e6e2394ad5d41614d5bc329f84372ed3082a 100644 |
--- a/ui/gfx/compositor/layer.h |
+++ b/ui/gfx/compositor/layer.h |
@@ -185,6 +185,15 @@ class COMPOSITOR_EXPORT Layer : public LayerAnimatorDelegate { |
// delegate. |
void UpdateLayerCanvas(); |
+ // Resets |hole_rect_| to the empty rect for all layers below and |
+ // including this one. |
+ void ClearHoleRects(); |
+ |
+ // Does a preorder traversal of layers starting with this layer. Omits layers |
+ // which cannot punch a hole in another layer such as non visible layers |
sky
2011/10/24 15:44:52
'in another' -> 'in another'
|
+ // and layers which don't fill their bounds opaquely. |
+ void GeneratePreorderTraversal(std::vector<ui::Layer*>* layer_traversal); |
+ |
// A hole in a layer is an area in the layer that does not get drawn |
// because this area is covered up with another layer which is known to be |
// opaque. |
@@ -194,9 +203,9 @@ class COMPOSITOR_EXPORT Layer : public LayerAnimatorDelegate { |
// view has no transform with respect to its parent. |
void RecomputeHole(); |
- // Returns true if the layer paints every pixel (fills_bounds_opaquely) |
- // and the alpha of the layer is 1.0f. |
- bool IsCompletelyOpaque() const; |
+ void set_hole_rect(const gfx::Rect& hole_rect) { |
+ hole_rect_ = hole_rect; |
+ } |
// Determines the regions that don't intersect |rect| and places the |
// result in |sides|. |
@@ -216,6 +225,9 @@ class COMPOSITOR_EXPORT Layer : public LayerAnimatorDelegate { |
const gfx::Rect& region_to_punch_out, |
std::vector<gfx::Rect>* sides); |
+ // Drops texture just for this layer. |
+ void DropTexture(); |
+ |
// Drop all textures for layers below and including this one. Called when |
// the layer is removed from a hierarchy. Textures will be re-generated if |
// the layer is subsequently re-attached and needs to be drawn. |