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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef UI_GFX_COMPOSITOR_LAYER_H_ | 5 #ifndef UI_GFX_COMPOSITOR_LAYER_H_ |
6 #define UI_GFX_COMPOSITOR_LAYER_H_ | 6 #define UI_GFX_COMPOSITOR_LAYER_H_ |
7 #pragma once | 7 #pragma once |
8 | 8 |
9 #include <string> | 9 #include <string> |
10 #include <vector> | 10 #include <vector> |
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178 // TODO(vollick): Eventually, if a non-leaf node has an opacity of less than | 178 // TODO(vollick): Eventually, if a non-leaf node has an opacity of less than |
179 // 1.0, we'll render to a separate texture, and then apply the alpha. | 179 // 1.0, we'll render to a separate texture, and then apply the alpha. |
180 // Currently, we multiply our opacity by all our ancestor's opacities and | 180 // Currently, we multiply our opacity by all our ancestor's opacities and |
181 // use the combined result, but this is only temporary. | 181 // use the combined result, but this is only temporary. |
182 float GetCombinedOpacity() const; | 182 float GetCombinedOpacity() const; |
183 | 183 |
184 // Called during the Draw() pass to freshen the Layer's contents from the | 184 // Called during the Draw() pass to freshen the Layer's contents from the |
185 // delegate. | 185 // delegate. |
186 void UpdateLayerCanvas(); | 186 void UpdateLayerCanvas(); |
187 | 187 |
188 // Resets |hole_rect_| to the empty rect for all layers below and | |
189 // including this one. | |
190 void ClearHoleRects(); | |
191 | |
192 // Does a preorder traversal of layers starting with this layer. Omits layers | |
193 // which cannot punch a hole in another layer such as non visible layers | |
sky
2011/10/24 15:44:52
'in another' -> 'in another'
| |
194 // and layers which don't fill their bounds opaquely. | |
195 void GeneratePreorderTraversal(std::vector<ui::Layer*>* layer_traversal); | |
196 | |
188 // A hole in a layer is an area in the layer that does not get drawn | 197 // A hole in a layer is an area in the layer that does not get drawn |
189 // because this area is covered up with another layer which is known to be | 198 // because this area is covered up with another layer which is known to be |
190 // opaque. | 199 // opaque. |
191 // This method computes the dimension of the hole (if there is one) | 200 // This method computes the dimension of the hole (if there is one) |
192 // based on whether one of its child nodes is always opaque. | 201 // based on whether one of its child nodes is always opaque. |
193 // Note: For simplicity's sake, currently a hole is only created if the child | 202 // Note: For simplicity's sake, currently a hole is only created if the child |
194 // view has no transform with respect to its parent. | 203 // view has no transform with respect to its parent. |
195 void RecomputeHole(); | 204 void RecomputeHole(); |
196 | 205 |
197 // Returns true if the layer paints every pixel (fills_bounds_opaquely) | 206 void set_hole_rect(const gfx::Rect& hole_rect) { |
198 // and the alpha of the layer is 1.0f. | 207 hole_rect_ = hole_rect; |
199 bool IsCompletelyOpaque() const; | 208 } |
200 | 209 |
201 // Determines the regions that don't intersect |rect| and places the | 210 // Determines the regions that don't intersect |rect| and places the |
202 // result in |sides|. | 211 // result in |sides|. |
203 // | 212 // |
204 // rect_____________________________ | 213 // rect_____________________________ |
205 // |xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx| | 214 // |xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx| |
206 // |xxxxxxxxxxxxx top xxxxxxxxxxxxxx| | 215 // |xxxxxxxxxxxxx top xxxxxxxxxxxxxx| |
207 // |________________________________| | 216 // |________________________________| |
208 // |xxxxx| |xxxxx| | 217 // |xxxxx| |xxxxx| |
209 // |xxxxx|region_to_punch_out |xxxxx| | 218 // |xxxxx|region_to_punch_out |xxxxx| |
210 // |left | |right| | 219 // |left | |right| |
211 // |_____|____________________|_____| | 220 // |_____|____________________|_____| |
212 // |xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx| | 221 // |xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx| |
213 // |xxxxxxxxxx bottom xxxxxxxxxxxxxx| | 222 // |xxxxxxxxxx bottom xxxxxxxxxxxxxx| |
214 // |________________________________| | 223 // |________________________________| |
215 static void PunchHole(const gfx::Rect& rect, | 224 static void PunchHole(const gfx::Rect& rect, |
216 const gfx::Rect& region_to_punch_out, | 225 const gfx::Rect& region_to_punch_out, |
217 std::vector<gfx::Rect>* sides); | 226 std::vector<gfx::Rect>* sides); |
218 | 227 |
228 // Drops texture just for this layer. | |
229 void DropTexture(); | |
230 | |
219 // Drop all textures for layers below and including this one. Called when | 231 // Drop all textures for layers below and including this one. Called when |
220 // the layer is removed from a hierarchy. Textures will be re-generated if | 232 // the layer is removed from a hierarchy. Textures will be re-generated if |
221 // the layer is subsequently re-attached and needs to be drawn. | 233 // the layer is subsequently re-attached and needs to be drawn. |
222 void DropTextures(); | 234 void DropTextures(); |
223 | 235 |
224 bool ConvertPointForAncestor(const Layer* ancestor, gfx::Point* point) const; | 236 bool ConvertPointForAncestor(const Layer* ancestor, gfx::Point* point) const; |
225 bool ConvertPointFromAncestor(const Layer* ancestor, gfx::Point* point) const; | 237 bool ConvertPointFromAncestor(const Layer* ancestor, gfx::Point* point) const; |
226 | 238 |
227 bool GetTransformRelativeTo(const Layer* ancestor, | 239 bool GetTransformRelativeTo(const Layer* ancestor, |
228 Transform* transform) const; | 240 Transform* transform) const; |
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279 LayerDelegate* delegate_; | 291 LayerDelegate* delegate_; |
280 | 292 |
281 scoped_ptr<LayerAnimator> animator_; | 293 scoped_ptr<LayerAnimator> animator_; |
282 | 294 |
283 DISALLOW_COPY_AND_ASSIGN(Layer); | 295 DISALLOW_COPY_AND_ASSIGN(Layer); |
284 }; | 296 }; |
285 | 297 |
286 } // namespace ui | 298 } // namespace ui |
287 | 299 |
288 #endif // UI_GFX_COMPOSITOR_LAYER_H_ | 300 #endif // UI_GFX_COMPOSITOR_LAYER_H_ |
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