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Issue 8362006: Reland r107720 - Enable the new layer animation framework. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Merge Created 9 years, 1 month ago
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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "ui/aura/desktop.h" 5 #include "ui/aura/desktop.h"
6 6
7 #include <string> 7 #include <string>
8 #include <vector> 8 #include <vector>
9 9
10 #include "base/bind.h" 10 #include "base/bind.h"
11 #include "base/command_line.h" 11 #include "base/command_line.h"
12 #include "base/logging.h" 12 #include "base/logging.h"
13 #include "base/message_loop.h" 13 #include "base/message_loop.h"
14 #include "base/string_number_conversions.h" 14 #include "base/string_number_conversions.h"
15 #include "base/string_split.h" 15 #include "base/string_split.h"
16 #include "ui/aura/aura_switches.h" 16 #include "ui/aura/aura_switches.h"
17 #include "ui/aura/desktop_delegate.h" 17 #include "ui/aura/desktop_delegate.h"
18 #include "ui/aura/desktop_host.h" 18 #include "ui/aura/desktop_host.h"
19 #include "ui/aura/desktop_observer.h" 19 #include "ui/aura/desktop_observer.h"
20 #include "ui/aura/event.h" 20 #include "ui/aura/event.h"
21 #include "ui/aura/event_filter.h" 21 #include "ui/aura/event_filter.h"
22 #include "ui/aura/focus_manager.h" 22 #include "ui/aura/focus_manager.h"
23 #include "ui/aura/screen_aura.h" 23 #include "ui/aura/screen_aura.h"
24 #include "ui/aura/screen_rotation.h"
24 #include "ui/aura/toplevel_window_container.h" 25 #include "ui/aura/toplevel_window_container.h"
25 #include "ui/aura/window.h" 26 #include "ui/aura/window.h"
26 #include "ui/aura/window_delegate.h" 27 #include "ui/aura/window_delegate.h"
27 #include "ui/gfx/compositor/compositor.h" 28 #include "ui/gfx/compositor/compositor.h"
28 #include "ui/gfx/compositor/layer.h" 29 #include "ui/gfx/compositor/layer.h"
30 #include "ui/gfx/compositor/layer_animation_sequence.h"
31 #include "ui/gfx/compositor/layer_animator.h"
32 #include "ui/gfx/interpolated_transform.h"
29 33
30 using std::string; 34 using std::string;
31 using std::vector; 35 using std::vector;
32 36
33 namespace aura { 37 namespace aura {
34 38
35 namespace { 39 namespace {
36 40
37 // Default bounds for the host window. 41 // Default bounds for the host window.
38 static const int kDefaultHostWindowX = 200; 42 static const int kDefaultHostWindowX = 200;
39 static const int kDefaultHostWindowY = 200; 43 static const int kDefaultHostWindowY = 200;
40 static const int kDefaultHostWindowWidth = 1280; 44 static const int kDefaultHostWindowWidth = 1280;
41 static const int kDefaultHostWindowHeight = 1024; 45 static const int kDefaultHostWindowHeight = 1024;
42 46
47 #if !defined(NDEBUG)
48 // Converts degrees to an angle in the range [-180, 180).
49 int NormalizeAngle(int degrees) {
50 while (degrees <= -180) degrees += 360;
51 while (degrees > 180) degrees -= 360;
52 return degrees;
53 }
54
55 static int SymmetricRound(float x) {
56 return static_cast<int>(
57 x > 0
58 ? std::floor(x + 0.5f)
59 : std::ceil(x - 0.5f));
60 }
61 #endif
62
43 class DefaultDesktopDelegate : public DesktopDelegate { 63 class DefaultDesktopDelegate : public DesktopDelegate {
44 public: 64 public:
45 explicit DefaultDesktopDelegate(Desktop* desktop) : desktop_(desktop) {} 65 explicit DefaultDesktopDelegate(Desktop* desktop) : desktop_(desktop) {}
46 virtual ~DefaultDesktopDelegate() {} 66 virtual ~DefaultDesktopDelegate() {}
47 67
48 private: 68 private:
49 virtual void AddChildToDefaultParent(Window* window) OVERRIDE { 69 virtual void AddChildToDefaultParent(Window* window) OVERRIDE {
50 desktop_->AddChild(window); 70 desktop_->AddChild(window);
51 } 71 }
52 72
(...skipping 199 matching lines...) Expand 10 before | Expand all | Expand 10 after
252 } 272 }
253 if (target && target->delegate()) { 273 if (target && target->delegate()) {
254 MouseEvent translated_event(*event, this, target); 274 MouseEvent translated_event(*event, this, target);
255 return ProcessMouseEvent(target, &translated_event); 275 return ProcessMouseEvent(target, &translated_event);
256 } 276 }
257 return false; 277 return false;
258 } 278 }
259 279
260 bool Desktop::DispatchKeyEvent(KeyEvent* event) { 280 bool Desktop::DispatchKeyEvent(KeyEvent* event) {
261 #if !defined(NDEBUG) 281 #if !defined(NDEBUG)
262 // Press Home key to rotate the screen. Primarily used for testing.
263 if (event->type() == ui::ET_KEY_PRESSED && 282 if (event->type() == ui::ET_KEY_PRESSED &&
264 (event->flags() & ui::EF_CONTROL_DOWN) && 283 (event->flags() & ui::EF_SHIFT_DOWN) &&
265 event->key_code() == ui::VKEY_HOME) { 284 (event->flags() & ui::EF_ALT_DOWN) &&
266 ui::Transform transform; 285 event->is_char()) {
267 static int count = 0; 286
268 gfx::Size size = host_->GetSize(); 287 bool should_rotate = true;
269 switch (count) { 288 int new_degrees = 0;
270 case 0: 289 switch (event->key_code()) {
271 transform.ConcatRotate(-90.0f); 290 case ui::VKEY_UP: new_degrees = 0; break;
272 transform.ConcatTranslate(0, size.height()); 291 case ui::VKEY_DOWN: new_degrees = 180; break;
273 break; 292 case ui::VKEY_RIGHT: new_degrees = 90; break;
274 case 1: 293 case ui::VKEY_LEFT: new_degrees = -90; break;
275 transform.ConcatRotate(180.0f); 294 default: should_rotate = false; break;
276 transform.ConcatTranslate(size.width(), size.height());
277 break;
278 case 2:
279 transform.ConcatRotate(90.0f);
280 transform.ConcatTranslate(size.width(), 0);
281 break;
282 } 295 }
283 layer()->SetAnimation(CreateDefaultAnimation()); 296
284 SetTransform(transform); 297 if (should_rotate) {
285 count = (count + 1) % 4; 298 float rotation = 0.0f;
286 return true; 299 int degrees = 0;
300 const ui::Transform& transform = layer()->GetTargetTransform();
301 if (ui::InterpolatedTransform::FactorTRS(transform,
302 NULL, &rotation, NULL))
303 degrees = NormalizeAngle(new_degrees - SymmetricRound(rotation));
304
305 if (degrees != 0) {
306 layer()->GetAnimator()->set_preemption_strategy(
307 ui::LayerAnimator::REPLACE_QUEUED_ANIMATIONS);
308 layer()->GetAnimator()->ScheduleAnimationElement(
309 new ScreenRotation(degrees));
310 return true;
311 }
312 }
287 } 313 }
288 #endif 314 #endif
289 315
290 if (focused_window_) { 316 if (focused_window_) {
291 KeyEvent translated_event(*event); 317 KeyEvent translated_event(*event);
292 return ProcessKeyEvent(focused_window_, &translated_event); 318 return ProcessKeyEvent(focused_window_, &translated_event);
293 } 319 }
294 return false; 320 return false;
295 } 321 }
296 322
(...skipping 138 matching lines...) Expand 10 before | Expand all | Expand 10 after
435 if (capture_window_ && capture_window_->delegate()) 461 if (capture_window_ && capture_window_->delegate())
436 capture_window_->delegate()->OnCaptureLost(); 462 capture_window_->delegate()->OnCaptureLost();
437 capture_window_ = NULL; 463 capture_window_ = NULL;
438 } 464 }
439 465
440 void Desktop::SetTransform(const ui::Transform& transform) { 466 void Desktop::SetTransform(const ui::Transform& transform) {
441 Window::SetTransform(transform); 467 Window::SetTransform(transform);
442 468
443 // If the layer is not animating, then we need to update the host size 469 // If the layer is not animating, then we need to update the host size
444 // immediately. 470 // immediately.
445 if (!layer()->has_animation()) 471 if (!layer()->GetAnimator()->is_animating())
446 OnHostResized(host_->GetSize()); 472 OnHostResized(host_->GetSize());
447 } 473 }
448 474
449 void Desktop::HandleMouseMoved(const MouseEvent& event, Window* target) { 475 void Desktop::HandleMouseMoved(const MouseEvent& event, Window* target) {
450 if (target == mouse_moved_handler_) 476 if (target == mouse_moved_handler_)
451 return; 477 return;
452 478
453 // Send an exited event. 479 // Send an exited event.
454 if (mouse_moved_handler_ && mouse_moved_handler_->delegate()) { 480 if (mouse_moved_handler_ && mouse_moved_handler_->delegate()) {
455 MouseEvent translated_event(event, this, mouse_moved_handler_, 481 MouseEvent translated_event(event, this, mouse_moved_handler_,
(...skipping 68 matching lines...) Expand 10 before | Expand all | Expand 10 after
524 } 550 }
525 551
526 internal::FocusManager* Desktop::GetFocusManager() { 552 internal::FocusManager* Desktop::GetFocusManager() {
527 return this; 553 return this;
528 } 554 }
529 555
530 Desktop* Desktop::GetDesktop() { 556 Desktop* Desktop::GetDesktop() {
531 return this; 557 return this;
532 } 558 }
533 559
534 void Desktop::OnLayerAnimationEnded(const ui::Animation* animation) { 560 void Desktop::OnLayerAnimationEnded(
561 const ui::LayerAnimationSequence* animation) {
535 OnHostResized(host_->GetSize()); 562 OnHostResized(host_->GetSize());
536 } 563 }
537 564
538 void Desktop::SetFocusedWindow(Window* focused_window) { 565 void Desktop::SetFocusedWindow(Window* focused_window) {
539 if (focused_window == focused_window_ || 566 if (focused_window == focused_window_ ||
540 (focused_window && !focused_window->CanFocus())) { 567 (focused_window && !focused_window->CanFocus())) {
541 return; 568 return;
542 } 569 }
543 if (focused_window_ && focused_window_->delegate()) 570 if (focused_window_ && focused_window_->delegate())
544 focused_window_->delegate()->OnBlur(); 571 focused_window_->delegate()->OnBlur();
(...skipping 31 matching lines...) Expand 10 before | Expand all | Expand 10 after
576 base::StringToInt(parts[1], &parsed_height) && parsed_height > 0) { 603 base::StringToInt(parts[1], &parsed_height) && parsed_height > 0) {
577 bounds.set_size(gfx::Size(parsed_width, parsed_height)); 604 bounds.set_size(gfx::Size(parsed_width, parsed_height));
578 } else if (use_fullscreen_host_window_) { 605 } else if (use_fullscreen_host_window_) {
579 bounds = gfx::Rect(DesktopHost::GetNativeDisplaySize()); 606 bounds = gfx::Rect(DesktopHost::GetNativeDisplaySize());
580 } 607 }
581 608
582 return bounds; 609 return bounds;
583 } 610 }
584 611
585 } // namespace aura 612 } // namespace aura
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