Chromium Code Reviews
chromiumcodereview-hr@appspot.gserviceaccount.com (chromiumcodereview-hr) | Please choose your nickname with Settings | Help | Chromium Project | Gerrit Changes | Sign out
(569)

Unified Diff: chrome/browser/ui/touch/animation/screen_rotation_setter.cc

Issue 8362006: Reland r107720 - Enable the new layer animation framework. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Merge Created 9 years, 2 months ago
Use n/p to move between diff chunks; N/P to move between comments. Draft comments are only viewable by you.
Jump to:
View side-by-side diff with in-line comments
Download patch
Index: chrome/browser/ui/touch/animation/screen_rotation_setter.cc
diff --git a/chrome/browser/ui/touch/animation/screen_rotation_setter.cc b/chrome/browser/ui/touch/animation/screen_rotation_setter.cc
deleted file mode 100644
index a20774bd116b01a97d74505b5d82424d43e39447..0000000000000000000000000000000000000000
--- a/chrome/browser/ui/touch/animation/screen_rotation_setter.cc
+++ /dev/null
@@ -1,134 +0,0 @@
-// Copyright (c) 2011 The Chromium Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-
-#include "chrome/browser/ui/touch/animation/screen_rotation_setter.h"
-
-#include "base/memory/scoped_ptr.h"
-#include "chrome/browser/ui/touch/animation/screen_rotation.h"
-#include "ui/gfx/compositor/layer.h"
-#include "ui/gfx/interpolated_transform.h"
-#include "views/layer_property_setter.h"
-#include "views/view.h"
-
-namespace {
-
-static int SymmetricRound(float x) {
- return static_cast<int>(
- x > 0
- ? std::floor(x + 0.5f)
- : std::ceil(x - 0.5f));
-}
-
-// A screen rotation setter is a LayerPropertySetter that initiates screen
-// rotations in response to calls to |SetTransform|. Calls to |SetBounds| are
-// applied to the layer immediately.
-class ScreenRotationSetter : public views::LayerPropertySetter,
- public ScreenRotationListener {
- public:
- explicit ScreenRotationSetter(views::View* view);
-
- // implementation of LayerPropertySetter
- virtual void Installed(ui::Layer* layer) OVERRIDE;
- virtual void Uninstalled(ui::Layer* layer) OVERRIDE;
- virtual void SetTransform(ui::Layer* layer,
- const ui::Transform& transform) OVERRIDE;
- virtual void SetBounds(ui::Layer* layer, const gfx::Rect& bounds) OVERRIDE;
-
- // implementation of ScreenRotationListener
- virtual void OnScreenRotationCompleted(const ui::Transform& final_transform,
- const gfx::Rect& final_rect) OVERRIDE;
-
- private:
- // This is the currently animating rotation. We hang onto it so that if a
- // call to |SetTransform| is made during the rotation, we can update the
- // target orientation of this rotation.
- scoped_ptr<ScreenRotation> rotation_;
-
- // If a call to SetBounds happens during a rotation its effect is delayed
- // until the rotation completes. If this happens several times, only the last
- // call to SetBounds will have any effect.
- scoped_ptr<gfx::Rect> pending_bounds_;
-
- // If a call to SetTransform happens during a rotation its effect is delayed
- // until the rotation completes. If this happens several times, only the last
- // call to SetTransform will have any effect.
- scoped_ptr<ui::Transform> pending_transform_;
-
- // The screen rotation setter is associated with a view so that the view's
- // bounds may be set when the animation completes.
- views::View* view_;
-
- DISALLOW_COPY_AND_ASSIGN(ScreenRotationSetter);
-};
-
-
-ScreenRotationSetter::ScreenRotationSetter(views::View* view) : view_(view) {
-}
-
-void ScreenRotationSetter::Installed(ui::Layer* layer) OVERRIDE {
-}
-
-void ScreenRotationSetter::Uninstalled(ui::Layer* layer) OVERRIDE {
- if (rotation_.get())
- rotation_->Stop();
-}
-
-void ScreenRotationSetter::SetTransform(ui::Layer* layer,
- const ui::Transform& transform) {
- if (rotation_.get()) {
- pending_transform_.reset(new ui::Transform(transform));
- } else {
- float new_degrees, old_degrees;
- if (ui::InterpolatedTransform::FactorTRS(transform,
- NULL, &new_degrees, NULL) &&
- ui::InterpolatedTransform::FactorTRS(layer->transform(),
- NULL, &old_degrees, NULL)) {
- rotation_.reset(new ScreenRotation(view_,
- this,
- SymmetricRound(old_degrees),
- SymmetricRound(new_degrees)));
- }
- }
-}
-
-void ScreenRotationSetter::SetBounds(ui::Layer* layer,
- const gfx::Rect& bounds) {
- // cache bounds changes during an animation.
- if (rotation_.get())
- pending_bounds_.reset(new gfx::Rect(bounds));
- else
- layer->SetBounds(bounds);
-}
-
-void ScreenRotationSetter::OnScreenRotationCompleted(
- const ui::Transform& final_transform,
- const gfx::Rect& final_bounds) {
- // destroy the animation.
- rotation_.reset();
-
- if (pending_bounds_.get() && view_->layer()) {
- // If there are any pending bounds changes, they will have already been
- // applied to the view, and are waiting to be applied to the layer.
- view_->layer()->SetBounds(*pending_bounds_);
- pending_bounds_.reset();
- } else if (!final_bounds.IsEmpty()) {
- // Otherwise we may have new bounds as the result of the completed screen
- // rotation. Apply these to the view.
- view_->SetBoundsRect(final_bounds);
- }
-
- if (pending_transform_.get() && view_->layer()) {
- // If there is a pending transformation, we need to initiate another
- // animation.
- SetTransform(view_->layer(), *pending_transform_);
- pending_transform_.reset();
- }
-}
-
-} // namespace
-
-views::LayerPropertySetter* ScreenRotationSetterFactory::Create(
- views::View* view) {
- return new ScreenRotationSetter(view);
-}
« no previous file with comments | « chrome/browser/ui/touch/animation/screen_rotation_setter.h ('k') | chrome/browser/ui/touch/frame/touch_browser_frame_view.h » ('j') | no next file with comments »

Powered by Google App Engine
This is Rietveld 408576698