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Issue 8362006: Reland r107720 - Enable the new layer animation framework. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Merge Created 9 years, 1 month ago
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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #include "chrome/browser/ui/touch/animation/screen_rotation_setter.h"
6
7 #include "base/memory/scoped_ptr.h"
8 #include "chrome/browser/ui/touch/animation/screen_rotation.h"
9 #include "ui/gfx/compositor/layer.h"
10 #include "ui/gfx/interpolated_transform.h"
11 #include "views/layer_property_setter.h"
12 #include "views/view.h"
13
14 namespace {
15
16 static int SymmetricRound(float x) {
17 return static_cast<int>(
18 x > 0
19 ? std::floor(x + 0.5f)
20 : std::ceil(x - 0.5f));
21 }
22
23 // A screen rotation setter is a LayerPropertySetter that initiates screen
24 // rotations in response to calls to |SetTransform|. Calls to |SetBounds| are
25 // applied to the layer immediately.
26 class ScreenRotationSetter : public views::LayerPropertySetter,
27 public ScreenRotationListener {
28 public:
29 explicit ScreenRotationSetter(views::View* view);
30
31 // implementation of LayerPropertySetter
32 virtual void Installed(ui::Layer* layer) OVERRIDE;
33 virtual void Uninstalled(ui::Layer* layer) OVERRIDE;
34 virtual void SetTransform(ui::Layer* layer,
35 const ui::Transform& transform) OVERRIDE;
36 virtual void SetBounds(ui::Layer* layer, const gfx::Rect& bounds) OVERRIDE;
37
38 // implementation of ScreenRotationListener
39 virtual void OnScreenRotationCompleted(const ui::Transform& final_transform,
40 const gfx::Rect& final_rect) OVERRIDE;
41
42 private:
43 // This is the currently animating rotation. We hang onto it so that if a
44 // call to |SetTransform| is made during the rotation, we can update the
45 // target orientation of this rotation.
46 scoped_ptr<ScreenRotation> rotation_;
47
48 // If a call to SetBounds happens during a rotation its effect is delayed
49 // until the rotation completes. If this happens several times, only the last
50 // call to SetBounds will have any effect.
51 scoped_ptr<gfx::Rect> pending_bounds_;
52
53 // If a call to SetTransform happens during a rotation its effect is delayed
54 // until the rotation completes. If this happens several times, only the last
55 // call to SetTransform will have any effect.
56 scoped_ptr<ui::Transform> pending_transform_;
57
58 // The screen rotation setter is associated with a view so that the view's
59 // bounds may be set when the animation completes.
60 views::View* view_;
61
62 DISALLOW_COPY_AND_ASSIGN(ScreenRotationSetter);
63 };
64
65
66 ScreenRotationSetter::ScreenRotationSetter(views::View* view) : view_(view) {
67 }
68
69 void ScreenRotationSetter::Installed(ui::Layer* layer) OVERRIDE {
70 }
71
72 void ScreenRotationSetter::Uninstalled(ui::Layer* layer) OVERRIDE {
73 if (rotation_.get())
74 rotation_->Stop();
75 }
76
77 void ScreenRotationSetter::SetTransform(ui::Layer* layer,
78 const ui::Transform& transform) {
79 if (rotation_.get()) {
80 pending_transform_.reset(new ui::Transform(transform));
81 } else {
82 float new_degrees, old_degrees;
83 if (ui::InterpolatedTransform::FactorTRS(transform,
84 NULL, &new_degrees, NULL) &&
85 ui::InterpolatedTransform::FactorTRS(layer->transform(),
86 NULL, &old_degrees, NULL)) {
87 rotation_.reset(new ScreenRotation(view_,
88 this,
89 SymmetricRound(old_degrees),
90 SymmetricRound(new_degrees)));
91 }
92 }
93 }
94
95 void ScreenRotationSetter::SetBounds(ui::Layer* layer,
96 const gfx::Rect& bounds) {
97 // cache bounds changes during an animation.
98 if (rotation_.get())
99 pending_bounds_.reset(new gfx::Rect(bounds));
100 else
101 layer->SetBounds(bounds);
102 }
103
104 void ScreenRotationSetter::OnScreenRotationCompleted(
105 const ui::Transform& final_transform,
106 const gfx::Rect& final_bounds) {
107 // destroy the animation.
108 rotation_.reset();
109
110 if (pending_bounds_.get() && view_->layer()) {
111 // If there are any pending bounds changes, they will have already been
112 // applied to the view, and are waiting to be applied to the layer.
113 view_->layer()->SetBounds(*pending_bounds_);
114 pending_bounds_.reset();
115 } else if (!final_bounds.IsEmpty()) {
116 // Otherwise we may have new bounds as the result of the completed screen
117 // rotation. Apply these to the view.
118 view_->SetBoundsRect(final_bounds);
119 }
120
121 if (pending_transform_.get() && view_->layer()) {
122 // If there is a pending transformation, we need to initiate another
123 // animation.
124 SetTransform(view_->layer(), *pending_transform_);
125 pending_transform_.reset();
126 }
127 }
128
129 } // namespace
130
131 views::LayerPropertySetter* ScreenRotationSetterFactory::Create(
132 views::View* view) {
133 return new ScreenRotationSetter(view);
134 }
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