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Side by Side Diff: chrome/browser/ui/touch/animation/screen_rotation.h

Issue 8362006: Reland r107720 - Enable the new layer animation framework. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Merge Created 9 years, 1 month ago
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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #ifndef CHROME_BROWSER_UI_TOUCH_ANIMATION_SCREEN_ROTATION_H_
6 #define CHROME_BROWSER_UI_TOUCH_ANIMATION_SCREEN_ROTATION_H_
7 #pragma once
8
9 #include "base/basictypes.h"
10 #include "base/memory/scoped_ptr.h"
11 #include "base/bind.h"
12 #include "ui/base/animation/animation_delegate.h"
13 #include "ui/gfx/compositor/compositor_observer.h"
14 #include "ui/gfx/point.h"
15 #include "ui/gfx/size.h"
16
17 namespace ui {
18 class InterpolatedTransform;
19 class Layer;
20 class SlideAnimation;
21 class Transform;
22 }
23
24 namespace gfx {
25 class Rect;
26 }
27
28 namespace views {
29 class PaintLock;
30 class View;
31 class Widget;
32 }
33
34 // Classes that wish to be notified when a screen rotation completes must
35 // implement the screen rotation listener interface.
36 class ScreenRotationListener {
37 public:
38 virtual void OnScreenRotationCompleted(const ui::Transform& target_transform,
39 const gfx::Rect& target_bounds) = 0;
40 protected:
41 virtual ~ScreenRotationListener();
42 };
43
44 // A screen rotation represents a single transition from one screen orientation
45 // to another. The intended usage is that a new instance of the class is
46 // created for every transition. It is possible to update the target orientation
47 // in the middle of a transition.
48 class ScreenRotation : public ui::AnimationDelegate,
49 public ui::CompositorObserver {
50 public:
51 // The screen rotation does not own the view or the listener, and these
52 // objects are required to outlive the Screen rotation object.
53 ScreenRotation(views::View* view,
54 ScreenRotationListener* listener,
55 float old_degrees,
56 float new_degrees);
57 virtual ~ScreenRotation();
58
59 // Aborts the animation by skipping to the end and applying the final
60 // transform before calling |Finalize|.
61 void Stop();
62
63 private:
64 // Implementation of ui::AnimationDelegate
65 virtual void AnimationEnded(const ui::Animation* anim) OVERRIDE;
66 virtual void AnimationProgressed(const ui::Animation* anim) OVERRIDE;
67
68 // Implementation of ui::CompositorObserver
69 void OnCompositingEnded(ui::Compositor* compositor) OVERRIDE;
70
71 // Initializes |interpolated_transform_|, |new_origin_|, |new_size_|, and
72 // (if it has not already been initialized) |old_transform_|
73 void Init();
74
75 // Initializes the screen rotation and starts |animation_|.
76 void Start();
77
78 // Called after the animation is finished and the view has completed painting
79 // in its final state.
80 void Finalize();
81
82 // Converts degrees to an angle in the range [-180, 180).
83 int NormalizeAngle(int degrees);
84
85 // We occasionally need to wait for a paint to finish before progressing.
86 // This function (which is triggered by OnPainted and OnComposited) does
87 // any pending work.
88 void DoPendingWork();
89
90 // This is the view that will be animated. The animation will operate mainly
91 // on |view_|'s layer, but it is used upon completion of the rotation to
92 // update the bounds.
93 views::View* view_;
94
95 // This widget will be used for scheduling paints.
96 views::Widget* widget_;
97
98 // A ScreenRotation may be associated with a listener that is notified when
99 // the screen rotation completes.
100 ScreenRotationListener* listener_;
101
102 // The animation object that instigates stepping of the animation.
103 scoped_ptr<ui::SlideAnimation> animation_;
104
105 // Generates the intermediate transformation matrices used during the
106 // animation.
107 scoped_ptr<ui::InterpolatedTransform> interpolated_transform_;
108
109 // Ensures that the view is not repainted during the screen rotation.
110 scoped_ptr<views::PaintLock> paint_lock_;
111
112 // The original orientation (not updated by |SetTarget|.
113 float old_degrees_;
114
115 // The target orientation.
116 float new_degrees_;
117
118 // The target size for |view_|
119 gfx::Size new_size_;
120
121 // The target origin for |view_|
122 gfx::Point new_origin_;
123
124 // This is the duration of the transition in milliseconds
125 int duration_;
126
127 // These are used by DoPendingWork to decide what needs to be done.
128 bool animation_started_;
129 bool animation_stopped_;
130
131 DISALLOW_COPY_AND_ASSIGN(ScreenRotation);
132 };
133
134 #endif // CHROME_BROWSER_UI_TOUCH_ANIMATION_SCREEN_ROTATION_H_
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