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Unified Diff: chrome/browser/chromeos/setting_level_bubble.cc

Issue 8319008: aura: brightness and volume bubble. (Closed) Base URL: http://git.chromium.org/git/chromium.git@trunk
Patch Set: update Created 9 years, 2 months ago
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Index: chrome/browser/chromeos/setting_level_bubble.cc
diff --git a/chrome/browser/chromeos/setting_level_bubble.cc b/chrome/browser/chromeos/setting_level_bubble.cc
index c546f88455987beeed36cab168edef82d1719c95..c20f7f31d217b7cd427b74f2d74d7dc4930010c8 100644
--- a/chrome/browser/chromeos/setting_level_bubble.cc
+++ b/chrome/browser/chromeos/setting_level_bubble.cc
@@ -14,8 +14,9 @@
#include "chrome/browser/ui/browser.h"
#include "chrome/browser/ui/browser_list.h"
#include "chrome/browser/ui/browser_window.h"
-#include "chrome/browser/ui/views/bubble/bubble.h"
#include "ui/gfx/screen.h"
+#include "views/bubble/bubble_delegate.h"
+#include "views/layout/fill_layout.h"
#include "views/widget/root_view.h"
using base::TimeDelta;
@@ -84,91 +85,117 @@ static views::Widget* GetToplevelWidget() {
return WebUILoginDisplay::GetLoginWindow();
}
-SettingLevelBubble::SettingLevelBubble(SkBitmap* increase_icon,
- SkBitmap* decrease_icon,
- SkBitmap* disabled_icon)
- : current_percent_(-1.0),
- target_percent_(-1.0),
- increase_icon_(increase_icon),
- decrease_icon_(decrease_icon),
- disabled_icon_(disabled_icon),
- bubble_(NULL),
- view_(NULL),
- is_animating_(false) {
+// static
+views::Widget* SettingLevelBubble::CreateBubble(
+ SkBitmap* increase_icon,
+ SkBitmap* decrease_icon,
+ SkBitmap* zero_icon,
+ double percent,
+ bool enabled) {
+ views::Widget* parent = GetToplevelWidget();
+ // Calculate the position in screen coordinates that the bubble should
+ // "point" at (since we use BubbleBorder::FLOAT, this position actually
+ // specifies the center of the bubble).
+ gfx::Rect monitor_area;
+ if (parent) {
+ monitor_area = gfx::Screen::GetMonitorAreaNearestWindow(
+ parent->GetNativeView());
+ }
+ SettingLevelBubble* delegate =
+ new SettingLevelBubble(increase_icon, decrease_icon, zero_icon,
+ monitor_area);
+ delegate->UpdateWithoutShowingBubble(percent, enabled);
+ delegate->set_close_on_esc(false);
+ views::Widget* widget = views::BubbleDelegateView::CreateBubble(
+ delegate, parent);
+ return widget;
}
-SettingLevelBubble::~SettingLevelBubble() {}
+void SettingLevelBubble::ShowBubble(views::Widget* widget,
+ double percent,
+ bool enabled) {
+ DCHECK(widget);
+ SettingLevelBubble* delegate =
+ static_cast<SettingLevelBubble*>(widget->widget_delegate());
+ delegate->UpdateWithoutShowingBubble(percent, enabled);
+ // Show the window and start the timer. When the timer
+ // runs out, we start the fade sequence.
+ widget->Show();
+ delegate->StartHideTimer();
+}
-void SettingLevelBubble::ShowBubble(double percent, bool enabled) {
- const double old_target_percent = target_percent_;
- UpdateTargetPercent(percent);
+SettingLevelBubble::~SettingLevelBubble() {
+}
- SkBitmap* icon = increase_icon_;
- if (!enabled || target_percent_ == 0)
- icon = disabled_icon_;
- else if (old_target_percent >= 0 && target_percent_ < old_target_percent)
- icon = decrease_icon_;
+gfx::Point SettingLevelBubble::GetAnchorPoint() const {
alicet1 2011/10/24 17:56:56 msw: I think we can consider making GetAnchorPoint
msw 2011/10/24 19:38:22 That's reasonable, you can go ahead and change tha
+ return (gfx::Point(
+ monitor_area_.x() + kBubbleXRatio * monitor_area_.width(),
+ monitor_area_.bottom() - view_size_.height() / 2 - kBubbleBottomGap));
+}
- if (!bubble_) {
- views::Widget* parent_widget = GetToplevelWidget();
- if (parent_widget == NULL) {
- LOG(WARNING) << "Unable to locate parent widget to display a bubble";
- return;
- }
- DCHECK(view_ == NULL);
- view_ = new SettingLevelBubbleView;
- view_->Init(icon, current_percent_, enabled);
-
- // Calculate the position in screen coordinates that the bubble should
- // "point" at (since we use BubbleBorder::FLOAT, this position actually
- // specifies the center of the bubble).
- const gfx::Rect monitor_area =
- gfx::Screen::GetMonitorAreaNearestWindow(
- parent_widget->GetNativeView());
- const gfx::Size view_size = view_->GetPreferredSize();
- const gfx::Rect position_relative_to(
- monitor_area.x() + kBubbleXRatio * monitor_area.width(),
- monitor_area.bottom() - view_size.height() / 2 - kBubbleBottomGap,
- 0, 0);
-
- bubble_ = Bubble::ShowFocusless(parent_widget,
- position_relative_to,
- views::BubbleBorder::FLOAT,
- view_, // contents
- this, // delegate
- true); // show while screen is locked
- // TODO(derat): We probably shouldn't be using Bubble. It'd be nice to call
- // bubble_->set_fade_away_on_close(true) here, but then, if ShowBubble()
- // gets called while the bubble is fading away, we end up just adjusting the
- // value on the disappearing bubble; ideally we'd have a way to cancel the
- // fade and show the bubble at full opacity for another
- // kBubbleShowTimeoutMs.
- } else {
- DCHECK(view_);
- hide_timer_.Stop();
- view_->SetIcon(icon);
- view_->SetEnabled(enabled);
- }
+void SettingLevelBubble::WindowClosing() {
+ hide_timer_.Stop();
+ StopAnimation();
+ view_ = NULL;
+ current_percent_ = target_percent_;
+ target_time_ = TimeTicks();
+ last_animation_update_time_ = TimeTicks();
+ last_target_update_time_ = TimeTicks();
+}
+void SettingLevelBubble::StartHideTimer() {
+ hide_timer_.Stop();
hide_timer_.Start(FROM_HERE,
base::TimeDelta::FromMilliseconds(kBubbleShowTimeoutMs),
this, &SettingLevelBubble::OnHideTimeout);
}
-void SettingLevelBubble::HideBubble() {
- if (bubble_)
- bubble_->Close();
-}
-
void SettingLevelBubble::UpdateWithoutShowingBubble(double percent,
bool enabled) {
+ enabled_ = enabled;
+ const double old_target_percent = target_percent_;
UpdateTargetPercent(percent);
- if (view_)
+ current_icon_ = increase_icon_;
+ if (!enabled || target_percent_ == 0)
+ current_icon_ = disabled_icon_;
+ else if (old_target_percent >= 0 && target_percent_ < old_target_percent)
+ current_icon_ = decrease_icon_;
+ if (view_) {
view_->SetEnabled(enabled);
+ view_->SetIcon(current_icon_);
+ }
+}
+
+void SettingLevelBubble::Init() {
+ SetLayoutManager(new views::FillLayout());
+ view_ = new SettingLevelBubbleView();
+ view_->Init(current_icon_, current_percent_, enabled_);
+ AddChildView(view_);
+ view_size_ = GetPreferredSize();
+}
+
+SettingLevelBubble::SettingLevelBubble(SkBitmap* increase_icon,
+ SkBitmap* decrease_icon,
+ SkBitmap* disabled_icon,
+ const gfx::Rect& monitor_area)
+ : BubbleDelegateView(gfx::Point(),
+ views::BubbleBorder::FLOAT,
+ SK_ColorWHITE),
+ current_percent_(-1.0),
+ target_percent_(-1.0),
+ increase_icon_(increase_icon),
+ decrease_icon_(decrease_icon),
+ disabled_icon_(disabled_icon),
+ current_icon_(NULL),
+ enabled_(false),
+ view_(NULL),
+ is_animating_(false),
+ monitor_area_(monitor_area) {
}
void SettingLevelBubble::OnHideTimeout() {
- HideBubble();
+ // Start fading away.
+ StartFade(false);
}
void SettingLevelBubble::OnAnimationTimeout() {
@@ -194,26 +221,6 @@ void SettingLevelBubble::OnAnimationTimeout() {
view_->SetLevel(current_percent_);
}
-void SettingLevelBubble::BubbleClosing(Bubble* bubble, bool) {
- DCHECK(bubble == bubble_);
- hide_timer_.Stop();
- StopAnimation();
- bubble_ = NULL;
- view_ = NULL;
- current_percent_ = target_percent_;
- target_time_ = TimeTicks();
- last_animation_update_time_ = TimeTicks();
- last_target_update_time_ = TimeTicks();
-}
-
-bool SettingLevelBubble::CloseOnEscape() {
- return true;
-}
-
-bool SettingLevelBubble::FadeInOnShow() {
- return false;
-}
-
void SettingLevelBubble::UpdateTargetPercent(double percent) {
target_percent_ = LimitPercent(percent);
const TimeTicks now = TimeTicks::Now();
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