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Issue 8319008: aura: brightness and volume bubble. (Closed) Base URL: http://git.chromium.org/git/chromium.git@trunk
Patch Set: update Created 9 years, 2 months ago
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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "chrome/browser/chromeos/setting_level_bubble.h" 5 #include "chrome/browser/chromeos/setting_level_bubble.h"
6 6
7 #include <algorithm> 7 #include <algorithm>
8 8
9 #include "chrome/browser/chromeos/login/background_view.h" 9 #include "chrome/browser/chromeos/login/background_view.h"
10 #include "chrome/browser/chromeos/login/login_utils.h" 10 #include "chrome/browser/chromeos/login/login_utils.h"
11 #include "chrome/browser/chromeos/login/webui_login_display.h" 11 #include "chrome/browser/chromeos/login/webui_login_display.h"
12 #include "chrome/browser/chromeos/setting_level_bubble_view.h" 12 #include "chrome/browser/chromeos/setting_level_bubble_view.h"
13 #include "chrome/browser/profiles/profile_manager.h" 13 #include "chrome/browser/profiles/profile_manager.h"
14 #include "chrome/browser/ui/browser.h" 14 #include "chrome/browser/ui/browser.h"
15 #include "chrome/browser/ui/browser_list.h" 15 #include "chrome/browser/ui/browser_list.h"
16 #include "chrome/browser/ui/browser_window.h" 16 #include "chrome/browser/ui/browser_window.h"
17 #include "chrome/browser/ui/views/bubble/bubble.h"
18 #include "ui/gfx/screen.h" 17 #include "ui/gfx/screen.h"
18 #include "views/bubble/bubble_delegate.h"
19 #include "views/layout/fill_layout.h"
19 #include "views/widget/root_view.h" 20 #include "views/widget/root_view.h"
20 21
21 using base::TimeDelta; 22 using base::TimeDelta;
22 using base::TimeTicks; 23 using base::TimeTicks;
23 using std::max; 24 using std::max;
24 using std::min; 25 using std::min;
25 26
26 namespace { 27 namespace {
27 28
28 // How long should the bubble be shown onscreen whenever the setting changes? 29 // How long should the bubble be shown onscreen whenever the setting changes?
(...skipping 48 matching lines...) Expand 10 before | Expand all | Expand 10 after
77 window = GTK_WINDOW(background->GetNativeWindow()); 78 window = GTK_WINDOW(background->GetNativeWindow());
78 #endif 79 #endif
79 } 80 }
80 81
81 if (window) 82 if (window)
82 return views::Widget::GetWidgetForNativeWindow(window); 83 return views::Widget::GetWidgetForNativeWindow(window);
83 else 84 else
84 return WebUILoginDisplay::GetLoginWindow(); 85 return WebUILoginDisplay::GetLoginWindow();
85 } 86 }
86 87
87 SettingLevelBubble::SettingLevelBubble(SkBitmap* increase_icon, 88 // static
88 SkBitmap* decrease_icon, 89 views::Widget* SettingLevelBubble::CreateBubble(
89 SkBitmap* disabled_icon) 90 SkBitmap* increase_icon,
90 : current_percent_(-1.0), 91 SkBitmap* decrease_icon,
91 target_percent_(-1.0), 92 SkBitmap* zero_icon,
92 increase_icon_(increase_icon), 93 double percent,
93 decrease_icon_(decrease_icon), 94 bool enabled) {
94 disabled_icon_(disabled_icon), 95 views::Widget* parent = GetToplevelWidget();
95 bubble_(NULL), 96 // Calculate the position in screen coordinates that the bubble should
96 view_(NULL), 97 // "point" at (since we use BubbleBorder::FLOAT, this position actually
97 is_animating_(false) { 98 // specifies the center of the bubble).
99 gfx::Rect monitor_area;
100 if (parent) {
101 monitor_area = gfx::Screen::GetMonitorAreaNearestWindow(
102 parent->GetNativeView());
103 }
104 SettingLevelBubble* delegate =
105 new SettingLevelBubble(increase_icon, decrease_icon, zero_icon,
106 monitor_area);
107 delegate->UpdateWithoutShowingBubble(percent, enabled);
108 delegate->set_close_on_esc(false);
109 views::Widget* widget = views::BubbleDelegateView::CreateBubble(
110 delegate, parent);
111 return widget;
98 } 112 }
99 113
100 SettingLevelBubble::~SettingLevelBubble() {} 114 void SettingLevelBubble::ShowBubble(views::Widget* widget,
115 double percent,
116 bool enabled) {
117 DCHECK(widget);
118 SettingLevelBubble* delegate =
119 static_cast<SettingLevelBubble*>(widget->widget_delegate());
120 delegate->UpdateWithoutShowingBubble(percent, enabled);
121 // Show the window and start the timer. When the timer
122 // runs out, we start the fade sequence.
123 widget->Show();
124 delegate->StartHideTimer();
125 }
101 126
102 void SettingLevelBubble::ShowBubble(double percent, bool enabled) { 127 SettingLevelBubble::~SettingLevelBubble() {
103 const double old_target_percent = target_percent_; 128 }
104 UpdateTargetPercent(percent);
105 129
106 SkBitmap* icon = increase_icon_; 130 gfx::Point SettingLevelBubble::GetAnchorPoint() const {
alicet1 2011/10/24 17:56:56 msw: I think we can consider making GetAnchorPoint
msw 2011/10/24 19:38:22 That's reasonable, you can go ahead and change tha
107 if (!enabled || target_percent_ == 0) 131 return (gfx::Point(
108 icon = disabled_icon_; 132 monitor_area_.x() + kBubbleXRatio * monitor_area_.width(),
109 else if (old_target_percent >= 0 && target_percent_ < old_target_percent) 133 monitor_area_.bottom() - view_size_.height() / 2 - kBubbleBottomGap));
110 icon = decrease_icon_; 134 }
111 135
112 if (!bubble_) { 136 void SettingLevelBubble::WindowClosing() {
113 views::Widget* parent_widget = GetToplevelWidget(); 137 hide_timer_.Stop();
114 if (parent_widget == NULL) { 138 StopAnimation();
115 LOG(WARNING) << "Unable to locate parent widget to display a bubble"; 139 view_ = NULL;
116 return; 140 current_percent_ = target_percent_;
117 } 141 target_time_ = TimeTicks();
118 DCHECK(view_ == NULL); 142 last_animation_update_time_ = TimeTicks();
119 view_ = new SettingLevelBubbleView; 143 last_target_update_time_ = TimeTicks();
120 view_->Init(icon, current_percent_, enabled); 144 }
121 145
122 // Calculate the position in screen coordinates that the bubble should 146 void SettingLevelBubble::StartHideTimer() {
123 // "point" at (since we use BubbleBorder::FLOAT, this position actually 147 hide_timer_.Stop();
124 // specifies the center of the bubble).
125 const gfx::Rect monitor_area =
126 gfx::Screen::GetMonitorAreaNearestWindow(
127 parent_widget->GetNativeView());
128 const gfx::Size view_size = view_->GetPreferredSize();
129 const gfx::Rect position_relative_to(
130 monitor_area.x() + kBubbleXRatio * monitor_area.width(),
131 monitor_area.bottom() - view_size.height() / 2 - kBubbleBottomGap,
132 0, 0);
133
134 bubble_ = Bubble::ShowFocusless(parent_widget,
135 position_relative_to,
136 views::BubbleBorder::FLOAT,
137 view_, // contents
138 this, // delegate
139 true); // show while screen is locked
140 // TODO(derat): We probably shouldn't be using Bubble. It'd be nice to call
141 // bubble_->set_fade_away_on_close(true) here, but then, if ShowBubble()
142 // gets called while the bubble is fading away, we end up just adjusting the
143 // value on the disappearing bubble; ideally we'd have a way to cancel the
144 // fade and show the bubble at full opacity for another
145 // kBubbleShowTimeoutMs.
146 } else {
147 DCHECK(view_);
148 hide_timer_.Stop();
149 view_->SetIcon(icon);
150 view_->SetEnabled(enabled);
151 }
152
153 hide_timer_.Start(FROM_HERE, 148 hide_timer_.Start(FROM_HERE,
154 base::TimeDelta::FromMilliseconds(kBubbleShowTimeoutMs), 149 base::TimeDelta::FromMilliseconds(kBubbleShowTimeoutMs),
155 this, &SettingLevelBubble::OnHideTimeout); 150 this, &SettingLevelBubble::OnHideTimeout);
156 } 151 }
157 152
158 void SettingLevelBubble::HideBubble() { 153 void SettingLevelBubble::UpdateWithoutShowingBubble(double percent,
159 if (bubble_) 154 bool enabled) {
160 bubble_->Close(); 155 enabled_ = enabled;
156 const double old_target_percent = target_percent_;
157 UpdateTargetPercent(percent);
158 current_icon_ = increase_icon_;
159 if (!enabled || target_percent_ == 0)
160 current_icon_ = disabled_icon_;
161 else if (old_target_percent >= 0 && target_percent_ < old_target_percent)
162 current_icon_ = decrease_icon_;
163 if (view_) {
164 view_->SetEnabled(enabled);
165 view_->SetIcon(current_icon_);
166 }
161 } 167 }
162 168
163 void SettingLevelBubble::UpdateWithoutShowingBubble(double percent, 169 void SettingLevelBubble::Init() {
164 bool enabled) { 170 SetLayoutManager(new views::FillLayout());
165 UpdateTargetPercent(percent); 171 view_ = new SettingLevelBubbleView();
166 if (view_) 172 view_->Init(current_icon_, current_percent_, enabled_);
167 view_->SetEnabled(enabled); 173 AddChildView(view_);
174 view_size_ = GetPreferredSize();
175 }
176
177 SettingLevelBubble::SettingLevelBubble(SkBitmap* increase_icon,
178 SkBitmap* decrease_icon,
179 SkBitmap* disabled_icon,
180 const gfx::Rect& monitor_area)
181 : BubbleDelegateView(gfx::Point(),
182 views::BubbleBorder::FLOAT,
183 SK_ColorWHITE),
184 current_percent_(-1.0),
185 target_percent_(-1.0),
186 increase_icon_(increase_icon),
187 decrease_icon_(decrease_icon),
188 disabled_icon_(disabled_icon),
189 current_icon_(NULL),
190 enabled_(false),
191 view_(NULL),
192 is_animating_(false),
193 monitor_area_(monitor_area) {
168 } 194 }
169 195
170 void SettingLevelBubble::OnHideTimeout() { 196 void SettingLevelBubble::OnHideTimeout() {
171 HideBubble(); 197 // Start fading away.
198 StartFade(false);
172 } 199 }
173 200
174 void SettingLevelBubble::OnAnimationTimeout() { 201 void SettingLevelBubble::OnAnimationTimeout() {
175 const TimeTicks now = TimeTicks::Now(); 202 const TimeTicks now = TimeTicks::Now();
176 const int64 remaining_ms = (target_time_ - now).InMilliseconds(); 203 const int64 remaining_ms = (target_time_ - now).InMilliseconds();
177 204
178 if (remaining_ms <= 0) { 205 if (remaining_ms <= 0) {
179 current_percent_ = target_percent_; 206 current_percent_ = target_percent_;
180 StopAnimation(); 207 StopAnimation();
181 } else { 208 } else {
182 // Figure out what fraction of the total time until we want to reach the 209 // Figure out what fraction of the total time until we want to reach the
183 // target has elapsed since the last update. 210 // target has elapsed since the last update.
184 const double remaining_percent = target_percent_ - current_percent_; 211 const double remaining_percent = target_percent_ - current_percent_;
185 const int64 elapsed_ms = 212 const int64 elapsed_ms =
186 (now - last_animation_update_time_).InMilliseconds(); 213 (now - last_animation_update_time_).InMilliseconds();
187 current_percent_ += 214 current_percent_ +=
188 remaining_percent * 215 remaining_percent *
189 (static_cast<double>(elapsed_ms) / (elapsed_ms + remaining_ms)); 216 (static_cast<double>(elapsed_ms) / (elapsed_ms + remaining_ms));
190 } 217 }
191 last_animation_update_time_ = now; 218 last_animation_update_time_ = now;
192 219
193 if (view_) 220 if (view_)
194 view_->SetLevel(current_percent_); 221 view_->SetLevel(current_percent_);
195 } 222 }
196 223
197 void SettingLevelBubble::BubbleClosing(Bubble* bubble, bool) {
198 DCHECK(bubble == bubble_);
199 hide_timer_.Stop();
200 StopAnimation();
201 bubble_ = NULL;
202 view_ = NULL;
203 current_percent_ = target_percent_;
204 target_time_ = TimeTicks();
205 last_animation_update_time_ = TimeTicks();
206 last_target_update_time_ = TimeTicks();
207 }
208
209 bool SettingLevelBubble::CloseOnEscape() {
210 return true;
211 }
212
213 bool SettingLevelBubble::FadeInOnShow() {
214 return false;
215 }
216
217 void SettingLevelBubble::UpdateTargetPercent(double percent) { 224 void SettingLevelBubble::UpdateTargetPercent(double percent) {
218 target_percent_ = LimitPercent(percent); 225 target_percent_ = LimitPercent(percent);
219 const TimeTicks now = TimeTicks::Now(); 226 const TimeTicks now = TimeTicks::Now();
220 227
221 if (current_percent_ < 0.0) { 228 if (current_percent_ < 0.0) {
222 // If we're setting the level for the first time, no need to animate. 229 // If we're setting the level for the first time, no need to animate.
223 current_percent_ = target_percent_; 230 current_percent_ = target_percent_;
224 if (view_) 231 if (view_)
225 view_->SetLevel(current_percent_); 232 view_->SetLevel(current_percent_);
226 } else { 233 } else {
(...skipping 19 matching lines...) Expand all
246 253
247 last_target_update_time_ = now; 254 last_target_update_time_ = now;
248 } 255 }
249 256
250 void SettingLevelBubble::StopAnimation() { 257 void SettingLevelBubble::StopAnimation() {
251 animation_timer_.Stop(); 258 animation_timer_.Stop();
252 is_animating_ = false; 259 is_animating_ = false;
253 } 260 }
254 261
255 } // namespace chromeos 262 } // namespace chromeos
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