Chromium Code Reviews| Index: media/audio/win/audio_low_latency_input_win.h |
| =================================================================== |
| --- media/audio/win/audio_low_latency_input_win.h (revision 0) |
| +++ media/audio/win/audio_low_latency_input_win.h (revision 0) |
| @@ -0,0 +1,239 @@ |
| +// Copyright (c) 2011 The Chromium Authors. All rights reserved. |
| +// Use of this source code is governed by a BSD-style license that can be |
| +// found in the LICENSE file. |
| +// |
| +// Implementation of AudioInputStream for Windows using Windows Core Audio |
| +// WASAPI for low latency capturing. |
| +// |
| +// Overview of operation: |
| +// |
| +// - An object of WASAPIAudioInputStream is created by the AudioManager |
| +// factory. |
| +// - Next some thread will call Open(), at that point the underlying |
| +// Core Audio APIs are utilized to create two WASAPI interfaces called |
| +// IAudioClient and IAudioCaptureClient. |
| +// - Then some thread will call Start(sink). |
| +// A thread called "wasapi_capture_thread" is started and this thread listens |
| +// on an event signal which is set periodically by the audio engine for |
| +// each recorded data packets. As a result, data samples will be provided |
|
tommi (sloooow) - chröme
2011/10/14 14:31:04
each recorded data packet.
henrika (OOO until Aug 14)
2011/10/17 12:08:24
Done.
|
| +// to the registered sink. |
| +// - At some point, a thread will call Stop(), which stops and joins the |
| +// capture thread and at the same time stops audio streaming. |
| +// - The same thread that called stop will call Close() where we cleanup |
| +// and notify the audio manager, which likely will destroy this object. |
| +// |
| +// Implementation notes: |
| +// |
| +// - The minimum supported client is Windows Vista. |
| +// - Construction and destruction must take place from the same thread. |
| +// It is recommended to call all APIs from the same thread as well. |
|
tommi (sloooow) - chröme
2011/10/14 14:31:04
recommended or required?
I guess as long as the c
henrika (OOO until Aug 14)
2011/10/17 12:08:24
Comment is now more clear.
|
| +// - It is recommended to first acquire the native sample rate of the default |
| +// input device and then use the same rate when creating this object. Use |
| +// WASAPIAudioInputStream::HardwareSampleRate() to retrieve the sample rate. |
| +// - Calling Close() also leads to self destruction. |
|
tommi (sloooow) - chröme
2011/10/14 14:31:04
should the initial allocator then not call delete?
henrika (OOO until Aug 14)
2011/10/17 12:08:24
The audio manager is the allocator and it deletes
|
| +// |
| +// Core Audio API details: |
| +// |
| +// - CoInitializeEx() is called on the creating thread and on the internal |
| +// capture thread. Each thread's concurrency model and apartment is set |
| +// to multi-threaded (MTA). |
|
tommi (sloooow) - chröme
2011/10/14 14:31:04
maybe a note that if CoInitializeEx(MTA) fails, th
henrika (OOO until Aug 14)
2011/10/17 12:08:24
Done.
|
| +// - Utilized MMDevice interfaces: |
| +// o IMMDeviceEnumerator |
| +// o IMMDevice |
| +// - Utilized WASAPI interfaces: |
| +// o IAudioClient |
| +// o IAudioCaptureClient |
| +// - The stream is initialized in shared mode and the processing of the |
| +// audio buffer is event driven. |
| +// - The Multimedia Class Scheduler service (MMCSS) is utilized to boost |
| +// the priority of the capture thread. |
| +// |
| +#ifndef MEDIA_AUDIO_WIN_AUDIO_LOW_LATENCY_INPUT_WIN_H_ |
| +#define MEDIA_AUDIO_WIN_AUDIO_LOW_LATENCY_INPUT_WIN_H_ |
| + |
| +#include <MMDeviceAPI.h> |
| +#include <Audioclient.h> |
| + |
| +#include "base/compiler_specific.h" |
| +#include "base/threading/simple_thread.h" |
| +#include "base/threading/platform_thread.h" |
| +#include "base/win/scoped_comptr.h" |
| +#include "base/win/scoped_handle.h" |
| +#include "media/audio/audio_io.h" |
| +#include "media/audio/audio_parameters.h" |
| + |
| +class AudioManagerWin; |
| + |
| +// Initializes COM in the constructor (MTA), and uninitializes COM in the |
| +// destructor. |
| +class ScopedCOMInitializer { |
|
tommi (sloooow) - chröme
2011/10/14 14:31:04
FYI - I have a pending change to support this in S
henrika (OOO until Aug 14)
2011/10/17 12:08:24
Great ;-)
|
| + public: |
| + ScopedCOMInitializer() |
| + : hr_(CoInitializeEx(NULL, COINIT_MULTITHREADED)), |
| + creating_thread_id_(base::PlatformThread::CurrentId()) { |
| + CHECK(SUCCEEDED(hr_)); |
| + } |
| + |
| + ScopedCOMInitializer::~ScopedCOMInitializer() { |
| + DCHECK_EQ(base::PlatformThread::CurrentId(), creating_thread_id_); |
| + if (SUCCEEDED(hr_)) |
| + CoUninitialize(); |
| + } |
| + |
| + private: |
| + base::PlatformThreadId creating_thread_id_; |
|
tommi (sloooow) - chröme
2011/10/14 14:31:04
include only for NDEBUG?
henrika (OOO until Aug 14)
2011/10/17 12:08:24
Done.
|
| + HRESULT hr_; |
| + DISALLOW_COPY_AND_ASSIGN(ScopedCOMInitializer); |
| +}; |
| + |
| +// A convenience class for COM memory handling. |
| +template <class T> |
| +class ScopedComMem { |
|
tommi (sloooow) - chröme
2011/10/14 14:31:04
Andrew - what is the convention on namespaces and
|
| + public: |
| + ScopedComMem() : ptr_(NULL) {} |
| + ~ScopedComMem() { |
| + Free(); |
| + } |
| + |
| + T* operator->() { |
| + DCHECK(ptr_ != NULL); |
| + return ptr_; |
| + } |
| + |
| + T* get() const { return ptr_; } |
| + |
| + T** Receive() { |
| + DCHECK(ptr_ == NULL); |
| + return &ptr_; |
| + } |
| + |
| + void Free() { |
| + if (ptr_) { |
| + ::CoTaskMemFree(ptr_); |
| + ptr_ = NULL; |
| + } |
| + } |
| + |
| + bool valid() const { return ptr_ != NULL; } |
| + |
| + protected: |
| + T* ptr_; |
| + |
| + private: |
| + DISALLOW_COPY_AND_ASSIGN(ScopedComMem); |
| +}; |
| + |
| +// AudioInputStream implementation using Windows Core Audio APIs. |
| +class WASAPIAudioInputStream : public AudioInputStream, |
| + public base::DelegateSimpleThread::Delegate { |
| + public: |
| + // The ctor takes all the usual parameters, plus |manager| which is the |
| + // the audio manager who is creating this object. |
| + WASAPIAudioInputStream(AudioManagerWin* manager, |
| + const AudioParameters& params, |
| + ERole device_role); |
| + // The dtor is typically called by the AudioManager only and it is usually |
| + // triggered by calling AudioInputStream::Close(). |
| + virtual ~WASAPIAudioInputStream(); |
| + |
| + // Implementation of AudioInputStream. |
| + virtual bool Open() OVERRIDE; |
| + virtual void Start(AudioInputCallback* callback) OVERRIDE; |
| + virtual void Stop() OVERRIDE; |
| + virtual void Close() OVERRIDE; |
| + |
| + // Retrieve the stream format that the audio engine uses for its internal |
| + // processing/mixing of shared-mode streams. |
| + static double HardwareSampleRate(ERole device_role); |
| + |
| + bool started() const { return started_; } |
| + |
| + private: |
| + // DelegateSimpleThread::Delegate implementation. |
| + virtual void Run() OVERRIDE; |
| + |
| + // Issues the OnError() callback to the |sink_|. |
| + void HandleError(HRESULT err); |
| + |
| + // The Open() method is divided into these sub methods. |
| + HRESULT SetCaptureDevice(ERole device_role); |
| + HRESULT ActivateCaptureDevice(); |
| + HRESULT GetAudioEngineStreamFormat(); |
| + bool DesiredFormatIsSupported(); |
| + HRESULT InitializeAudioEngine(); |
| + |
| + // Initializes the COM library for use by the calling thread and set the |
| + // thread's concurrency model to multi-threaded. |
| + ScopedCOMInitializer com_init_; |
| + |
| + // Our creator, the audio manager needs to be notified when we close. |
| + AudioManagerWin* manager_; |
| + |
| + // Capturing is driven by this thread (which has no message loop). |
| + // All OnData() callbacks will be called from this thread. |
| + base::DelegateSimpleThread* capture_thread_; |
| + |
| + // Contains the desired audio format which is set up at construction. |
| + WAVEFORMATEX format_; |
| + |
| + // Copy of the audio format which we know the audio engine supports. |
| + // It is recommended to ensure that the sample rate in |format_| is identical |
| + // to the sample rate in |audio_engine_mix_format_|. |
| + ScopedComMem<WAVEFORMATEX> audio_engine_mix_format_; |
| + |
| + bool opened_; |
| + bool started_; |
| + |
| + // Size in bytes of each audio frame (4 bytes for 16-bit stereo PCM) |
| + size_t frame_size_; |
| + |
| + // Size in audio frames of each audio packet where an audio packet |
| + // is defined as the block of data which the user received in each |
| + // OnData() callback. |
| + size_t packet_size_frames_; |
| + |
| + // Size in bytes of each audio packet. |
| + size_t packet_size_bytes_; |
| + |
| + // Size in milliseconds of each audio packet. |
|
Niklas Enbom
2011/10/14 14:46:51
This value seems to be calculated but never used?
henrika (OOO until Aug 14)
2011/10/17 12:08:24
Ooops. Removed.
|
| + float packet_size_ms_; |
| + |
| + // Length of the audio endpoint buffer. |
| + size_t endpoint_buffer_size_frames_; |
| + |
| + // Defines the role that the system has assigned to an audio endpoint device. |
| + ERole device_role_; |
| + |
| + // Conversion factor used in delay-estimation calculations. |
| + // Converts a raw performance counter value to 100-nanosecond unit. |
| + double perf_count_to_100ns_units_; |
| + |
| + // Conversion factor used in delay-estimation calculations. |
| + // Converts from milliseconds to audio frames. |
| + double ms_to_frame_count_; |
| + |
| + // Pointer to the object that will receive the recorded audio samples. |
| + AudioInputCallback* sink_; |
| + |
| + // An IMMDevice interface which represents an audio endpoint device. |
| + base::win::ScopedComPtr<IMMDevice> endpoint_device_; |
| + |
| + // An IAudioClient interface which enables a client to create and initialize |
| + // an audio stream between an audio application and the audio engine. |
| + base::win::ScopedComPtr<IAudioClient> audio_client_; |
| + |
| + // The IAudioCaptureClient interface enables a client to read input data |
| + // from a capture endpoint buffer. |
| + base::win::ScopedComPtr<IAudioCaptureClient> audio_capture_client_; |
| + |
| + // The audio engine will signal this event each time a buffer has been |
| + // recorded. |
| + base::win::ScopedHandle audio_samples_ready_event_; |
| + |
| + // This event will be signaled when capturing shall stop. |
| + base::win::ScopedHandle stop_capture_event_; |
| + |
| + DISALLOW_COPY_AND_ASSIGN(WASAPIAudioInputStream); |
| +}; |
| + |
| +#endif // MEDIA_AUDIO_WIN_AUDIO_LOW_LATENCY_INPUT_WIN_H_ |
| Property changes on: media\audio\win\audio_low_latency_input_win.h |
| ___________________________________________________________________ |
| Added: svn:eol-style |
| + LF |