Chromium Code Reviews
chromiumcodereview-hr@appspot.gserviceaccount.com (chromiumcodereview-hr) | Please choose your nickname with Settings | Help | Chromium Project | Gerrit Changes | Sign out
(382)

Side by Side Diff: media/audio/win/audio_low_latency_input_win.h

Issue 8283032: Low-latency AudioInputStream implementation based on WASAPI for Windows. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src/
Patch Set: Created 9 years, 2 months ago
Use n/p to move between diff chunks; N/P to move between comments. Draft comments are only viewable by you.
Jump to:
View unified diff | Download patch | Annotate | Revision Log
Property Changes:
Added: svn:eol-style
+ LF
OLDNEW
(Empty)
1 // Copyright (c) 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 //
5 // Implementation of AudioInputStream for Windows using Windows Core Audio
6 // WASAPI for low latency capturing.
7 //
8 // Overview of operation:
9 //
10 // - An object of WASAPIAudioInputStream is created by the AudioManager
11 // factory.
12 // - Next some thread will call Open(), at that point the underlying
13 // Core Audio APIs are utilized to create two WASAPI interfaces called
14 // IAudioClient and IAudioCaptureClient.
15 // - Then some thread will call Start(sink).
16 // A thread called "wasapi_capture_thread" is started and this thread listens
17 // on an event signal which is set periodically by the audio engine for
18 // each recorded data packets. As a result, data samples will be provided
tommi (sloooow) - chröme 2011/10/14 14:31:04 each recorded data packet.
henrika (OOO until Aug 14) 2011/10/17 12:08:24 Done.
19 // to the registered sink.
20 // - At some point, a thread will call Stop(), which stops and joins the
21 // capture thread and at the same time stops audio streaming.
22 // - The same thread that called stop will call Close() where we cleanup
23 // and notify the audio manager, which likely will destroy this object.
24 //
25 // Implementation notes:
26 //
27 // - The minimum supported client is Windows Vista.
28 // - Construction and destruction must take place from the same thread.
29 // It is recommended to call all APIs from the same thread as well.
tommi (sloooow) - chröme 2011/10/14 14:31:04 recommended or required? I guess as long as the c
henrika (OOO until Aug 14) 2011/10/17 12:08:24 Comment is now more clear.
30 // - It is recommended to first acquire the native sample rate of the default
31 // input device and then use the same rate when creating this object. Use
32 // WASAPIAudioInputStream::HardwareSampleRate() to retrieve the sample rate.
33 // - Calling Close() also leads to self destruction.
tommi (sloooow) - chröme 2011/10/14 14:31:04 should the initial allocator then not call delete?
henrika (OOO until Aug 14) 2011/10/17 12:08:24 The audio manager is the allocator and it deletes
34 //
35 // Core Audio API details:
36 //
37 // - CoInitializeEx() is called on the creating thread and on the internal
38 // capture thread. Each thread's concurrency model and apartment is set
39 // to multi-threaded (MTA).
tommi (sloooow) - chröme 2011/10/14 14:31:04 maybe a note that if CoInitializeEx(MTA) fails, th
henrika (OOO until Aug 14) 2011/10/17 12:08:24 Done.
40 // - Utilized MMDevice interfaces:
41 // o IMMDeviceEnumerator
42 // o IMMDevice
43 // - Utilized WASAPI interfaces:
44 // o IAudioClient
45 // o IAudioCaptureClient
46 // - The stream is initialized in shared mode and the processing of the
47 // audio buffer is event driven.
48 // - The Multimedia Class Scheduler service (MMCSS) is utilized to boost
49 // the priority of the capture thread.
50 //
51 #ifndef MEDIA_AUDIO_WIN_AUDIO_LOW_LATENCY_INPUT_WIN_H_
52 #define MEDIA_AUDIO_WIN_AUDIO_LOW_LATENCY_INPUT_WIN_H_
53
54 #include <MMDeviceAPI.h>
55 #include <Audioclient.h>
56
57 #include "base/compiler_specific.h"
58 #include "base/threading/simple_thread.h"
59 #include "base/threading/platform_thread.h"
60 #include "base/win/scoped_comptr.h"
61 #include "base/win/scoped_handle.h"
62 #include "media/audio/audio_io.h"
63 #include "media/audio/audio_parameters.h"
64
65 class AudioManagerWin;
66
67 // Initializes COM in the constructor (MTA), and uninitializes COM in the
68 // destructor.
69 class ScopedCOMInitializer {
tommi (sloooow) - chröme 2011/10/14 14:31:04 FYI - I have a pending change to support this in S
henrika (OOO until Aug 14) 2011/10/17 12:08:24 Great ;-)
70 public:
71 ScopedCOMInitializer()
72 : hr_(CoInitializeEx(NULL, COINIT_MULTITHREADED)),
73 creating_thread_id_(base::PlatformThread::CurrentId()) {
74 CHECK(SUCCEEDED(hr_));
75 }
76
77 ScopedCOMInitializer::~ScopedCOMInitializer() {
78 DCHECK_EQ(base::PlatformThread::CurrentId(), creating_thread_id_);
79 if (SUCCEEDED(hr_))
80 CoUninitialize();
81 }
82
83 private:
84 base::PlatformThreadId creating_thread_id_;
tommi (sloooow) - chröme 2011/10/14 14:31:04 include only for NDEBUG?
henrika (OOO until Aug 14) 2011/10/17 12:08:24 Done.
85 HRESULT hr_;
86 DISALLOW_COPY_AND_ASSIGN(ScopedCOMInitializer);
87 };
88
89 // A convenience class for COM memory handling.
90 template <class T>
91 class ScopedComMem {
tommi (sloooow) - chröme 2011/10/14 14:31:04 Andrew - what is the convention on namespaces and
92 public:
93 ScopedComMem() : ptr_(NULL) {}
94 ~ScopedComMem() {
95 Free();
96 }
97
98 T* operator->() {
99 DCHECK(ptr_ != NULL);
100 return ptr_;
101 }
102
103 T* get() const { return ptr_; }
104
105 T** Receive() {
106 DCHECK(ptr_ == NULL);
107 return &ptr_;
108 }
109
110 void Free() {
111 if (ptr_) {
112 ::CoTaskMemFree(ptr_);
113 ptr_ = NULL;
114 }
115 }
116
117 bool valid() const { return ptr_ != NULL; }
118
119 protected:
120 T* ptr_;
121
122 private:
123 DISALLOW_COPY_AND_ASSIGN(ScopedComMem);
124 };
125
126 // AudioInputStream implementation using Windows Core Audio APIs.
127 class WASAPIAudioInputStream : public AudioInputStream,
128 public base::DelegateSimpleThread::Delegate {
129 public:
130 // The ctor takes all the usual parameters, plus |manager| which is the
131 // the audio manager who is creating this object.
132 WASAPIAudioInputStream(AudioManagerWin* manager,
133 const AudioParameters& params,
134 ERole device_role);
135 // The dtor is typically called by the AudioManager only and it is usually
136 // triggered by calling AudioInputStream::Close().
137 virtual ~WASAPIAudioInputStream();
138
139 // Implementation of AudioInputStream.
140 virtual bool Open() OVERRIDE;
141 virtual void Start(AudioInputCallback* callback) OVERRIDE;
142 virtual void Stop() OVERRIDE;
143 virtual void Close() OVERRIDE;
144
145 // Retrieve the stream format that the audio engine uses for its internal
146 // processing/mixing of shared-mode streams.
147 static double HardwareSampleRate(ERole device_role);
148
149 bool started() const { return started_; }
150
151 private:
152 // DelegateSimpleThread::Delegate implementation.
153 virtual void Run() OVERRIDE;
154
155 // Issues the OnError() callback to the |sink_|.
156 void HandleError(HRESULT err);
157
158 // The Open() method is divided into these sub methods.
159 HRESULT SetCaptureDevice(ERole device_role);
160 HRESULT ActivateCaptureDevice();
161 HRESULT GetAudioEngineStreamFormat();
162 bool DesiredFormatIsSupported();
163 HRESULT InitializeAudioEngine();
164
165 // Initializes the COM library for use by the calling thread and set the
166 // thread's concurrency model to multi-threaded.
167 ScopedCOMInitializer com_init_;
168
169 // Our creator, the audio manager needs to be notified when we close.
170 AudioManagerWin* manager_;
171
172 // Capturing is driven by this thread (which has no message loop).
173 // All OnData() callbacks will be called from this thread.
174 base::DelegateSimpleThread* capture_thread_;
175
176 // Contains the desired audio format which is set up at construction.
177 WAVEFORMATEX format_;
178
179 // Copy of the audio format which we know the audio engine supports.
180 // It is recommended to ensure that the sample rate in |format_| is identical
181 // to the sample rate in |audio_engine_mix_format_|.
182 ScopedComMem<WAVEFORMATEX> audio_engine_mix_format_;
183
184 bool opened_;
185 bool started_;
186
187 // Size in bytes of each audio frame (4 bytes for 16-bit stereo PCM)
188 size_t frame_size_;
189
190 // Size in audio frames of each audio packet where an audio packet
191 // is defined as the block of data which the user received in each
192 // OnData() callback.
193 size_t packet_size_frames_;
194
195 // Size in bytes of each audio packet.
196 size_t packet_size_bytes_;
197
198 // Size in milliseconds of each audio packet.
Niklas Enbom 2011/10/14 14:46:51 This value seems to be calculated but never used?
henrika (OOO until Aug 14) 2011/10/17 12:08:24 Ooops. Removed.
199 float packet_size_ms_;
200
201 // Length of the audio endpoint buffer.
202 size_t endpoint_buffer_size_frames_;
203
204 // Defines the role that the system has assigned to an audio endpoint device.
205 ERole device_role_;
206
207 // Conversion factor used in delay-estimation calculations.
208 // Converts a raw performance counter value to 100-nanosecond unit.
209 double perf_count_to_100ns_units_;
210
211 // Conversion factor used in delay-estimation calculations.
212 // Converts from milliseconds to audio frames.
213 double ms_to_frame_count_;
214
215 // Pointer to the object that will receive the recorded audio samples.
216 AudioInputCallback* sink_;
217
218 // An IMMDevice interface which represents an audio endpoint device.
219 base::win::ScopedComPtr<IMMDevice> endpoint_device_;
220
221 // An IAudioClient interface which enables a client to create and initialize
222 // an audio stream between an audio application and the audio engine.
223 base::win::ScopedComPtr<IAudioClient> audio_client_;
224
225 // The IAudioCaptureClient interface enables a client to read input data
226 // from a capture endpoint buffer.
227 base::win::ScopedComPtr<IAudioCaptureClient> audio_capture_client_;
228
229 // The audio engine will signal this event each time a buffer has been
230 // recorded.
231 base::win::ScopedHandle audio_samples_ready_event_;
232
233 // This event will be signaled when capturing shall stop.
234 base::win::ScopedHandle stop_capture_event_;
235
236 DISALLOW_COPY_AND_ASSIGN(WASAPIAudioInputStream);
237 };
238
239 #endif // MEDIA_AUDIO_WIN_AUDIO_LOW_LATENCY_INPUT_WIN_H_
OLDNEW

Powered by Google App Engine
This is Rietveld 408576698