Index: ui/gfx/compositor/layer_animation_element_unittest.cc |
diff --git a/ui/gfx/compositor/layer_animation_element_unittest.cc b/ui/gfx/compositor/layer_animation_element_unittest.cc |
new file mode 100644 |
index 0000000000000000000000000000000000000000..efbc1ca3cbfb77cc526eab157187b469a3a02bcd |
--- /dev/null |
+++ b/ui/gfx/compositor/layer_animation_element_unittest.cc |
@@ -0,0 +1,131 @@ |
+// Copyright (c) 2011 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+#include "ui/gfx/compositor/layer_animation_element.h" |
+ |
+#include "base/basictypes.h" |
+#include "base/compiler_specific.h" |
+#include "base/memory/scoped_ptr.h" |
+#include "base/time.h" |
+#include "testing/gtest/include/gtest/gtest.h" |
+#include "ui/gfx/rect.h" |
+#include "ui/gfx/transform.h" |
+#include "ui/gfx/compositor/layer_animation_delegate.h" |
+#include "ui/gfx/compositor/test_utils.h" |
+#include "ui/gfx/compositor/test_layer_animation_delegate.h" |
+ |
+namespace ui { |
+ |
+namespace { |
+ |
+// Check that the transformation element progresses the delegate as expected and |
+// that the element can be reused after it completes. |
+TEST(LayerAnimationElementTest, TransformElement) { |
+ TestLayerAnimationDelegate delegate; |
+ Transform start_transform, target_transform, middle_transform; |
+ start_transform.SetRotate(-90); |
+ target_transform.SetRotate(90); |
+ base::TimeDelta delta = base::TimeDelta::FromSeconds(1); |
+ |
+ scoped_ptr<LayerAnimationElement> element( |
+ LayerAnimationElement::CreateTransformElement(target_transform, delta)); |
+ |
+ for (int i = 0; i < 2; ++i) { |
+ delegate.SetTransformFromAnimation(start_transform); |
+ element->Progress(0.0, &delegate); |
+ CheckApproximatelyEqual(start_transform, |
+ delegate.GetTransformForAnimation()); |
+ element->Progress(0.5, &delegate); |
+ CheckApproximatelyEqual(middle_transform, |
+ delegate.GetTransformForAnimation()); |
+ element->Progress(1.0, &delegate); |
+ CheckApproximatelyEqual(target_transform, |
+ delegate.GetTransformForAnimation()); |
+ } |
+ |
+ EXPECT_EQ(delta, element->duration()); |
+} |
+ |
+// Check that the bounds element progresses the delegate as expected and |
+// that the element can be reused after it completes. |
+TEST(LayerAnimationElementTest, BoundsElement) { |
+ TestLayerAnimationDelegate delegate; |
+ gfx::Rect start, target, middle; |
+ start = target = middle = gfx::Rect(0, 0, 50, 50); |
+ start.set_x(-90); |
+ target.set_x(90); |
+ base::TimeDelta delta = base::TimeDelta::FromSeconds(1); |
+ |
+ scoped_ptr<LayerAnimationElement> element( |
+ LayerAnimationElement::CreateBoundsElement(target, delta)); |
+ |
+ for (int i = 0; i < 2; ++i) { |
+ delegate.SetBoundsFromAnimation(start); |
+ element->Progress(0.0, &delegate); |
+ CheckApproximatelyEqual(start, delegate.GetBoundsForAnimation()); |
+ element->Progress(0.5, &delegate); |
+ CheckApproximatelyEqual(middle, delegate.GetBoundsForAnimation()); |
+ element->Progress(1.0, &delegate); |
+ CheckApproximatelyEqual(target, delegate.GetBoundsForAnimation()); |
+ } |
+ |
+ EXPECT_EQ(delta, element->duration()); |
+} |
+ |
+// Check that the opacity element progresses the delegate as expected and |
+// that the element can be reused after it completes. |
+TEST(LayerAnimationElementTest, OpacityElement) { |
+ TestLayerAnimationDelegate delegate; |
+ float start = 0.0; |
+ float middle = 0.5; |
+ float target = 1.0; |
+ base::TimeDelta delta = base::TimeDelta::FromSeconds(1); |
+ scoped_ptr<LayerAnimationElement> element( |
+ LayerAnimationElement::CreateOpacityElement(target, delta)); |
+ |
+ for (int i = 0; i < 2; ++i) { |
+ delegate.SetOpacityFromAnimation(start); |
+ element->Progress(0.0, &delegate); |
+ EXPECT_FLOAT_EQ(start, delegate.GetOpacityForAnimation()); |
+ element->Progress(0.5, &delegate); |
+ EXPECT_FLOAT_EQ(middle, delegate.GetOpacityForAnimation()); |
+ element->Progress(1.0, &delegate); |
+ EXPECT_FLOAT_EQ(target, delegate.GetOpacityForAnimation()); |
+ } |
+ |
+ EXPECT_EQ(delta, element->duration()); |
+} |
+ |
+// Check that the pause element progresses the delegate as expected and |
+// that the element can be reused after it completes. |
+TEST(LayerAnimationElementTest, PauseElement) { |
+ LayerAnimationElement::AnimatableProperties properties; |
+ properties.insert(LayerAnimationElement::TRANSFORM); |
+ properties.insert(LayerAnimationElement::BOUNDS); |
+ properties.insert(LayerAnimationElement::OPACITY); |
+ base::TimeDelta delta = base::TimeDelta::FromSeconds(1); |
+ |
+ scoped_ptr<LayerAnimationElement> element( |
+ LayerAnimationElement::CreatePauseElement(properties, delta)); |
+ |
+ TestLayerAnimationDelegate delegate; |
+ TestLayerAnimationDelegate copy = delegate; |
+ |
+ element->Progress(1.0, &delegate); |
+ |
+ // Nothing should have changed. |
+ CheckApproximatelyEqual(delegate.GetBoundsForAnimation(), |
+ copy.GetBoundsForAnimation()); |
+ CheckApproximatelyEqual(delegate.GetTransformForAnimation(), |
+ copy.GetTransformForAnimation()); |
+ EXPECT_FLOAT_EQ(delegate.GetOpacityForAnimation(), |
+ copy.GetOpacityForAnimation()); |
+ |
+ // Pause should last for |delta|. |
+ EXPECT_EQ(delta, element->duration()); |
+} |
+ |
+} // namespace |
+ |
+} // namespace ui |