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Side by Side Diff: ui/gfx/compositor/layer_animation_element_unittest.cc

Issue 8247009: Explicit animation support (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Fix VS2010 Created 9 years, 1 month ago
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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #include "ui/gfx/compositor/layer_animation_element.h"
6
7 #include "base/basictypes.h"
8 #include "base/compiler_specific.h"
9 #include "base/memory/scoped_ptr.h"
10 #include "base/time.h"
11 #include "testing/gtest/include/gtest/gtest.h"
12 #include "ui/gfx/rect.h"
13 #include "ui/gfx/transform.h"
14 #include "ui/gfx/compositor/layer_animation_delegate.h"
15 #include "ui/gfx/compositor/test_utils.h"
16 #include "ui/gfx/compositor/test_layer_animation_delegate.h"
17
18 namespace ui {
19
20 namespace {
21
22 // Check that the transformation element progresses the delegate as expected and
23 // that the element can be reused after it completes.
24 TEST(LayerAnimationElementTest, TransformElement) {
25 TestLayerAnimationDelegate delegate;
26 Transform start_transform, target_transform, middle_transform;
27 start_transform.SetRotate(-90);
28 target_transform.SetRotate(90);
29 base::TimeDelta delta = base::TimeDelta::FromSeconds(1);
30
31 scoped_ptr<LayerAnimationElement> element(
32 LayerAnimationElement::CreateTransformElement(target_transform, delta));
33
34 for (int i = 0; i < 2; ++i) {
35 delegate.SetTransformFromAnimation(start_transform);
36 element->Progress(0.0, &delegate);
37 CheckApproximatelyEqual(start_transform,
38 delegate.GetTransformForAnimation());
39 element->Progress(0.5, &delegate);
40 CheckApproximatelyEqual(middle_transform,
41 delegate.GetTransformForAnimation());
42 element->Progress(1.0, &delegate);
43 CheckApproximatelyEqual(target_transform,
44 delegate.GetTransformForAnimation());
45 }
46
47 EXPECT_EQ(delta, element->duration());
48 }
49
50 // Check that the bounds element progresses the delegate as expected and
51 // that the element can be reused after it completes.
52 TEST(LayerAnimationElementTest, BoundsElement) {
53 TestLayerAnimationDelegate delegate;
54 gfx::Rect start, target, middle;
55 start = target = middle = gfx::Rect(0, 0, 50, 50);
56 start.set_x(-90);
57 target.set_x(90);
58 base::TimeDelta delta = base::TimeDelta::FromSeconds(1);
59
60 scoped_ptr<LayerAnimationElement> element(
61 LayerAnimationElement::CreateBoundsElement(target, delta));
62
63 for (int i = 0; i < 2; ++i) {
64 delegate.SetBoundsFromAnimation(start);
65 element->Progress(0.0, &delegate);
66 CheckApproximatelyEqual(start, delegate.GetBoundsForAnimation());
67 element->Progress(0.5, &delegate);
68 CheckApproximatelyEqual(middle, delegate.GetBoundsForAnimation());
69 element->Progress(1.0, &delegate);
70 CheckApproximatelyEqual(target, delegate.GetBoundsForAnimation());
71 }
72
73 EXPECT_EQ(delta, element->duration());
74 }
75
76 // Check that the opacity element progresses the delegate as expected and
77 // that the element can be reused after it completes.
78 TEST(LayerAnimationElementTest, OpacityElement) {
79 TestLayerAnimationDelegate delegate;
80 float start = 0.0;
81 float middle = 0.5;
82 float target = 1.0;
83 base::TimeDelta delta = base::TimeDelta::FromSeconds(1);
84 scoped_ptr<LayerAnimationElement> element(
85 LayerAnimationElement::CreateOpacityElement(target, delta));
86
87 for (int i = 0; i < 2; ++i) {
88 delegate.SetOpacityFromAnimation(start);
89 element->Progress(0.0, &delegate);
90 EXPECT_FLOAT_EQ(start, delegate.GetOpacityForAnimation());
91 element->Progress(0.5, &delegate);
92 EXPECT_FLOAT_EQ(middle, delegate.GetOpacityForAnimation());
93 element->Progress(1.0, &delegate);
94 EXPECT_FLOAT_EQ(target, delegate.GetOpacityForAnimation());
95 }
96
97 EXPECT_EQ(delta, element->duration());
98 }
99
100 // Check that the pause element progresses the delegate as expected and
101 // that the element can be reused after it completes.
102 TEST(LayerAnimationElementTest, PauseElement) {
103 LayerAnimationElement::AnimatableProperties properties;
104 properties.insert(LayerAnimationElement::TRANSFORM);
105 properties.insert(LayerAnimationElement::BOUNDS);
106 properties.insert(LayerAnimationElement::OPACITY);
107 base::TimeDelta delta = base::TimeDelta::FromSeconds(1);
108
109 scoped_ptr<LayerAnimationElement> element(
110 LayerAnimationElement::CreatePauseElement(properties, delta));
111
112 TestLayerAnimationDelegate delegate;
113 TestLayerAnimationDelegate copy = delegate;
114
115 element->Progress(1.0, &delegate);
116
117 // Nothing should have changed.
118 CheckApproximatelyEqual(delegate.GetBoundsForAnimation(),
119 copy.GetBoundsForAnimation());
120 CheckApproximatelyEqual(delegate.GetTransformForAnimation(),
121 copy.GetTransformForAnimation());
122 EXPECT_FLOAT_EQ(delegate.GetOpacityForAnimation(),
123 copy.GetOpacityForAnimation());
124
125 // Pause should last for |delta|.
126 EXPECT_EQ(delta, element->duration());
127 }
128
129 } // namespace
130
131 } // namespace ui
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