Chromium Code Reviews| Index: ui/gfx/compositor/layer_animation_element_unittest.cc |
| diff --git a/ui/gfx/compositor/layer_animation_element_unittest.cc b/ui/gfx/compositor/layer_animation_element_unittest.cc |
| new file mode 100644 |
| index 0000000000000000000000000000000000000000..d1ee171a13bcac5073d54fde9ece57cd8a45c9a6 |
| --- /dev/null |
| +++ b/ui/gfx/compositor/layer_animation_element_unittest.cc |
| @@ -0,0 +1,130 @@ |
| +// Copyright (c) 2011 The Chromium Authors. All rights reserved. |
| +// Use of this source code is governed by a BSD-style license that can be |
| +// found in the LICENSE file. |
| + |
| +#include "base/basictypes.h" |
| +#include "base/compiler_specific.h" |
| +#include "base/memory/scoped_ptr.h" |
| +#include "base/time.h" |
| +#include "testing/gtest/include/gtest/gtest.h" |
| +#include "ui/gfx/rect.h" |
| +#include "ui/gfx/transform.h" |
| +#include "ui/gfx/compositor/layer_animation_delegate.h" |
| +#include "ui/gfx/compositor/layer_animation_element.h" |
|
sky
2011/10/20 16:33:03
Tests should include the .h first, as you would in
|
| +#include "ui/gfx/compositor/test_utils.h" |
| +#include "ui/gfx/compositor/test_layer_animation_delegate.h" |
| + |
| +namespace ui { |
| + |
| +namespace { |
| + |
| +// Check that the transformation element progresses the delegate as expected and |
| +// that the element can be reused after it completes. |
| +TEST(LayerAnimationElementTest, TransformElement) { |
| + TestLayerAnimationDelegate delegate; |
| + Transform start_transform, target_transform, middle_transform; |
| + start_transform.SetRotate(-90); |
| + target_transform.SetRotate(90); |
| + base::TimeDelta delta = base::TimeDelta::FromSeconds(1); |
| + |
| + scoped_ptr<LayerAnimationElement> element( |
| + LayerAnimationElement::CreateTransformElement(target_transform, delta)); |
| + |
| + for (int i = 0; i < 2; ++i) { |
| + delegate.SetTransformFromAnimation(start_transform); |
| + element->Progress(0.0, &delegate); |
| + CheckApproximatelyEqual(start_transform, |
| + delegate.GetTransformForAnimation()); |
| + element->Progress(0.5, &delegate); |
| + CheckApproximatelyEqual(middle_transform, |
| + delegate.GetTransformForAnimation()); |
| + element->Progress(1.0, &delegate); |
| + CheckApproximatelyEqual(target_transform, |
| + delegate.GetTransformForAnimation()); |
| + } |
| + |
| + EXPECT_EQ(delta, element->duration()); |
| +} |
| + |
| +// Check that the bounds element progresses the delegate as expected and |
| +// that the element can be reused after it completes. |
| +TEST(LayerAnimationElementTest, BoundsElement) { |
| + TestLayerAnimationDelegate delegate; |
| + gfx::Rect start, target, middle; |
| + start = target = middle = gfx::Rect(0, 0, 50, 50); |
| + start.set_x(-90); |
| + target.set_x(90); |
| + base::TimeDelta delta = base::TimeDelta::FromSeconds(1); |
| + |
| + scoped_ptr<LayerAnimationElement> element( |
| + LayerAnimationElement::CreateBoundsElement(target, delta)); |
| + |
| + for (int i = 0; i < 2; ++i) { |
| + delegate.SetBoundsFromAnimation(start); |
| + element->Progress(0.0, &delegate); |
| + CheckApproximatelyEqual(start, delegate.GetBoundsForAnimation()); |
| + element->Progress(0.5, &delegate); |
| + CheckApproximatelyEqual(middle, delegate.GetBoundsForAnimation()); |
| + element->Progress(1.0, &delegate); |
| + CheckApproximatelyEqual(target, delegate.GetBoundsForAnimation()); |
| + } |
| + |
| + EXPECT_EQ(delta, element->duration()); |
| +} |
| + |
| +// Check that the opacity element progresses the delegate as expected and |
| +// that the element can be reused after it completes. |
| +TEST(LayerAnimationElementTest, OpacityElement) { |
| + TestLayerAnimationDelegate delegate; |
| + float start = 0.0; |
| + float middle = 0.5; |
| + float target = 1.0; |
| + base::TimeDelta delta = base::TimeDelta::FromSeconds(1); |
| + scoped_ptr<LayerAnimationElement> element( |
| + LayerAnimationElement::CreateOpacityElement(target, delta)); |
| + |
| + for (int i = 0; i < 2; ++i) { |
| + delegate.SetOpacityFromAnimation(start); |
| + element->Progress(0.0, &delegate); |
| + EXPECT_FLOAT_EQ(start, delegate.GetOpacityForAnimation()); |
| + element->Progress(0.5, &delegate); |
| + EXPECT_FLOAT_EQ(middle, delegate.GetOpacityForAnimation()); |
| + element->Progress(1.0, &delegate); |
| + EXPECT_FLOAT_EQ(target, delegate.GetOpacityForAnimation()); |
| + } |
| + |
| + EXPECT_EQ(delta, element->duration()); |
| +} |
| + |
| +// Check that the pause element progresses the delegate as expected and |
| +// that the element can be reused after it completes. |
| +TEST(LayerAnimationElementTest, PauseElement) { |
| + LayerAnimationElement::AnimatableProperties properties; |
| + properties.insert(LayerAnimationElement::TRANSFORM); |
| + properties.insert(LayerAnimationElement::BOUNDS); |
| + properties.insert(LayerAnimationElement::OPACITY); |
| + base::TimeDelta delta = base::TimeDelta::FromSeconds(1); |
| + |
| + scoped_ptr<LayerAnimationElement> element( |
| + LayerAnimationElement::CreatePauseElement(properties, delta)); |
| + |
| + TestLayerAnimationDelegate delegate; |
| + TestLayerAnimationDelegate copy = delegate; |
| + |
| + element->Progress(1.0, &delegate); |
| + |
| + // Nothing should have changed. |
| + CheckApproximatelyEqual(delegate.GetBoundsForAnimation(), |
| + copy.GetBoundsForAnimation()); |
| + CheckApproximatelyEqual(delegate.GetTransformForAnimation(), |
| + copy.GetTransformForAnimation()); |
| + EXPECT_FLOAT_EQ(delegate.GetOpacityForAnimation(), |
| + copy.GetOpacityForAnimation()); |
| + |
| + // Pause should last for |delta|. |
| + EXPECT_EQ(delta, element->duration()); |
| +} |
| + |
| +} // namespace |
| + |
| +} // namespace ui |