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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 #include "base/basictypes.h" | |
6 #include "base/compiler_specific.h" | |
7 #include "base/memory/scoped_ptr.h" | |
8 #include "base/time.h" | |
9 #include "testing/gtest/include/gtest/gtest.h" | |
10 #include "ui/gfx/rect.h" | |
11 #include "ui/gfx/transform.h" | |
12 #include "ui/gfx/compositor/layer_animation_delegate.h" | |
13 #include "ui/gfx/compositor/layer_animation_element.h" | |
sky
2011/10/20 16:33:03
Tests should include the .h first, as you would in
| |
14 #include "ui/gfx/compositor/test_utils.h" | |
15 #include "ui/gfx/compositor/test_layer_animation_delegate.h" | |
16 | |
17 namespace ui { | |
18 | |
19 namespace { | |
20 | |
21 // Check that the transformation element progresses the delegate as expected and | |
22 // that the element can be reused after it completes. | |
23 TEST(LayerAnimationElementTest, TransformElement) { | |
24 TestLayerAnimationDelegate delegate; | |
25 Transform start_transform, target_transform, middle_transform; | |
26 start_transform.SetRotate(-90); | |
27 target_transform.SetRotate(90); | |
28 base::TimeDelta delta = base::TimeDelta::FromSeconds(1); | |
29 | |
30 scoped_ptr<LayerAnimationElement> element( | |
31 LayerAnimationElement::CreateTransformElement(target_transform, delta)); | |
32 | |
33 for (int i = 0; i < 2; ++i) { | |
34 delegate.SetTransformFromAnimation(start_transform); | |
35 element->Progress(0.0, &delegate); | |
36 CheckApproximatelyEqual(start_transform, | |
37 delegate.GetTransformForAnimation()); | |
38 element->Progress(0.5, &delegate); | |
39 CheckApproximatelyEqual(middle_transform, | |
40 delegate.GetTransformForAnimation()); | |
41 element->Progress(1.0, &delegate); | |
42 CheckApproximatelyEqual(target_transform, | |
43 delegate.GetTransformForAnimation()); | |
44 } | |
45 | |
46 EXPECT_EQ(delta, element->duration()); | |
47 } | |
48 | |
49 // Check that the bounds element progresses the delegate as expected and | |
50 // that the element can be reused after it completes. | |
51 TEST(LayerAnimationElementTest, BoundsElement) { | |
52 TestLayerAnimationDelegate delegate; | |
53 gfx::Rect start, target, middle; | |
54 start = target = middle = gfx::Rect(0, 0, 50, 50); | |
55 start.set_x(-90); | |
56 target.set_x(90); | |
57 base::TimeDelta delta = base::TimeDelta::FromSeconds(1); | |
58 | |
59 scoped_ptr<LayerAnimationElement> element( | |
60 LayerAnimationElement::CreateBoundsElement(target, delta)); | |
61 | |
62 for (int i = 0; i < 2; ++i) { | |
63 delegate.SetBoundsFromAnimation(start); | |
64 element->Progress(0.0, &delegate); | |
65 CheckApproximatelyEqual(start, delegate.GetBoundsForAnimation()); | |
66 element->Progress(0.5, &delegate); | |
67 CheckApproximatelyEqual(middle, delegate.GetBoundsForAnimation()); | |
68 element->Progress(1.0, &delegate); | |
69 CheckApproximatelyEqual(target, delegate.GetBoundsForAnimation()); | |
70 } | |
71 | |
72 EXPECT_EQ(delta, element->duration()); | |
73 } | |
74 | |
75 // Check that the opacity element progresses the delegate as expected and | |
76 // that the element can be reused after it completes. | |
77 TEST(LayerAnimationElementTest, OpacityElement) { | |
78 TestLayerAnimationDelegate delegate; | |
79 float start = 0.0; | |
80 float middle = 0.5; | |
81 float target = 1.0; | |
82 base::TimeDelta delta = base::TimeDelta::FromSeconds(1); | |
83 scoped_ptr<LayerAnimationElement> element( | |
84 LayerAnimationElement::CreateOpacityElement(target, delta)); | |
85 | |
86 for (int i = 0; i < 2; ++i) { | |
87 delegate.SetOpacityFromAnimation(start); | |
88 element->Progress(0.0, &delegate); | |
89 EXPECT_FLOAT_EQ(start, delegate.GetOpacityForAnimation()); | |
90 element->Progress(0.5, &delegate); | |
91 EXPECT_FLOAT_EQ(middle, delegate.GetOpacityForAnimation()); | |
92 element->Progress(1.0, &delegate); | |
93 EXPECT_FLOAT_EQ(target, delegate.GetOpacityForAnimation()); | |
94 } | |
95 | |
96 EXPECT_EQ(delta, element->duration()); | |
97 } | |
98 | |
99 // Check that the pause element progresses the delegate as expected and | |
100 // that the element can be reused after it completes. | |
101 TEST(LayerAnimationElementTest, PauseElement) { | |
102 LayerAnimationElement::AnimatableProperties properties; | |
103 properties.insert(LayerAnimationElement::TRANSFORM); | |
104 properties.insert(LayerAnimationElement::BOUNDS); | |
105 properties.insert(LayerAnimationElement::OPACITY); | |
106 base::TimeDelta delta = base::TimeDelta::FromSeconds(1); | |
107 | |
108 scoped_ptr<LayerAnimationElement> element( | |
109 LayerAnimationElement::CreatePauseElement(properties, delta)); | |
110 | |
111 TestLayerAnimationDelegate delegate; | |
112 TestLayerAnimationDelegate copy = delegate; | |
113 | |
114 element->Progress(1.0, &delegate); | |
115 | |
116 // Nothing should have changed. | |
117 CheckApproximatelyEqual(delegate.GetBoundsForAnimation(), | |
118 copy.GetBoundsForAnimation()); | |
119 CheckApproximatelyEqual(delegate.GetTransformForAnimation(), | |
120 copy.GetTransformForAnimation()); | |
121 EXPECT_FLOAT_EQ(delegate.GetOpacityForAnimation(), | |
122 copy.GetOpacityForAnimation()); | |
123 | |
124 // Pause should last for |delta|. | |
125 EXPECT_EQ(delta, element->duration()); | |
126 } | |
127 | |
128 } // namespace | |
129 | |
130 } // namespace ui | |
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