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Side by Side Diff: ui/gfx/compositor/layer_animation_element_unittest.cc

Issue 8247009: Explicit animation support (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: . Created 9 years, 2 months ago
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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #include "base/basictypes.h"
6 #include "base/compiler_specific.h"
7 #include "base/memory/scoped_ptr.h"
8 #include "base/time.h"
9 #include "testing/gtest/include/gtest/gtest.h"
10 #include "ui/gfx/rect.h"
11 #include "ui/gfx/transform.h"
12 #include "ui/gfx/compositor/layer_animation_delegate.h"
13 #include "ui/gfx/compositor/layer_animation_element.h"
sky 2011/10/20 16:33:03 Tests should include the .h first, as you would in
14 #include "ui/gfx/compositor/test_utils.h"
15 #include "ui/gfx/compositor/test_layer_animation_delegate.h"
16
17 namespace ui {
18
19 namespace {
20
21 // Check that the transformation element progresses the delegate as expected and
22 // that the element can be reused after it completes.
23 TEST(LayerAnimationElementTest, TransformElement) {
24 TestLayerAnimationDelegate delegate;
25 Transform start_transform, target_transform, middle_transform;
26 start_transform.SetRotate(-90);
27 target_transform.SetRotate(90);
28 base::TimeDelta delta = base::TimeDelta::FromSeconds(1);
29
30 scoped_ptr<LayerAnimationElement> element(
31 LayerAnimationElement::CreateTransformElement(target_transform, delta));
32
33 for (int i = 0; i < 2; ++i) {
34 delegate.SetTransformFromAnimation(start_transform);
35 element->Progress(0.0, &delegate);
36 CheckApproximatelyEqual(start_transform,
37 delegate.GetTransformForAnimation());
38 element->Progress(0.5, &delegate);
39 CheckApproximatelyEqual(middle_transform,
40 delegate.GetTransformForAnimation());
41 element->Progress(1.0, &delegate);
42 CheckApproximatelyEqual(target_transform,
43 delegate.GetTransformForAnimation());
44 }
45
46 EXPECT_EQ(delta, element->duration());
47 }
48
49 // Check that the bounds element progresses the delegate as expected and
50 // that the element can be reused after it completes.
51 TEST(LayerAnimationElementTest, BoundsElement) {
52 TestLayerAnimationDelegate delegate;
53 gfx::Rect start, target, middle;
54 start = target = middle = gfx::Rect(0, 0, 50, 50);
55 start.set_x(-90);
56 target.set_x(90);
57 base::TimeDelta delta = base::TimeDelta::FromSeconds(1);
58
59 scoped_ptr<LayerAnimationElement> element(
60 LayerAnimationElement::CreateBoundsElement(target, delta));
61
62 for (int i = 0; i < 2; ++i) {
63 delegate.SetBoundsFromAnimation(start);
64 element->Progress(0.0, &delegate);
65 CheckApproximatelyEqual(start, delegate.GetBoundsForAnimation());
66 element->Progress(0.5, &delegate);
67 CheckApproximatelyEqual(middle, delegate.GetBoundsForAnimation());
68 element->Progress(1.0, &delegate);
69 CheckApproximatelyEqual(target, delegate.GetBoundsForAnimation());
70 }
71
72 EXPECT_EQ(delta, element->duration());
73 }
74
75 // Check that the opacity element progresses the delegate as expected and
76 // that the element can be reused after it completes.
77 TEST(LayerAnimationElementTest, OpacityElement) {
78 TestLayerAnimationDelegate delegate;
79 float start = 0.0;
80 float middle = 0.5;
81 float target = 1.0;
82 base::TimeDelta delta = base::TimeDelta::FromSeconds(1);
83 scoped_ptr<LayerAnimationElement> element(
84 LayerAnimationElement::CreateOpacityElement(target, delta));
85
86 for (int i = 0; i < 2; ++i) {
87 delegate.SetOpacityFromAnimation(start);
88 element->Progress(0.0, &delegate);
89 EXPECT_FLOAT_EQ(start, delegate.GetOpacityForAnimation());
90 element->Progress(0.5, &delegate);
91 EXPECT_FLOAT_EQ(middle, delegate.GetOpacityForAnimation());
92 element->Progress(1.0, &delegate);
93 EXPECT_FLOAT_EQ(target, delegate.GetOpacityForAnimation());
94 }
95
96 EXPECT_EQ(delta, element->duration());
97 }
98
99 // Check that the pause element progresses the delegate as expected and
100 // that the element can be reused after it completes.
101 TEST(LayerAnimationElementTest, PauseElement) {
102 LayerAnimationElement::AnimatableProperties properties;
103 properties.insert(LayerAnimationElement::TRANSFORM);
104 properties.insert(LayerAnimationElement::BOUNDS);
105 properties.insert(LayerAnimationElement::OPACITY);
106 base::TimeDelta delta = base::TimeDelta::FromSeconds(1);
107
108 scoped_ptr<LayerAnimationElement> element(
109 LayerAnimationElement::CreatePauseElement(properties, delta));
110
111 TestLayerAnimationDelegate delegate;
112 TestLayerAnimationDelegate copy = delegate;
113
114 element->Progress(1.0, &delegate);
115
116 // Nothing should have changed.
117 CheckApproximatelyEqual(delegate.GetBoundsForAnimation(),
118 copy.GetBoundsForAnimation());
119 CheckApproximatelyEqual(delegate.GetTransformForAnimation(),
120 copy.GetTransformForAnimation());
121 EXPECT_FLOAT_EQ(delegate.GetOpacityForAnimation(),
122 copy.GetOpacityForAnimation());
123
124 // Pause should last for |delta|.
125 EXPECT_EQ(delta, element->duration());
126 }
127
128 } // namespace
129
130 } // namespace ui
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