Index: ui/gfx/compositor/layer_animation_sequence.cc |
diff --git a/ui/gfx/compositor/layer_animation_sequence.cc b/ui/gfx/compositor/layer_animation_sequence.cc |
new file mode 100644 |
index 0000000000000000000000000000000000000000..f377e1cbc78fecaaf7c7e45ad31f467bc4542651 |
--- /dev/null |
+++ b/ui/gfx/compositor/layer_animation_sequence.cc |
@@ -0,0 +1,97 @@ |
+// Copyright (c) 2011 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+#include "ui/gfx/compositor/layer_animation_sequence.h" |
+ |
+#include <algorithm> |
+ |
+#include "base/debug/trace_event.h" |
+#include "ui/gfx/compositor/layer_animation_delegate.h" |
+#include "ui/gfx/compositor/layer_animation_element.h" |
+ |
+namespace ui { |
+ |
+LayerAnimationSequence::LayerAnimationSequence() |
+ : is_cyclic_(false), |
+ last_element_(0) { |
+} |
+ |
+LayerAnimationSequence::LayerAnimationSequence(LayerAnimationElement* element) |
+ : is_cyclic_(false), |
+ last_element_(0) { |
+ AddElement(element); |
+} |
+ |
+LayerAnimationSequence::~LayerAnimationSequence() { |
+} |
+ |
+void LayerAnimationSequence::Progress(base::TimeDelta elapsed, |
+ LayerAnimationDelegate* delegate) { |
+ TRACE_EVENT0("LayerAnimationSequence", "Progress"); |
sky
2011/10/19 00:06:33
Early out if empty?
|
+ |
+ Elements::size_type current_index = last_element_ % elements_.size(); |
+ while (true) { |
+ if (!is_cyclic_ && last_element_ >= elements_.size()) |
sky
2011/10/19 00:06:33
If is_cyclic is true, I think this loop is problem
|
+ break; |
+ |
+ if (last_start_ + elements_[current_index]->Duration() >= elapsed) |
+ break; |
+ |
+ // let the element we're passing finish. |
+ elements_[current_index]->Progress(1.0, delegate); |
+ last_start_ += elements_[current_index]->Duration(); |
+ ++last_element_; |
+ current_index = last_element_ % elements_.size(); |
+ } |
+ |
+ if (is_cyclic_ || last_element_ < elements_.size()) { |
+ // calculate t. |
+ double t = 1.0; |
+ if (elements_[current_index]->Duration() > base::TimeDelta()) { |
+ t = (elapsed - last_start_).InMillisecondsF() / |
+ elements_[current_index]->Duration().InMillisecondsF(); |
+ } |
+ elements_[current_index]->Progress(t, delegate); |
+ } |
+ |
+ if (!is_cyclic_ && elapsed == duration_) { |
+ last_element_ = 0; |
+ last_start_ = base::TimeDelta::FromMilliseconds(0); |
+ } |
+} |
+ |
+void LayerAnimationSequence::Abort() { |
+ while (last_element_ < elements_.size()) { |
+ elements_[last_element_]->Abort(); |
+ ++last_element_; |
+ } |
+ last_element_ = 0; |
+ last_start_ = base::TimeDelta::FromMilliseconds(0); |
+} |
+ |
+void LayerAnimationSequence::AddElement(LayerAnimationElement* element) { |
+ // Update duration and properties. |
+ duration_ += element->Duration(); |
+ LayerAnimationElement::AnimatableProperties::const_iterator iter = |
+ element->Properties().begin(); |
+ while (iter != element->Properties().end()) { |
sky
2011/10/19 00:06:33
Use a for loop and pull 76 into it.
|
+ properties_.insert(*iter); |
+ ++iter; |
+ } |
+ |
+ elements_.push_back(element); |
+} |
+ |
+bool LayerAnimationSequence::HasCommonProperty( |
+ const LayerAnimationElement::AnimatableProperties& other) const { |
+ LayerAnimationElement::AnimatableProperties intersection; |
+ std::insert_iterator<LayerAnimationElement::AnimatableProperties> ii( |
+ intersection, intersection.begin()); |
+ std::set_intersection(properties_.begin(), properties_.end(), |
+ other.begin(), other.end(), |
+ ii); |
+ return intersection.size() > 0; |
+} |
+ |
+} // namespace ui |