OLD | NEW |
---|---|
(Empty) | |
1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 #include "ui/gfx/compositor/layer_animation_sequence.h" | |
6 | |
7 #include <algorithm> | |
8 | |
9 #include "base/debug/trace_event.h" | |
10 #include "ui/gfx/compositor/layer_animation_delegate.h" | |
11 #include "ui/gfx/compositor/layer_animation_element.h" | |
12 | |
13 namespace ui { | |
14 | |
15 LayerAnimationSequence::LayerAnimationSequence() | |
16 : is_cyclic_(false), | |
17 last_element_(0) { | |
18 } | |
19 | |
20 LayerAnimationSequence::LayerAnimationSequence(LayerAnimationElement* element) | |
21 : is_cyclic_(false), | |
22 last_element_(0) { | |
23 AddElement(element); | |
24 } | |
25 | |
26 LayerAnimationSequence::~LayerAnimationSequence() { | |
27 } | |
28 | |
29 void LayerAnimationSequence::Progress(base::TimeDelta elapsed, | |
30 LayerAnimationDelegate* delegate) { | |
31 TRACE_EVENT0("LayerAnimationSequence", "Progress"); | |
sky
2011/10/19 00:06:33
Early out if empty?
| |
32 | |
33 Elements::size_type current_index = last_element_ % elements_.size(); | |
34 while (true) { | |
35 if (!is_cyclic_ && last_element_ >= elements_.size()) | |
sky
2011/10/19 00:06:33
If is_cyclic is true, I think this loop is problem
| |
36 break; | |
37 | |
38 if (last_start_ + elements_[current_index]->Duration() >= elapsed) | |
39 break; | |
40 | |
41 // let the element we're passing finish. | |
42 elements_[current_index]->Progress(1.0, delegate); | |
43 last_start_ += elements_[current_index]->Duration(); | |
44 ++last_element_; | |
45 current_index = last_element_ % elements_.size(); | |
46 } | |
47 | |
48 if (is_cyclic_ || last_element_ < elements_.size()) { | |
49 // calculate t. | |
50 double t = 1.0; | |
51 if (elements_[current_index]->Duration() > base::TimeDelta()) { | |
52 t = (elapsed - last_start_).InMillisecondsF() / | |
53 elements_[current_index]->Duration().InMillisecondsF(); | |
54 } | |
55 elements_[current_index]->Progress(t, delegate); | |
56 } | |
57 | |
58 if (!is_cyclic_ && elapsed == duration_) { | |
59 last_element_ = 0; | |
60 last_start_ = base::TimeDelta::FromMilliseconds(0); | |
61 } | |
62 } | |
63 | |
64 void LayerAnimationSequence::Abort() { | |
65 while (last_element_ < elements_.size()) { | |
66 elements_[last_element_]->Abort(); | |
67 ++last_element_; | |
68 } | |
69 last_element_ = 0; | |
70 last_start_ = base::TimeDelta::FromMilliseconds(0); | |
71 } | |
72 | |
73 void LayerAnimationSequence::AddElement(LayerAnimationElement* element) { | |
74 // Update duration and properties. | |
75 duration_ += element->Duration(); | |
76 LayerAnimationElement::AnimatableProperties::const_iterator iter = | |
77 element->Properties().begin(); | |
78 while (iter != element->Properties().end()) { | |
sky
2011/10/19 00:06:33
Use a for loop and pull 76 into it.
| |
79 properties_.insert(*iter); | |
80 ++iter; | |
81 } | |
82 | |
83 elements_.push_back(element); | |
84 } | |
85 | |
86 bool LayerAnimationSequence::HasCommonProperty( | |
87 const LayerAnimationElement::AnimatableProperties& other) const { | |
88 LayerAnimationElement::AnimatableProperties intersection; | |
89 std::insert_iterator<LayerAnimationElement::AnimatableProperties> ii( | |
90 intersection, intersection.begin()); | |
91 std::set_intersection(properties_.begin(), properties_.end(), | |
92 other.begin(), other.end(), | |
93 ii); | |
94 return intersection.size() > 0; | |
95 } | |
96 | |
97 } // namespace ui | |
OLD | NEW |