Index: ui/gfx/compositor/layer.cc |
diff --git a/ui/gfx/compositor/layer.cc b/ui/gfx/compositor/layer.cc |
index 8266bffc684f000fea7878179f3e821b8847f926..78e64e8543f27831cc745cd1167fa9ddee3e4c35 100644 |
--- a/ui/gfx/compositor/layer.cc |
+++ b/ui/gfx/compositor/layer.cc |
@@ -8,7 +8,6 @@ |
#include "base/logging.h" |
#include "base/memory/scoped_ptr.h" |
-#include "ui/base/animation/animation.h" |
#include "ui/gfx/compositor/layer_animator.h" |
#include "ui/gfx/canvas_skia.h" |
#include "ui/gfx/interpolated_transform.h" |
@@ -106,43 +105,37 @@ bool Layer::Contains(const Layer* other) const { |
return false; |
} |
-void Layer::SetAnimation(Animation* animation) { |
- if (animation) { |
- if (!animator_.get()) |
- animator_.reset(new LayerAnimator(this)); |
- animation->Start(); |
- animator_->SetAnimation(animation); |
- } else { |
- animator_.reset(); |
+void Layer::SetAnimator(LayerAnimator* animator) { |
+ animator->SetDelegate(this); |
+ animator_.reset(animator); |
+} |
+ |
+LayerAnimator* Layer::GetAnimator() { |
+ if (!animator_.get()) { |
sky
2011/10/19 00:06:33
no {}
|
+ SetAnimator(LayerAnimator::CreateDefaultAnimator()); |
} |
+ return animator_.get(); |
} |
void Layer::SetTransform(const ui::Transform& transform) { |
- StopAnimatingIfNecessary(LayerAnimator::TRANSFORM); |
- if (animator_.get() && animator_->IsRunning()) { |
- animator_->AnimateTransform(transform); |
- return; |
- } |
- SetTransformImmediately(transform); |
+ if (animator_.get()) |
+ animator_->SetTransform(transform); |
+ else |
+ SetTransformImmediately(transform); |
} |
void Layer::SetBounds(const gfx::Rect& bounds) { |
- StopAnimatingIfNecessary(LayerAnimator::LOCATION); |
- if (animator_.get() && animator_->IsRunning() && |
- bounds.size() == bounds_.size()) { |
- animator_->AnimateToPoint(bounds.origin()); |
- return; |
- } |
- SetBoundsImmediately(bounds); |
+ if (animator_.get()) |
+ animator_->SetBounds(bounds); |
+ else |
+ SetBoundsImmediately(bounds); |
} |
void Layer::SetOpacity(float opacity) { |
- StopAnimatingIfNecessary(LayerAnimator::OPACITY); |
- if (animator_.get() && animator_->IsRunning()) { |
- animator_->AnimateOpacity(opacity); |
- return; |
- } |
- SetOpacityImmediately(opacity); |
+ if (animator_.get()) |
+ animator_->SetOpacity(opacity); |
+ else |
+ SetOpacityImmediately(opacity); |
} |
void Layer::SetVisible(bool visible) { |
@@ -350,7 +343,7 @@ void Layer::RecomputeHole() { |
// Free up texture memory if the hole fills bounds of layer. |
if (!ShouldDraw() && !layer_updated_externally_) |
- texture_ = NULL; |
+ DropTextures(); |
sky
2011/10/19 00:06:33
Why do we want to do drop all child textures here?
|
} |
bool Layer::IsCompletelyOpaque() const { |
@@ -432,29 +425,6 @@ bool Layer::GetTransformRelativeTo(const Layer* ancestor, |
return p == ancestor; |
} |
-void Layer::StopAnimatingIfNecessary( |
- LayerAnimator::AnimationProperty property) { |
- if (!animator_.get() || !animator_->IsRunning() || |
- !animator_->got_initial_tick()) { |
- return; |
- } |
- |
- if (property != LayerAnimator::LOCATION && |
- animator_->IsAnimating(LayerAnimator::LOCATION)) { |
- SetBoundsImmediately( |
- gfx::Rect(animator_->GetTargetPoint(), bounds_.size())); |
- } |
- if (property != LayerAnimator::OPACITY && |
- animator_->IsAnimating(LayerAnimator::OPACITY)) { |
- SetOpacityImmediately(animator_->GetTargetOpacity()); |
- } |
- if (property != LayerAnimator::TRANSFORM && |
- animator_->IsAnimating(LayerAnimator::TRANSFORM)) { |
- SetTransformImmediately(animator_->GetTargetTransform()); |
- } |
- animator_.reset(); |
-} |
- |
void Layer::SetBoundsImmediately(const gfx::Rect& bounds) { |
bounds_ = bounds; |
@@ -491,16 +461,32 @@ void Layer::SetOpacityImmediately(float opacity) { |
} |
} |
-void Layer::SetBoundsFromAnimator(const gfx::Rect& bounds) { |
+void Layer::SetBoundsFromAnimation(const gfx::Rect& bounds) { |
SetBoundsImmediately(bounds); |
} |
-void Layer::SetTransformFromAnimator(const Transform& transform) { |
+void Layer::SetTransformFromAnimation(const Transform& transform) { |
SetTransformImmediately(transform); |
} |
-void Layer::SetOpacityFromAnimator(float opacity) { |
+void Layer::SetOpacityFromAnimation(float opacity) { |
SetOpacityImmediately(opacity); |
} |
+void Layer::ScheduleDrawForAnimation() { |
+ ScheduleDraw(); |
+} |
+ |
+const gfx::Rect& Layer::GetBoundsForAnimation() const { |
+ return bounds(); |
+} |
+ |
+const Transform& Layer::GetTransformForAnimation() const { |
+ return transform(); |
+} |
+ |
+const float Layer::GetOpacityForAnimation() const { |
+ return opacity(); |
+} |
+ |
} // namespace ui |