| Index: base/message_pump_win.h
|
| ===================================================================
|
| --- base/message_pump_win.h (revision 4870)
|
| +++ base/message_pump_win.h (working copy)
|
| @@ -5,10 +5,10 @@
|
| #ifndef BASE_MESSAGE_PUMP_WIN_H_
|
| #define BASE_MESSAGE_PUMP_WIN_H_
|
|
|
| -#include <vector>
|
| -
|
| #include <windows.h>
|
|
|
| +#include <list>
|
| +
|
| #include "base/lock.h"
|
| #include "base/message_pump.h"
|
| #include "base/observer_list.h"
|
| @@ -17,50 +17,9 @@
|
|
|
| namespace base {
|
|
|
| -// MessagePumpWin implements a "traditional" Windows message pump. It contains
|
| -// a nearly infinite loop that peeks out messages, and then dispatches them.
|
| -// Intermixed with those peeks are callouts to DoWork for pending tasks,
|
| -// DoDelayedWork for pending timers, and OnObjectSignaled for signaled objects.
|
| -// When there are no events to be serviced, this pump goes into a wait state.
|
| -// In most cases, this message pump handles all processing.
|
| -//
|
| -// However, when a task, or windows event, invokes on the stack a native dialog
|
| -// box or such, that window typically provides a bare bones (native?) message
|
| -// pump. That bare-bones message pump generally supports little more than a
|
| -// peek of the Windows message queue, followed by a dispatch of the peeked
|
| -// message. MessageLoop extends that bare-bones message pump to also service
|
| -// Tasks, at the cost of some complexity.
|
| -//
|
| -// The basic structure of the extension (refered to as a sub-pump) is that a
|
| -// special message, kMsgHaveWork, is repeatedly injected into the Windows
|
| -// Message queue. Each time the kMsgHaveWork message is peeked, checks are
|
| -// made for an extended set of events, including the availability of Tasks to
|
| -// run.
|
| -//
|
| -// After running a task, the special message kMsgHaveWork is again posted to
|
| -// the Windows Message queue, ensuring a future time slice for processing a
|
| -// future event. To prevent flooding the Windows Message queue, care is taken
|
| -// to be sure that at most one kMsgHaveWork message is EVER pending in the
|
| -// Window's Message queue.
|
| -//
|
| -// There are a few additional complexities in this system where, when there are
|
| -// no Tasks to run, this otherwise infinite stream of messages which drives the
|
| -// sub-pump is halted. The pump is automatically re-started when Tasks are
|
| -// queued.
|
| -//
|
| -// A second complexity is that the presence of this stream of posted tasks may
|
| -// prevent a bare-bones message pump from ever peeking a WM_PAINT or WM_TIMER.
|
| -// Such paint and timer events always give priority to a posted message, such as
|
| -// kMsgHaveWork messages. As a result, care is taken to do some peeking in
|
| -// between the posting of each kMsgHaveWork message (i.e., after kMsgHaveWork
|
| -// is peeked, and before a replacement kMsgHaveWork is posted).
|
| -//
|
| -// NOTE: Although it may seem odd that messages are used to start and stop this
|
| -// flow (as opposed to signaling objects, etc.), it should be understood that
|
| -// the native message pump will *only* respond to messages. As a result, it is
|
| -// an excellent choice. It is also helpful that the starter messages that are
|
| -// placed in the queue when new task arrive also awakens DoRunLoop.
|
| -//
|
| +// MessagePumpWin serves as the base for specialized versions of the MessagePump
|
| +// for Windows. It provides basic functionality like handling of observers and
|
| +// controlling the lifetime of the message pump.
|
| class MessagePumpWin : public MessagePump {
|
| public:
|
| // An Observer is an object that receives global notifications from the
|
| @@ -97,8 +56,8 @@
|
| virtual bool Dispatch(const MSG& msg) = 0;
|
| };
|
|
|
| - MessagePumpWin();
|
| - virtual ~MessagePumpWin();
|
| + MessagePumpWin() : have_work_(0), state_(NULL) {}
|
| + virtual ~MessagePumpWin() {}
|
|
|
| // Add an Observer, which will start receiving notifications immediately.
|
| void AddObserver(Observer* observer);
|
| @@ -112,19 +71,12 @@
|
| void WillProcessMessage(const MSG& msg);
|
| void DidProcessMessage(const MSG& msg);
|
|
|
| - // Applications can call this to encourage us to process all pending WM_PAINT
|
| - // messages. This method will process all paint messages the Windows Message
|
| - // queue can provide, up to some fixed number (to avoid any infinite loops).
|
| - void PumpOutPendingPaintMessages();
|
| -
|
| // Like MessagePump::Run, but MSG objects are routed through dispatcher.
|
| void RunWithDispatcher(Delegate* delegate, Dispatcher* dispatcher);
|
|
|
| // MessagePump methods:
|
| virtual void Run(Delegate* delegate) { RunWithDispatcher(delegate, NULL); }
|
| virtual void Quit();
|
| - virtual void ScheduleWork();
|
| - virtual void ScheduleDelayedWork(const Time& delayed_work_time);
|
|
|
| protected:
|
| struct RunState {
|
| @@ -138,20 +90,9 @@
|
| int run_depth;
|
| };
|
|
|
| - static LRESULT CALLBACK WndProcThunk(
|
| - HWND hwnd, UINT message, WPARAM wparam, LPARAM lparam);
|
| virtual void DoRunLoop() = 0;
|
| - void InitMessageWnd();
|
| - void HandleWorkMessage();
|
| - void HandleTimerMessage();
|
| - bool ProcessNextWindowsMessage();
|
| - bool ProcessMessageHelper(const MSG& msg);
|
| - bool ProcessPumpReplacementMessage();
|
| int GetCurrentDelay() const;
|
|
|
| - // A hidden message-only window.
|
| - HWND message_hwnd_;
|
| -
|
| ObserverList<Observer> observers_;
|
|
|
| // The time at which delayed work should run.
|
| @@ -170,33 +111,164 @@
|
| // MessagePumpForUI extends MessagePumpWin with methods that are particular to a
|
| // MessageLoop instantiated with TYPE_UI.
|
| //
|
| +// MessagePumpForUI implements a "traditional" Windows message pump. It contains
|
| +// a nearly infinite loop that peeks out messages, and then dispatches them.
|
| +// Intermixed with those peeks are callouts to DoWork for pending tasks, and
|
| +// DoDelayedWork for pending timers. When there are no events to be serviced,
|
| +// this pump goes into a wait state. In most cases, this message pump handles
|
| +// all processing.
|
| +//
|
| +// However, when a task, or windows event, invokes on the stack a native dialog
|
| +// box or such, that window typically provides a bare bones (native?) message
|
| +// pump. That bare-bones message pump generally supports little more than a
|
| +// peek of the Windows message queue, followed by a dispatch of the peeked
|
| +// message. MessageLoop extends that bare-bones message pump to also service
|
| +// Tasks, at the cost of some complexity.
|
| +//
|
| +// The basic structure of the extension (refered to as a sub-pump) is that a
|
| +// special message, kMsgHaveWork, is repeatedly injected into the Windows
|
| +// Message queue. Each time the kMsgHaveWork message is peeked, checks are
|
| +// made for an extended set of events, including the availability of Tasks to
|
| +// run.
|
| +//
|
| +// After running a task, the special message kMsgHaveWork is again posted to
|
| +// the Windows Message queue, ensuring a future time slice for processing a
|
| +// future event. To prevent flooding the Windows Message queue, care is taken
|
| +// to be sure that at most one kMsgHaveWork message is EVER pending in the
|
| +// Window's Message queue.
|
| +//
|
| +// There are a few additional complexities in this system where, when there are
|
| +// no Tasks to run, this otherwise infinite stream of messages which drives the
|
| +// sub-pump is halted. The pump is automatically re-started when Tasks are
|
| +// queued.
|
| +//
|
| +// A second complexity is that the presence of this stream of posted tasks may
|
| +// prevent a bare-bones message pump from ever peeking a WM_PAINT or WM_TIMER.
|
| +// Such paint and timer events always give priority to a posted message, such as
|
| +// kMsgHaveWork messages. As a result, care is taken to do some peeking in
|
| +// between the posting of each kMsgHaveWork message (i.e., after kMsgHaveWork
|
| +// is peeked, and before a replacement kMsgHaveWork is posted).
|
| +//
|
| +// NOTE: Although it may seem odd that messages are used to start and stop this
|
| +// flow (as opposed to signaling objects, etc.), it should be understood that
|
| +// the native message pump will *only* respond to messages. As a result, it is
|
| +// an excellent choice. It is also helpful that the starter messages that are
|
| +// placed in the queue when new task arrive also awakens DoRunLoop.
|
| +//
|
| class MessagePumpForUI : public MessagePumpWin {
|
| public:
|
| - MessagePumpForUI() {}
|
| - virtual ~MessagePumpForUI() {}
|
| + MessagePumpForUI();
|
| + virtual ~MessagePumpForUI();
|
| +
|
| + // MessagePump methods:
|
| + virtual void ScheduleWork();
|
| + virtual void ScheduleDelayedWork(const Time& delayed_work_time);
|
| +
|
| + // Applications can call this to encourage us to process all pending WM_PAINT
|
| + // messages. This method will process all paint messages the Windows Message
|
| + // queue can provide, up to some fixed number (to avoid any infinite loops).
|
| + void PumpOutPendingPaintMessages();
|
| +
|
| private:
|
| + static LRESULT CALLBACK WndProcThunk(
|
| + HWND hwnd, UINT message, WPARAM wparam, LPARAM lparam);
|
| virtual void DoRunLoop();
|
| + void InitMessageWnd();
|
| void WaitForWork();
|
| + void HandleWorkMessage();
|
| + void HandleTimerMessage();
|
| + bool ProcessNextWindowsMessage();
|
| + bool ProcessMessageHelper(const MSG& msg);
|
| + bool ProcessPumpReplacementMessage();
|
| +
|
| + // A hidden message-only window.
|
| + HWND message_hwnd_;
|
| };
|
|
|
| //-----------------------------------------------------------------------------
|
| // MessagePumpForIO extends MessagePumpWin with methods that are particular to a
|
| -// MessageLoop instantiated with TYPE_IO.
|
| +// MessageLoop instantiated with TYPE_IO. This version of MessagePump does not
|
| +// deal with Windows mesagges, and instead has a Run loop based on Completion
|
| +// Ports so it is better suited for IO operations.
|
| //
|
| class MessagePumpForIO : public MessagePumpWin {
|
| public:
|
| - // Used with WatchObject to asynchronously monitor the signaled state of a
|
| - // HANDLE object.
|
| - class Watcher {
|
| - public:
|
| - virtual ~Watcher() {}
|
| - // Called from MessageLoop::Run when a signalled object is detected.
|
| - virtual void OnObjectSignaled(HANDLE object) = 0;
|
| - };
|
| + struct IOContext;
|
|
|
| // Clients interested in receiving OS notifications when asynchronous IO
|
| // operations complete should implement this interface and register themselves
|
| // with the message pump.
|
| + //
|
| + // Typical use #1:
|
| + // // Use only when there are no user's buffers involved on the actual IO,
|
| + // // so that all the cleanup can be done by the message pump.
|
| + // class MyFile : public IOHandler {
|
| + // MyFile() {
|
| + // ...
|
| + // context_ = new IOContext;
|
| + // context_->handler = this;
|
| + // message_pump->RegisterIOHandler(file_, this);
|
| + // }
|
| + // ~MyFile() {
|
| + // if (pending_) {
|
| + // // By setting the handler to NULL, we're asking for this context
|
| + // // to be deleted when received, without calling back to us.
|
| + // context_->handler = NULL;
|
| + // } else {
|
| + // delete context_;
|
| + // }
|
| + // }
|
| + // virtual void OnIOCompleted(IOContext* context, DWORD bytes_transfered,
|
| + // DWORD error) {
|
| + // pending_ = false;
|
| + // }
|
| + // void DoSomeIo() {
|
| + // ...
|
| + // // The only buffer required for this operation is the overlapped
|
| + // // structure.
|
| + // ConnectNamedPipe(file_, &context_->overlapped);
|
| + // pending_ = true;
|
| + // }
|
| + // bool pending_;
|
| + // IOContext* context_;
|
| + // HANDLE file_;
|
| + // };
|
| + //
|
| + // Typical use #2:
|
| + // class MyFile : public IOHandler {
|
| + // MyFile() {
|
| + // ...
|
| + // message_pump->RegisterIOHandler(file_, this);
|
| + // }
|
| + // // Plus some code to make sure that this destructor is not called
|
| + // // while there are pending IO operations.
|
| + // ~MyFile() {
|
| + // }
|
| + // virtual void OnIOCompleted(IOContext* context, DWORD bytes_transfered,
|
| + // DWORD error) {
|
| + // ...
|
| + // delete context;
|
| + // }
|
| + // void DoSomeIo() {
|
| + // ...
|
| + // IOContext* context = new IOContext;
|
| + // // This is not used for anything. It just prevents the context from
|
| + // // being considered "abandoned".
|
| + // context->handler = this;
|
| + // ReadFile(file_, buffer, num_bytes, &read, &context->overlapped);
|
| + // }
|
| + // HANDLE file_;
|
| + // };
|
| + //
|
| + // Typical use #3:
|
| + // Same as the previous example, except that in order to deal with the
|
| + // requirement stated for the destructor, the class calls WaitForIOCompletion
|
| + // from the destructor to block until all IO finishes.
|
| + // ~MyFile() {
|
| + // while(pending_)
|
| + // message_pump->WaitForIOCompletion(INFINITE, this);
|
| + // }
|
| + //
|
| class IOHandler {
|
| public:
|
| virtual ~IOHandler() {}
|
| @@ -204,46 +276,66 @@
|
| // |context| completes. |error| is the Win32 error code of the IO operation
|
| // (ERROR_SUCCESS if there was no error). |bytes_transfered| will be zero
|
| // on error.
|
| - virtual void OnIOCompleted(OVERLAPPED* context, DWORD bytes_transfered,
|
| + virtual void OnIOCompleted(IOContext* context, DWORD bytes_transfered,
|
| DWORD error) = 0;
|
| };
|
|
|
| - MessagePumpForIO() {}
|
| + // The extended context that should be used as the base structure on every
|
| + // overlapped IO operation. |handler| must be set to the registered IOHandler
|
| + // for the given file when the operation is started, and it can be set to NULL
|
| + // before the operation completes to indicate that the handler should not be
|
| + // called anymore, and instead, the IOContext should be deleted when the OS
|
| + // notifies the completion of this operation. Please remember that any buffers
|
| + // involved with an IO operation should be around until the callback is
|
| + // received, so this technique can only be used for IO that do not involve
|
| + // additional buffers (other than the overlapped structure itself).
|
| + struct IOContext {
|
| + OVERLAPPED overlapped;
|
| + IOHandler* handler;
|
| + };
|
| +
|
| + MessagePumpForIO();
|
| virtual ~MessagePumpForIO() {}
|
|
|
| - // Have the current thread's message loop watch for a signaled object.
|
| - // Pass a null watcher to stop watching the object.
|
| - void WatchObject(HANDLE, Watcher*);
|
| + // MessagePump methods:
|
| + virtual void ScheduleWork();
|
| + virtual void ScheduleDelayedWork(const Time& delayed_work_time);
|
|
|
| // Register the handler to be used when asynchronous IO for the given file
|
| // completes. The registration persists as long as |file_handle| is valid, so
|
| // |handler| must be valid as long as there is pending IO for the given file.
|
| void RegisterIOHandler(HANDLE file_handle, IOHandler* handler);
|
|
|
| - // This is just a throw away function to ease transition to completion ports.
|
| - // Pass NULL for handler to stop tracking this request. WARNING: cancellation
|
| - // correctness is the responsibility of the caller. |context| must contain a
|
| - // valid manual reset event, but the caller should not interact directly with
|
| - // it. The registration can live across a single IO operation, or it can live
|
| - // across multiple IO operations without having to reset it after each IO
|
| - // completion callback. Internally, there will be a WatchObject registration
|
| - // alive as long as this context registration is in effect. It is an error
|
| - // to unregister a context that has not been registered before.
|
| - void RegisterIOContext(OVERLAPPED* context, IOHandler* handler);
|
| + // Waits for the next IO completion that should be processed by |filter|, for
|
| + // up to |timeout| milliseconds. Return true if any IO operation completed,
|
| + // regardless of the involved handler, and false if the timeout expired. If
|
| + // the completion port received any message and the involved IO handler
|
| + // matches |filter|, the callback is called before returning from this code;
|
| + // if the handler is not the one that we are looking for, the callback will
|
| + // be postponed for another time, so reentrancy problems can be avoided.
|
| + // External use of this method should be reserved for the rare case when the
|
| + // caller is willing to allow pausing regular task dispatching on this thread.
|
| + bool WaitForIOCompletion(DWORD timeout, IOHandler* filter);
|
|
|
| private:
|
| + struct IOItem {
|
| + IOHandler* handler;
|
| + IOContext* context;
|
| + DWORD bytes_transfered;
|
| + DWORD error;
|
| + };
|
| +
|
| virtual void DoRunLoop();
|
| void WaitForWork();
|
| - bool ProcessNextObject();
|
| - bool SignalWatcher(size_t object_index);
|
| + bool MatchCompletedIOItem(IOHandler* filter, IOItem* item);
|
| + bool GetIOItem(DWORD timeout, IOItem* item);
|
| + bool ProcessInternalIOItem(const IOItem& item);
|
|
|
| - // A vector of objects (and corresponding watchers) that are routinely
|
| - // serviced by this message pump.
|
| - std::vector<HANDLE> objects_;
|
| - std::vector<Watcher*> watchers_;
|
| -
|
| // The completion port associated with this thread.
|
| ScopedHandle port_;
|
| + // This list will be empty almost always. It stores IO completions that have
|
| + // not been delivered yet because somebody was doing cleanup.
|
| + std::list<IOItem> completed_io_;
|
| };
|
|
|
| } // namespace base
|
|
|