Index: ui/gfx/surface/accelerated_surface_win.h |
=================================================================== |
--- ui/gfx/surface/accelerated_surface_win.h (revision 0) |
+++ ui/gfx/surface/accelerated_surface_win.h (revision 0) |
@@ -0,0 +1,84 @@ |
+// Copyright (c) 2011 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+#ifndef UI_GFX_SURFACE_ACCELERATED_SURFACE_WIN_H_ |
+#define UI_GFX_SURFACE_ACCELERATED_SURFACE_WIN_H_ |
+#pragma once |
+ |
+#include <d3d9.h> |
+ |
+#include "base/callback.h" |
+#include "base/memory/ref_counted.h" |
+#include "base/message_loop_proxy.h" |
+#include "base/synchronization/lock.h" |
+#include "base/win/scoped_comptr.h" |
+#include "ui/gfx/native_widget_types.h" |
+#include "ui/gfx/size.h" |
+#include "ui/gfx/surface/surface_export.h" |
+ |
+class SURFACE_EXPORT AcceleratedSurface |
+ : public base::RefCountedThreadSafe<AcceleratedSurface> { |
+ public: |
+ explicit AcceleratedSurface(gfx::NativeWindow parent); |
+ ~AcceleratedSurface(); |
+ |
+ void Initialize(); |
+ void Destroy(); |
+ |
+ // Schedule a frame to be presented. The completion callback will be invoked |
+ // when it is safe to write to the surface on another thread. The lock for |
+ // this surface will be held while the completion callback runs. |
+ void AsyncPresentAndAcknowledge(const gfx::Size& size, |
+ int64 surface_id, |
+ base::Closure completion_task); |
+ |
+ // Synchronously present a frame with no acknowledgement. |
+ void Present(); |
+ |
+ private: |
+ void DoInitialize(); |
+ void DoDestroy(const scoped_refptr<base::MessageLoopProxy>& ui_message_loop); |
+ void DoResize(const gfx::Size& size); |
+ void DoPresentAndAcknowledge(const gfx::Size& size, |
+ int64 surface_id, |
+ base::Closure completion_task); |
+ |
+ // The child window is owned by the UI thread so this function is called on |
+ // the UI thread. |
+ static LRESULT CALLBACK ChildWndProc(HWND window, |
+ unsigned int message, |
+ WPARAM wparam, |
+ LPARAM lparam); |
+ |
+ // Immutable and accessible from any thread without the lock. |
+ const int thread_affinity_; |
+ const gfx::NativeWindow window_; |
+ |
+ // The size of the swap chain once any pending resizes have been processed. |
+ // Only accessed on the UI thread so the lock is unnecessary. |
+ gfx::Size pending_size_; |
+ |
+ // The number of pending resizes. This is accessed with atomic operations so |
+ // the lock is not necessary. |
+ base::AtomicRefCount num_pending_resizes_; |
+ |
+ // Take the lock before accessing any other state. |
+ base::Lock lock_; |
+ |
+ // This device's swap chain is presented to the child window. Copy semantics |
+ // are used so it is possible to represent it to quickly validate the window. |
+ base::win::ScopedComPtr<IDirect3DDevice9Ex> device_; |
+ |
+ // This query is used to wait until a certain amount of progress has been |
+ // made by the GPU and it is safe for the producer to modify its shared |
+ // texture again. |
+ base::win::ScopedComPtr<IDirect3DQuery9> query_; |
+ |
+ // The current size of the swap chain. |
+ gfx::Size size_; |
+ |
+ DISALLOW_COPY_AND_ASSIGN(AcceleratedSurface); |
+}; |
+ |
+#endif // UI_GFX_SURFACE_ACCELERATED_SURFACE_WIN_H_ |
Property changes on: ui\gfx\surface\accelerated_surface_win.h |
___________________________________________________________________ |
Added: svn:eol-style |
+ LF |